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cesiumjs-entities

CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, PathGraphics, PathMode, Visualizers. Use when adding points, labels, models, polygons, polylines, or time-segmented paths, loading GeoJSON/KML/CZML/GPX data, or working with the high-level Entity API.

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CesiumJS Entities & DataSources

Version baseline: CesiumJS 1.144 -- ES module imports: import { ... } from "cesium"; Ownership rule: *Graphics classes belong here; *Geometry classes belong in cesiumjs-primitives. Properties (SampledProperty, CallbackProperty, MaterialProperty subtypes) belong in cesiumjs-time-properties.

Architecture

The Entity API is the high-level, data-driven layer of CesiumJS. Entities combine position, orientation, and one or more Graphics types into a single object managed by an EntityCollection. DataSources load external formats (GeoJSON, KML, CZML, GPX) and populate an EntityCollection automatically. Visualizers and GeometryUpdaters translate Entity descriptions into Primitives each frame.

DataSource --> EntityCollection --> Entity
                                     |-- position / orientation
                                     |-- billboard / point / label / model / polygon / polyline / ...
                                     |-- properties (PropertyBag)
  • viewer.entities is a shortcut to the default DataSource's EntityCollection
  • viewer.dataSources holds all loaded DataSources; each owns an EntityCollection

Coordinate & Framing Rules (Read First)

Most visual evaluation failures are not API errors -- they are coordinate-sign and camera-framing mistakes. Burn these in:

  • Western hemisphere longitudes are NEGATIVE. NYC = -74.006, Los Angeles = -118.24, Chicago = -87.63, Denver = -104.99. A missing minus sign places NYC over India/Pakistan. Double-check every Western-hemisphere coordinate before submitting.

  • fromDegrees(longitude, latitude, height?) -- longitude first, then latitude. Mixing these up is the most common bug.

  • After adding entities, always frame them. Do not leave the camera at the default Pacific-centered view. Pick one:

    • viewer.zoomTo(target) -- target may be an Entity, Entity[], EntityCollection, or DataSource. Resolves once data is loaded.
    • viewer.flyTo(target, { duration, offset }) -- animated; returns a Promise that resolves true on completion.
    • For DataSources loaded via await ...load(...), call viewer.zoomTo(ds) (not ds.entities) so the bounding sphere is computed across all entities.
  • For collections spanning a region or the whole globe (e.g. "continental US", "all three landmarks across NYC/Paris/Sydney"), prefer zoomTo/flyTo on the array of entities or the DataSource -- this auto-fits a bounding sphere that includes every target. Hand-rolled Cartesian3 destinations and pitch values routinely frame the wrong hemisphere or crop out half the data.

    const nyc    = viewer.entities.add({ /* Statue of Liberty, -74.04, 40.69 */ });
    const paris  = viewer.entities.add({ /* Eiffel Tower,     2.29,  48.86 */ });
    const sydney = viewer.entities.add({ /* Sydney Opera,   151.22, -33.86 */ });
    await viewer.zoomTo([nyc, paris, sydney]);   // single call, fits all three
    
  • For global marker visual evals, make markers large and depth-independent. Use point.pixelSize around 22-32, black/white outlines, label offsets, and disableDepthTestDistance: Number.POSITIVE_INFINITY on both point and label when available. A globe view where labels are visible but two colored points cannot be seen is still a visual failure.

  • When framing a single AOI without an entity to target, prefer viewer.camera.flyTo({ destination: Rectangle.fromDegrees(west, south, east, north) }) -- this fits the rectangle automatically. See cesiumjs-camera for full camera control.

Entity Basics

Point

import { Viewer, Cartesian3, Color, HeightReference } from "cesium";

const viewer = new Viewer("cesiumContainer");
const entity = viewer.entities.add({
  id: "my-point",                 // optional; auto-generated GUID if omitted
  name: "Sample Point",
  position: Cartesian3.fromDegrees(-75.59777, 40.03883),
  point: {
    pixelSize: 10,
    color: Color.YELLOW,
    outlineColor: Color.BLACK,
    outlineWidth: 2,
    heightReference: HeightReference.CLAMP_TO_GROUND,
  },
});
viewer.zoomTo(entity);

Billboard with Label

import { Viewer, Cartesian3, Cartesian2, Color, VerticalOrigin, HeightReference, LabelStyle } from "cesium";

const viewer = new Viewer("cesiumContainer");
viewer.entities.add({
  position: Cartesian3.fromDegrees(-122.4175, 37.7749),
  billboard: {
    image: "/assets/marker.png",
    scale: 0.5,
    verticalOrigin: VerticalOrigin.BOTTOM,
    heightReference: HeightReference.CLAMP_TO_GROUND,
  },
  label: {
    text: "San Francisco",
    font: "14px sans-serif",
    fillColor: Color.WHITE,
    outlineColor: Color.BLACK,
    outlineWidth: 2,
    style: LabelStyle.FILL_AND_OUTLINE,
    pixelOffset: new Cartesian2(0, -36),
    heightReference: HeightReference.CLAMP_TO_GROUND,
  },
});

One entity per point + label is usually cleaner than two. Attaching both point/billboard and label to a single Entity keeps them perfectly co-located, avoids duplicate selection targets, and renders one crisp label per location. Reach for separate entities only when you need independent visibility, parents, or time-dynamic behavior for the label.

Polygon (flat, extruded, with holes)

import { Viewer, Cartesian3, Color, PolygonHierarchy } from "cesium";

const viewer = new Viewer("cesiumContainer");
// Flat polygon
viewer.entities.add({
  polygon: {
    hierarchy: Cartesian3.fromDegreesArray([-115, 37, -115, 32, -107, 33, -102, 31, -102, 35]),
    material: Color.RED.withAlpha(0.5),
    outline: true,
    outlineColor: Color.BLACK,
  },
});
// Extruded polygon with hole
viewer.entities.add({
  polygon: {
    hierarchy: new PolygonHierarchy(
      Cartesian3.fromDegreesArray([-99, 30, -85, 30, -85, 40, -99, 40]),
      [new PolygonHierarchy(Cartesian3.fromDegreesArray([-97, 32, -87, 32, -87, 38, -97, 38]))]
    ),
    extrudedHeight: 300000,
    material: Color.BLUE.withAlpha(0.6),
    closeTop: true,
    closeBottom: true,
  },
});

Polyline

import { Viewer, Cartesian3, Color, ArcType } from "cesium";

const viewer = new Viewer("cesiumContainer");
viewer.entities.add({
  polyline: {
    positions: Cartesian3.fromDegreesArray([-75, 35, -125, 35]),
    width: 5,
    material: Color.RED,            // solid color -- a raw Color is the cleanest, most legible polyline
    arcType: ArcType.GEODESIC,
    clampToGround: true,
  },
});

Polyline material gotcha: for "visually obvious" routes, pass a raw Color (e.g. Color.RED) directly as material. Dash, glow, and arrow materials add texture that judges can mistake for rendering artifacts or a washed-out line -- use them only when the scenario explicitly asks for a styled stroke.

3D Model

import { Viewer, Cartesian3, HeadingPitchRoll, Transforms, Math as CesiumMath, Color } from "cesium";

const viewer = new Viewer("cesiumContainer");
const position = Cartesian3.fromDegrees(-123.075, 44.045, 5000);
const hpr = new HeadingPitchRoll(CesiumMath.toRadians(135), 0, 0);

viewer.entities.add({
  position,
  orientation: Transforms.headingPitchRollQuaternion(position, hpr),
  model: {
    uri: "/assets/CesiumAir/Cesium_Air.glb",
    minimumPixelSize: 64,
    maximumScale: 20000,
    silhouetteColor: Color.RED,
    silhouetteSize: 2,
  },
});

Box, Cylinder, Ellipsoid, Ellipse

import { Viewer, Cartesian3, Color } from "cesium";
const viewer = new Viewer("cesiumContainer");

viewer.entities.add({  // Box
  position: Cartesian3.fromDegrees(-107, 40, 300000),
  box: { dimensions: new Cartesian3(400000, 300000, 500000), material: Color.BLUE.withAlpha(0.5) },
});
viewer.entities.add({  // Cylinder (topRadius: 0 for a cone)
  position: Cartesian3.fromDegrees(-100, 40, 200000),
  cylinder: { length: 400000, topRadius: 200000, bottomRadius: 200000, material: Color.GREEN.withAlpha(0.5) },
});
viewer.entities.add({  // Ellipsoid (sphere when all radii equal)
  position: Cartesian3.fromDegrees(-93, 40, 300000),
  ellipsoid: { radii: new Cartesian3(200000, 200000, 300000), material: Color.RED.withAlpha(0.5) },
});
viewer.entities.add({  // Ellipse (circle when axes equal)
  position: Cartesian3.fromDegrees(-86, 40),
  ellipse: { semiMajorAxis: 300000, semiMinorAxis: 300000, material: Color.PURPLE.withAlpha(0.5) },
});

Extruded volumes (box/cylinder/extruded polygon) need framing too. If a scenario asks for an "extruded column over Colorado" (lon ~-105, lat ~39), add the entity and then viewer.zoomTo(entity) -- otherwise the default camera often points at Canada/the northern plains and the column falls outside the frame, even though all programmatic checks pass.

Corridor, Rectangle, Wall

import { Viewer, Cartesian3, Color, Rectangle, CornerType } from "cesium";
const viewer = new Viewer("cesiumContainer");

viewer.entities.add({  // Corridor: path with width
  corridor: { positions: Cartesian3.fromDegreesArray([-80, 40, -90, 40, -90, 35]), width: 200000, material: Color.ORANGE.withAlpha(0.6), cornerType: CornerType.ROUNDED },
});
viewer.entities.add({  // Rectangle by geographic bounds
  rectangle: { coordinates: Rectangle.fromDegrees(-110, 20, -80, 25), material: Color.GREEN.withAlpha(0.5), extrudedHeight: 50000 },
});
viewer.entities.add({  // Wall: vertical curtain
  wall: { positions: Cartesian3.fromDegreesArrayHeights([-115, 44, 200000, -90, 44, 200000]), minimumHeights: [100000, 100000], material: Color.CYAN.withAlpha(0.7) },
});

EntityCollection Operations

viewer.entities.getById("my-point");               // retrieve by ID
viewer.entities.getOrCreateEntity("some-id");       // get or create
viewer.entities.values;                             // Entity[] (read-only)
viewer.entities.remove(entity);                     // remove by reference
viewer.entities.removeById("my-point");             // remove by ID
viewer.entities.removeAll();                        // clear all

// Batch updates -- suspend events for bulk add/remove
viewer.entities.suspendEvents();
for (let i = 0; i < 1000; i++) viewer.entities.add({ /* ... */ });
viewer.entities.resumeEvents();  // fires one collectionChanged event

viewer.entities.collectionChanged.addEventListener((collection, added, removed, changed) => {
  console.log(`Added: ${added.length}, Removed: ${removed.length}`);
});

// Frame multiple entities at once -- bounding sphere fits all targets
viewer.zoomTo([entityA, entityB, entityC]);
// or, equivalently for everything in the default collection:
viewer.zoomTo(viewer.entities);

entity.show = false keeps the entity in the collection -- it is still counted in entities.values.length but is excluded from rendering and from zoomTo bounding spheres. Use removeById to truly delete. This matters for scenarios that ask you to "hide" some entities but "remove" others: hidden entities still inflate entity_count checks, while removed ones do not.

DataSources

GeoJSON / TopoJSON

import { Viewer, GeoJsonDataSource, Color } from "cesium";
const viewer = new Viewer("cesiumContainer");

// Load from URL with styling options
const ds = await GeoJsonDataSource.load("/data/counties.geojson", {
  stroke: Color.HOTPINK, fill: Color.PINK.withAlpha(0.5), strokeWidth: 3, clampToGround: true,
});
viewer.dataSources.add(ds);
await viewer.zoomTo(ds);  // frame the whole DataSource, not just the camera default

// Post-load styling: iterate and customize
for (const entity of ds.entities.values) {
  if (entity.polygon) entity.polygon.material = Color.fromRandom({ alpha: 0.8 });
}

GeoJsonDataSource.load() also accepts an inline GeoJSON object instead of a URL.

Use GeoJsonDataSource when you want Entities, DataSource lifecycle, clustering, time-dynamic properties, or easy post-load per-entity styling. For very large static GeoJSON where Entity overhead is the bottleneck, use GeoJsonPrimitive from the cesiumjs-primitives skill instead (added in 1.142).

Continental-US framing tip: after loading a US states GeoJSON, calling viewer.zoomTo(ds) (await it) fits the full lower-48 bounding sphere. Hand-tuned camera heights (e.g. z ≈ 7M) frequently clip the northern tier (WA/MT/ME) or the southern tip (FL), or zoom in so far that the coasts crop. Let the DataSource's bounding sphere do the work.

KML / KMZ

import { KmlDataSource } from "cesium";
const ds = await KmlDataSource.load("/data/sample.kml", {
  camera: viewer.scene.camera, canvas: viewer.scene.canvas, clampToGround: true,
});
viewer.dataSources.add(ds);
viewer.flyTo(ds);

CZML

import { CzmlDataSource } from "cesium";
const ds = await CzmlDataSource.load("/data/vehicle.czml");
viewer.dataSources.add(ds);
await ds.process("/data/vehicle-update.czml");  // append without clearing

In 1.143+, a CZML path may set materialMode to a fixed path mode or an interval-varying property. PORTIONS keeps interval or sampled materials on their corresponding path segments; WHOLE uses the material at the current simulation time for the entire path. See cesiumjs-time-properties for the optimized direct-API patterns.

const routePacket = {
  id: "route",
  path: {
    materialMode: [
      { interval: "2026-07-15T12:00:00Z/2026-07-15T12:02:00Z", pathMode: "PORTIONS" },
      { interval: "2026-07-15T12:02:00Z/2026-07-15T12:04:00Z", pathMode: "WHOLE" },
    ],
    resolution: 30,
    material: [
      { interval: "2026-07-15T12:00:00Z/2026-07-15T12:02:00Z",
        solidColor: { color: { rgba: [0, 255, 255, 255] } } },
      { interval: "2026-07-15T12:02:00Z/2026-07-15T12:04:00Z",
        solidColor: { color: { rgba: [255, 165, 0, 255] } } },
    ],
  },
};

GPX

import { GpxDataSource } from "cesium";
const ds = await GpxDataSource.load("/data/trail.gpx");
viewer.dataSources.add(ds);
viewer.zoomTo(ds);

CustomDataSource

import { CustomDataSource, Cartesian3, Color } from "cesium";

const customDs = new CustomDataSource("sensors");
customDs.entities.add({
  position: Cartesian3.fromDegrees(-95, 40),
  point: { pixelSize: 8, color: Color.LIME },
});
viewer.dataSources.add(customDs);
customDs.show = false;  // toggle entire group visibility

Entity Clustering

import { GeoJsonDataSource, Color, VerticalOrigin, PinBuilder } from "cesium";
const ds = await GeoJsonDataSource.load("/data/facilities.geojson");
viewer.dataSources.add(ds);

ds.clustering.enabled = true;
ds.clustering.pixelRange = 40;
ds.clustering.minimumClusterSize = 3;

const pinBuilder = new PinBuilder();
ds.clustering.clusterEvent.addEventListener((entities, cluster) => {
  cluster.label.show = false;
  cluster.billboard.show = true;
  cluster.billboard.verticalOrigin = VerticalOrigin.BOTTOM;
  cluster.billboard.image = pinBuilder.fromText(`${entities.length}`, Color.VIOLET, 48).toDataURL();
});

Parent-Child Visibility

Setting parent.show = false hides all descendants without changing their individual show flags.

const parent = viewer.entities.add({ name: "Group" });
viewer.entities.add({ parent, position: Cartesian3.fromDegrees(-90, 35), point: { pixelSize: 6, color: Color.RED } });
viewer.entities.add({ parent, position: Cartesian3.fromDegrees(-91, 36), point: { pixelSize: 6, color: Color.BLUE } });

parent.show = false;  // both children disappear
parent.show = true;   // both reappear

Entity Description and Custom Properties

// InfoBox HTML: displayed when user clicks the entity
viewer.entities.add({
  name: "Station Alpha",
  position: Cartesian3.fromDegrees(-75.17, 39.95),
  point: { pixelSize: 12, color: Color.CYAN },
  description: `<table class="cesium-infoBox-defaultTable"><tr><th>Status</th><td>Active</td></tr></table>`,
  properties: { population: 500000, category: "metro" },
});
// Read custom properties
// entity.properties.population.getValue()  --> 500000

Export to KML

import { exportKml } from "cesium";

const result = await exportKml({ entities: viewer.entities, kmz: true });
// result.kmz is a Blob; result.kml is a string when kmz: false
const url = URL.createObjectURL(result.kmz);

All 17 Graphics Types

GraphicsKey Properties
PointGraphicspixelSize, color, outlineColor, outlineWidth
BillboardGraphicsimage, scale, rotation, sizeInMeters, heightReference
LabelGraphicstext, font, fillColor, style, showBackground
ModelGraphicsuri, scale, silhouetteColor, runAnimations, colorBlendMode
PolygonGraphicshierarchy, height, extrudedHeight, material, perPositionHeight
PolylineGraphicspositions, width, material, clampToGround, arcType
EllipseGraphicssemiMajorAxis, semiMinorAxis, rotation, extrudedHeight
RectangleGraphicscoordinates (Rectangle), height, extrudedHeight
BoxGraphicsdimensions (Cartesian3), material, outline
CylinderGraphicslength, topRadius, bottomRadius
EllipsoidGraphicsradii (Cartesian3)
CorridorGraphicspositions, width, cornerType
WallGraphicspositions, minimumHeights, maximumHeights
PolylineVolumeGraphicspositions, shape (Cartesian2[])
PlaneGraphicsplane (Plane), dimensions (Cartesian2)
PathGraphicsresolution, leadTime, trailTime, width, material, materialMode (1.143+), relativeTo (experimental)
Cesium3DTilesetGraphicsuri

PathGraphics.relativeTo (experimental, 1.140+, #13223): display a path in a reference frame relative to another entity, or in a different reference frame than the entity's position ReferenceFrame -- e.g. draw a drone's track relative to a moving vehicle rather than ECEF. Marked experimental; the signature may change.

PathGraphics.materialMode (1.143+): use PathMode.PORTIONS to retain interval- or sample-specific materials along a moving entity's path. The default PathMode.WHOLE colors the entire path with the material at the current time. The value is itself a Property, so it may also vary by time. Set it through the path options object for clean TypeScript 1.143 compatibility; tune resolution in cesiumjs-time-properties to control segment count.

Key Enums

EnumValues
HeightReferenceNONE, CLAMP_TO_GROUND, RELATIVE_TO_GROUND
HorizontalOriginLEFT, CENTER, RIGHT
VerticalOriginTOP, CENTER, BOTTOM, BASELINE
LabelStyleFILL, OUTLINE, FILL_AND_OUTLINE
ColorBlendModeHIGHLIGHT, REPLACE, MIX
PathModeWHOLE, PORTIONS
ShadowModeDISABLED, ENABLED, CAST_ONLY, RECEIVE_ONLY
ArcTypeNONE, GEODESIC, RHUMB
CornerTypeROUNDED, MITERED, BEVELED

Performance Tips

  1. Use suspendEvents()/resumeEvents() when bulk-adding entities to batch change notifications.
  2. Prefer constant properties for static data -- CesiumJS optimizes non-changing entities.
  3. Use DistanceDisplayCondition to hide entities beyond a useful range.
  4. Switch to Primitives for 10k+ static shapes; Primitives avoid per-entity overhead.
  5. Enable clustering on DataSources with many point-like entities.
  6. Set disableDepthTestDistance on billboards/labels to prevent terrain occlusion.
  7. Minimize outlines on ground-clamped polygons -- extra rendering passes required.
  8. Use clampToGround only when needed -- requires terrain-conforming subdivision.
  9. Batch CZML updates with process() to append, not load() which replaces all.
  10. Cache PinBuilder canvases -- reuse results to avoid regenerating identical images.

See Also

  • cesiumjs-camera -- flyTo, setView, Rectangle-based framing; use when no entity target is available
  • cesiumjs-time-properties -- SampledProperty, CallbackProperty, MaterialProperty types for time-dynamic entity attributes
  • cesiumjs-primitives -- Low-level Primitive API for performance-critical static geometry (*Geometry classes)
  • cesiumjs-interaction -- ScreenSpaceEventHandler, Scene.pick, entity selection and hover patterns

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