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coss

Helps implement coss UI components correctly. Use when building UIs with coss primitives (buttons, dialogs, selects, forms, menus, tabs, inputs, toasts, etc.), migrating from shadcn/Radix to coss/Base UI, composing trigger-based overlays, or troubleshooting coss component behavior. Covers imports, accessibility, Tailwind styling, and common pitfalls.

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설치 방법 보기

포함된 파일(61)

  • SKILL.md5.4 KB
  • references/cli.md3.1 KB
  • references/component-registry.md5.1 KB
  • references/portal-props.md1.7 KB
  • references/primitives/accordion.md2.1 KB
  • references/primitives/alert-dialog.md2.9 KB
  • references/primitives/alert.md2.1 KB
  • references/primitives/autocomplete.md4.0 KB
  • references/primitives/avatar.md1.6 KB
  • references/primitives/badge.md1.6 KB
  • references/primitives/breadcrumb.md1.8 KB
  • references/primitives/button.md2.5 KB
  • references/primitives/calendar.md1.4 KB
  • references/primitives/card.md1.9 KB
  • references/primitives/checkbox-group.md1.9 KB
  • references/primitives/checkbox.md2.0 KB
  • references/primitives/collapsible.md1.3 KB
  • references/primitives/combobox.md2.9 KB
  • references/primitives/command.md2.9 KB
  • references/primitives/dialog.md4.0 KB
  • references/primitives/drawer.md3.0 KB
  • references/primitives/empty.md1.6 KB
  • references/primitives/field.md2.3 KB
  • references/primitives/fieldset.md1.3 KB
  • references/primitives/form.md2.9 KB
  • references/primitives/frame.md1.7 KB
  • references/primitives/group.md1.6 KB
  • references/primitives/input-group.md2.7 KB
  • references/primitives/input.md1.8 KB
  • references/primitives/kbd.md1.2 KB
  • references/primitives/label.md1.3 KB
  • references/primitives/menu.md3.0 KB
  • references/primitives/meter.md1.5 KB
  • references/primitives/number-field.md2.2 KB
  • references/primitives/otp-field.md2.4 KB
  • references/primitives/pagination.md2.0 KB
  • references/primitives/popover.md2.5 KB
  • references/primitives/preview-card.md1.8 KB
  • references/primitives/progress.md1.5 KB
  • references/primitives/radio-group.md2.4 KB
  • references/primitives/scroll-area.md2.3 KB
  • references/primitives/select.md3.7 KB
  • references/primitives/separator.md1.3 KB
  • references/primitives/sheet.md2.6 KB
  • references/primitives/sidebar.md3.6 KB
  • references/primitives/skeleton.md1.5 KB
  • references/primitives/slider.md1.4 KB
  • references/primitives/spinner.md1.5 KB
  • references/primitives/switch.md1.7 KB
  • references/primitives/table.md2.7 KB
  • references/primitives/tabs.md1.9 KB
  • references/primitives/textarea.md1.9 KB
  • references/primitives/toast.md3.5 KB
  • references/primitives/toggle-group.md2.0 KB
  • references/primitives/toggle.md1.7 KB
  • references/primitives/toolbar.md2.2 KB
  • references/primitives/tooltip.md2.2 KB
  • references/rules/composition.md1.5 KB
  • references/rules/forms.md1.7 KB
  • references/rules/migration.md5.0 KB
  • references/rules/styling.md5.0 KB

SKILL.md(원문)

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coss ui

coss ui is a component library built on Base UI with a shadcn-like developer experience plus a large particle catalog.

What this skill is for

Use this skill to:

  • pick the right coss primitive(s) for a UI task
  • write correct coss usage code (imports, composition, props)
  • avoid common migration mistakes from shadcn/Radix assumptions
  • reference particle examples to produce practical, production-like patterns

Source of truth

  • coss components docs: apps/ui/content/docs/components/*.mdx
    • https://github.com/cosscom/coss/tree/main/apps/ui/content/docs/components
  • coss particle examples: apps/ui/registry/default/particles/p-*.tsx
    • https://github.com/cosscom/coss/tree/main/apps/ui/registry/default/particles
  • coss particles catalog: https://coss.com/ui/particles
  • docs map for agents: https://coss.com/ui/llms.txt

Out of scope

  • Maintaining coss monorepo internals/build pipelines.
  • Editing registry internals unless explicitly requested.

Principles for agent output

  1. Use existing primitives and particles first before inventing custom markup.
  2. Prefer composition over custom behavior reimplementation.
  3. Follow coss naming and APIs from docs exactly.
  4. Keep examples accessible and production-realistic.
  5. Prefer concise code that mirrors coss docs/particles conventions.
  6. Assume Tailwind CSS v4 conventions in coss examples and setup guidance.

Critical usage rules

Always apply before returning coss code:

  • Do not invent coss APIs. Verify against component docs first.
  • For trigger-based primitives (Dialog, Menu, Select, Popover, Tooltip), follow each primitive's documented trigger/content hierarchy and composition API; do not mix patterns across components.
  • Preserve accessibility labels and error semantics.
  • Consult primitive-specific guides for component invariants and edge cases.
  • For manual install guidance, include all required dependencies and local component files referenced by imports.
  • Prefer styled coss exports first; use *Primitive exports only when custom composition/styling requires it.

Rule references (read on demand when the task touches these areas):

  • ./references/rules/styling.md — Tailwind tokens, icon conventions, data-slot selectors
  • ./references/rules/forms.md — Field composition, validation, input patterns
  • ./references/rules/composition.md — Trigger/popup hierarchies, grouped controls
  • ./references/rules/migration.md — shadcn/Radix to coss/Base UI migration patterns
  • ./references/portal-props.md — optional portalProps on composed popups and toast providers (keepMounted, container, which surfaces support it)

Component discovery

All 53 primitives have dedicated reference guides at ./references/primitives/<name>.md. To find the right one for a task, consult the component registry index:

  • ./references/component-registry.md

Usage workflow

  1. Identify user intent (single primitive, composed flow, form flow, overlay flow, feedback flow).
  2. Consult references/component-registry.md to identify candidate primitives.
  3. Select primitives from coss docs first; avoid custom fallback unless needed.
  4. Check at least one particle example for practical composition patterns. Particle files live at apps/ui/registry/default/particles/p-<name>-<N>.tsx (e.g. p-dialog-1.tsx).
  5. Write minimal code using documented imports/props.
  6. Self-check accessibility and composition invariants.

Installation reference

See ./references/cli.md for full install/discovery workflow.

Quick CLI pattern:

npx shadcn@latest add @coss/<component>

Quick manual pattern:

  • install dependencies listed in the component docs page
  • copy required component file(s)
  • update imports to match the target app alias setup

Primitive Guidance

Every primitive has a reference guide at ./references/primitives/<name>.md with imports, minimal patterns, inline code examples, pitfalls, and particle references. Use the component registry to find the right file.

High-risk primitives (read these guides first -- they have the most composition gotchas):

  • ./references/primitives/dialog.md — modal overlays, form-in-dialog, responsive dialog/drawer
  • ./references/primitives/menu.md — dropdown actions, checkbox/radio items, submenus
  • ./references/primitives/select.md — items-first pattern, multiple, object values, groups
  • ./references/primitives/form.md — Field composition, validation, submission
  • ./references/primitives/input-group.md — addons, DOM order invariant, textarea layouts
  • ./references/primitives/toast.md — toastManager (not Sonner), anchored toasts, providers

Output Checklist

Before returning code:

  • imports and props match coss docs
  • composition structure is valid for selected primitive(s)
  • accessibility and explicit control types (button, input, etc.) are present
  • migration-sensitive flows are verified (type/lint, keyboard/a11y behavior, and SSR-sensitive primitives like Select/Command)

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같은 저장소의 스킬

Index of all COSS UI particle examples. Use when implementing UI features to find copy-paste-ready component patterns built on coss primitives. Each particle has a description and a JSON URL for easy installation.

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CherryHQ/stella532026년 10월 2일 업데이트

email

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Standard IMAP/SMTP email client for Gmail, Outlook, and self-hosted accounts. Use when user mentions email, inbox, send email, check mail, read message, compose, reply, set up email, add email account, configure email (non-Lark/Feishu accounts).

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CherryHQ/stella532026년 10월 2일 업데이트

Create polished single-file HTML artifacts for plans, reports, explainers, code reviews, lightweight dashboards, prototypes, and one-off editing tools. Use when the user asks for a standalone HTML file, single HTML, HTML artifact, interactive report, shareable local artifact, Alpine.js artifact, custom CSS artifact, copy/export UI, or a browser-openable deliverable instead of Markdown.

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CherryHQ/stella532026년 10월 2일 업데이트

lark-cli

무료

Lark/Feishu workspace operations through the `lark-cli` tool — calendar and meeting rooms, docs, sheets, Base (多维表格), wiki, drive, mail, IM messages, tasks, OKR, approvals, minutes, video conferences, whiteboards, slides, contacts, attendance, and real-time events. Use whenever the user mentions 飞书 / Lark / 我的日程 / 约会议 / 订会议室 / 飞书文档 / 多维表格 / 知识库 / 云空间 / 发消息 / 群聊 / 邮件 / 待办 / OKR / 审批 / 妙记 / 会议纪要 / 画板 / 幻灯片, or asks to look up a colleague, or hands you a `feishu.cn` / `larksuite.com` URL. Also covers `lark-cli` setup, auth login, and permission-denied errors.

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CherryHQ/stella532026년 10월 2일 업데이트

Create robust Python automation with full logging and safety checks. Use when tasks need complex data processing, authenticated API work, conditional file operations, or error handling beyond simple shell commands.

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CherryHQ/stella532026년 10월 2일 업데이트

recally

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Reading assistant for saving, organizing, and recalling web content. Use when the user says "save this article", "read this link", "summarize this", "check my feeds", "add to my library", or asks about previously saved content. Handles articles, tweets, YouTube videos, GitHub repos, PDFs, and RSS feeds. Articles are stored with their metadata and indexed for fast search.

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CherryHQ/stella532026년 10월 2일 업데이트

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