본문으로 건너뛰기
cccskills
무료GitHub에 공개

charrier-et-al-big-brother-logic

Epistemic logic for multi-agent perceptual systems — Kripke models, vision sets, public announcement as coordination primitive, and satisfiability-as-reconfiguration applied to agents with limited observability. From Charrier, Ouchet, Schwarzentruber's "Big Brother Logic" demonstration paper (ENS Rennes / IRISA).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

실행 점수 미검증

설치 방법 보기

포함된 파일(24)

  • SKILL.md9.7 KB
  • _book_identity.json4.2 KB
  • _raw_response.md79.7 KB
  • diagrams/01_flowchart_knowledge_state_decision_tree.md2.3 KB
  • diagrams/02_sequenceDiagram_knowledge_propagation_public.md2.0 KB
  • diagrams/03_stateDiagram-v2_agent_knowledge_state_evolutio.md1.7 KB
  • diagrams/INDEX.md1.1 KB
  • provenance.json1016 B
  • references/centralization-vs-distribution-epistemic-tradeoffs.md9.6 KB
  • references/common-knowledge-coordination-failures.md9.5 KB
  • references/distributed-vs-common-knowledge.md10.1 KB
  • references/epistemic-state-as-specification-target.md7.1 KB
  • references/INDEX.md3.5 KB
  • references/kripke-models-for-agent-uncertainty.md7.9 KB
  • references/model-checking-as-runtime-verification.md9.0 KB
  • references/model-checking-vs-satisfiability-dual-problems.md13.2 KB
  • references/observable-observers-knowledge-chains.md12.3 KB
  • references/perception-as-knowledge-foundation.md7.7 KB
  • references/public-announcement-as-coordination-primitive.md10.0 KB
  • references/public-announcement-as-model-restriction.md11.9 KB
  • references/satisfiability-as-autonomous-reconfiguration.md9.2 KB
  • references/satisfiability-as-perceptual-planning.md13.4 KB
  • references/two-phase-architecture-ontic-epistemic.md12.1 KB
  • references/vision-sets-and-perceptual-boundary-design.md9.7 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

SKILL.md — Big Brother Logic: Epistemic Reasoning for Multi-Agent Systems

DECISION POINTS

Primary Decision Tree: Responding to Partial Information States

See diagrams/01_flowchart_knowledge_state_decision_tree.md for a full branching chart organized by coordination type (tight vs. loose coupling, observable vs. unobservable observers).

Given: Agent state S, Goal G, Available actions A

IF satisfiability_check(S, G) == TRUE
├── IF current_knowledge_sufficient(S, G)
│   └── Execute planned action
├── ELSE IF gather_info_viable(S, A)
│   ├── Identify minimum vision set expansion needed
│   ├── Request targeted information from other agents
│   └── Update Kripke model with new information
│   └── Re-evaluate satisfiability_check(S, G)
└── ELSE
    └── Reconfigure agent positions/permissions to satisfy G

ELSE IF satisfiability_check(S, G) == FALSE
├── IF goal_relaxation_acceptable()
│   └── Modify G to achievable subset
└── ELSE
    └── Abort and escalate to human operator

ELSE IF satisfiability_check(S, G) == UNKNOWN
├── Attempt distributed reasoning with peer agents
├── IF still UNKNOWN after coordination
│   └── Escalate to centralized knowledge computation
└── ELSE proceed with satisfiability branch above

Coordination Failure Recovery Decision Tree

See diagrams/02_sequenceDiagram_knowledge_propagation_public.md for a step-by-step view of how public announcement and point-to-point messaging produce different epistemic outcomes.

When coordination attempt fails between agents A and B:

IF agents had same information but different actions
├── Check for common knowledge gap
│   ├── Was information publicly announced? → Use public broadcast
│   └── Was announcement verified received? → Add confirmation protocol
└── Check for conflicting vision sets → Resolve perceptual boundaries

IF agents had different information
├── Map each agent's vision set
├── Identify which agent has authoritative view
├── Update uninformed agent's Kripke model
└── Re-attempt coordination

IF coordination succeeds but action fails
├── Epistemic goal was wrong, not coordination
└── Revise knowledge requirements for this task type

FAILURE MODES

1. "False Knowledge" Anti-Pattern

Symptom: Agent claims to "know" something based on incomplete information Detection Rule: If agent acts on belief X but cannot rule out scenarios where ¬X, it has false knowledge Fix: Map agent's vision set; expand perceptual boundaries or add verification step before action

2. "Mutual Knowledge Masquerade"

Symptom: System assumes coordination after broadcasting message to all agents Detection Rule: If coordination fails despite "shared" information, check if agents know that others received the message Fix: Replace broadcast with public announcement protocol; verify common knowledge establishment (see references/public-announcement-as-coordination-primitive.md for the formal mechanism and references/common-knowledge-coordination-failures.md for canonical examples including the muddy children puzzle)

3. "Epistemic Goal Drift"

Symptom: Agents follow procedures correctly but system fails to achieve intended outcome Detection Rule: If tasks complete successfully but higher-level goal fails, procedures were specified without epistemic foundation Fix: Rewrite specifications as "Agent X must know Y before doing Z" instead of procedural steps

4. "Centralization Denial"

Symptom: System uses central knowledge computation but claims to be "distributed" Detection Rule: If any single point of failure can corrupt all agents' knowledge states Fix: Either accept centralized architecture with honest trade-off documentation, or redesign for true distributed epistemic reasoning (see references/centralization-vs-distribution-epistemic-tradeoffs.md for the paper's own frank admission of this compromise)

5. "Vision Set Mismatch"

Symptom: Agent assigned task requiring information outside its perceptual boundaries Detection Rule: If agent cannot distinguish scenarios relevant to its assigned task Fix: Either expand agent's vision set or reassign task to agent with appropriate perceptual access (see references/vision-sets-and-perceptual-boundary-design.md)

WORKED EXAMPLES

Example 1: Agent Misconfiguration Recovery

Scenario: Three surveillance agents (A1, A2, A3) monitoring area. A2's camera malfunctions, creating coverage gap.

Initial State: A1 knows east sector clear, A3 knows west sector clear, A2 reports nothing (due to malfunction) Goal: Verify entire area is secure before allowing human entry

Decision Process:

  1. satisfiability_check(current_state, "area_secure") → UNKNOWN (A2's sector unverified)
  2. gather_info_viable() → FALSE (A2 cannot provide info)
  3. Reconfigure: A1 and A3 adjust positions to overlap A2's sector
  4. New vision sets: A1 covers east + center, A3 covers west + center
  5. satisfiability_check(new_state, "area_secure") → TRUE
  6. Execute: Allow human entry

Expert Insight: Novice would wait for A2 to recover or manually check the area. Expert recognizes this as satisfiability problem and solves via reconfiguration.

Example 2: Common Knowledge Coordination

Scenario: Financial trading agents must execute synchronized trades across markets

Initial Attempt: Central system broadcasts "execute trades at 14:30" to all agents Failure: Some agents execute, others don't, causing market position mismatch

Epistemic Analysis:

  • Each agent received message (mutual knowledge)
  • But agents don't know others received it (no common knowledge)
  • Without common knowledge, coordination fails in adversarial environment

The distinction between distributed knowledge (D{a1,a2}φ) and common knowledge is essential here — see references/distributed-vs-common-knowledge.md for the formal treatment.

Solution:

  1. Replace broadcast with public announcement requiring confirmation
  2. Each agent confirms receipt and sees others' confirmations
  3. Only proceed when common knowledge of "all agents ready" is established
  4. Result: Perfect synchronization achieved

QUALITY GATES

Task completion requires ALL conditions satisfied:

  • Vision set adequacy: Each agent can distinguish all scenarios relevant to its assigned tasks
  • Common knowledge depth: For coordination-critical information, all agents know that all agents know (verified to required depth)
  • Satisfiability verification: Current epistemic state provably satisfies all knowledge goals before action
  • State monotonicity: New information only expands agent knowledge, never contradicts existing knowledge
  • Failure mode coverage: System behavior defined for all epistemic failure cases (unknown, false knowledge, coordination failure)
  • Centralization trade-off documented: If using centralized computation, failure modes and limitations explicitly stated
  • Communication epistemic effect: Each message's impact on agent Kripke models formally specified
  • Runtime verification active: Epistemic properties checked before irreversible actions (see references/model-checking-as-runtime-verification.md)
  • Goal achievability confirmed: All epistemic goals are satisfiable given current system constraints
  • Boundary condition handling: System behavior defined when goals become unsatisfiable

NOT-FOR BOUNDARIES

This skill should NOT be used for:

  • Single-agent reasoning tasks → Use standard planning/decision-making frameworks
  • Task coordination with complete shared information → Use workflow management systems
  • Performance optimization of existing working systems → Use profiling/optimization tools
  • Simple message passing between components → Use standard communication patterns
  • Systems where "good enough" coordination is acceptable → Use eventual consistency patterns

Delegate to other skills when:

  • Need real-time performance optimization → [performance-optimization-skill]
  • Designing human-AI interaction workflows → [human-ai-collaboration-skill]
  • Building fault-tolerant distributed systems → [distributed-systems-resilience-skill]
  • Implementing security/access control → [multi-agent-security-skill]

Use this skill specifically when:

  • Knowledge asymmetry between agents is the core challenge
  • Coordination failures occur despite agents having "correct" information
  • System must guarantee epistemic properties, not just attempt coordination
  • Need formal verification that agents "know enough" before acting

Bundled Assets

SubdirectoryINDEXWhat's inside
diagrams/diagrams/INDEX.mdThree Mermaid diagrams: knowledge-state decision tree, public-announcement vs. point-to-point sequence, and agent knowledge-state evolution state machine
references/references/INDEX.mdFifteen deep-dive reference docs covering Kripke models, vision sets, public announcement, satisfiability-as-reconfiguration, model checking, centralization trade-offs, and two-phase architecture

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Expert in 2000s-era music visualization (Milkdrop, AVS, Geiss) and modern WebGL implementations. Specializes in Butterchurn integration, Web Audio API AnalyserNode FFT data, GLSL shaders for audio-reactive visuals, and psychedelic generative art. Activate on "Milkdrop", "music visualization", "WebGL visualizer", "Butterchurn", "audio reactive", "FFT visualization", "spectrum analyzer". NOT for simple bar charts/waveforms (use basic canvas), video editing, or non-audio visuals.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Expert legal research agent for finding and scraping expungement data state by state. Knows authoritative sources, URL patterns, Firecrawl configuration, and 2026 legal landscape.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Expert in 3D computer vision labeling tools, workflows, and AI-assisted annotation for LiDAR, point clouds, and sensor fusion. Covers SAM4D/Point-SAM, human-in-the-loop architectures, and vertical-specific training strategies. Activate on '3D labeling', 'point cloud annotation', 'LiDAR labeling', 'SAM 3D', 'SAM4D', 'sensor fusion annotation', '3D bounding box', 'semantic segmentation point cloud'. NOT for 2D image labeling (use clip-aware-embeddings), general ML training (use ml-engineer), video annotation without 3D (use computer-vision-pipeline), or VLM prompt engineering (use prompt-engineer).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Apply crisis decision-making research to agent routing, uncertainty triage, and coordination failure analysis in time-pressured systems. Use when diagnosing handoff failures, analytical paralysis, or expert judgment under incomplete information. NOT for routine coding, simple CRUD design, or static single-agent tasks with complete information.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Use for insight, reframing, contradiction, impasse, and anomaly-driven problem solving when execution effort no longer helps. NOT for routine optimization, error correction, or well-specified tasks with known solution paths.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

Apply cognitive task analysis to expert work that depends on perceptual cues, branching judgment, and recurring monitoring loops. Use when decomposing expert capability into agent structure, simulation design, or validation interviews. NOT for ordinary step-by-step SOP capture or simple pipelines with no tacit cue layer.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

curiositech/port-daddy32026년 10월 19일 업데이트

curiositech의 스킬 모두 보기

이 스킬의 문제 신고