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architecture-review

Review whether game design requirements are covered by documented architecture decisions. Identify missing coverage, conflicting decisions, and engine compatibility concerns, with an optional matrix linking requirements to development stories and tests.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.

설치 방법 보기

이럴 때 유용합니다

  • Find game requirements without architecture decisions
  • Check for conflicts between architecture decisions
  • Review compatibility with the pinned engine version
  • Link requirements to development stories and tests

포함된 파일(10)

  • SKILL.md6.0 KB
  • references/1-load.md7.5 KB
  • references/2-extract-requirements.md2.7 KB
  • references/3-traceability.md5.8 KB
  • references/4-conflicts.md3.3 KB
  • references/5-engine.md5.6 KB
  • references/6-document-coverage.md1.2 KB
  • references/7-report.md3.6 KB
  • references/8-write.md6.1 KB
  • references/9-handoff.md2.0 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow

Architecture Review

The architecture review validates that the complete body of architectural decisions covers all game design requirements, is internally consistent, and correctly targets the project's pinned engine version. It is the quality gate between Technical Setup and Pre-Production.

Argument modes:

  • No argument / full: Full review — all phases
  • coverage: Traceability only — which GDD requirements have no ADR
  • consistency: Cross-ADR conflict detection only
  • engine: Engine compatibility audit only
  • single-gdd [path]: Review architecture coverage for one specific GDD
  • rtm: Requirements Traceability Matrix — extends the standard matrix to include story file paths and test file paths; outputs docs/architecture/requirements-traceability.md with the full GDD requirement → ADR → Story → Test chain. Use in Production phase when stories and tests exist.

Every AskUserQuestion call follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

workflow (see .claude/docs/workflow-modes.md):

  • full — full traceability matrix across all GDDs and all ADRs.
  • standard — reduced scope: architecture doc + critical ADRs only.
  • minimal — not applicable (no architecture doc required).

Phase 1: Load Everything

Read references/1-load.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 2: Extract Technical Requirements from Every GDD

Read references/2-extract-requirements.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 3: Build the Traceability Matrix

Read references/3-traceability.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 4: Cross-ADR Conflict Detection

Read references/4-conflicts.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 5: Engine Compatibility Cross-Check

Read references/5-engine.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 6: Architecture Document Coverage

Read references/6-document-coverage.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 7: Output the Review Report

Read references/7-report.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 8: Write and Update Traceability Index

Read references/8-write.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 9: Handoff

Read references/9-handoff.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Error Recovery Protocol

First, verify the artifact. If the return contract named a path, check the path exists before treating the phase as done — a named artifact that is not on disk is a failed phase, however fluent the response reads. An agent can burn a full phase and return a plausible preamble having written nothing, which is neither BLOCKED nor an error nor "fails to complete", so the trigger below never fires. Resume it naming the unmet contract; the context is usually still there.

If any spawned agent returns BLOCKED, errors, or fails to complete: surface it immediately, don't proceed past a dependency it blocks, and always produce a partial report (retry scope here = fewer GDDs / single-system). Full procedure: .claude/docs/error-recovery-protocol.md.


Collaborative Protocol

Applies in collaborative mode (the default). For guided and autonomous modes, see .claude/docs/automation-modes.md — the rules below describe what collaborative mode requires, not universal behavior.

  1. Read silently — do not narrate every file read
  2. Show the matrix — present the full traceability matrix before any write approval; let the user see the state
  3. Don't guess — if a requirement is ambiguous, ask: "Is [X] a technical requirement or a design preference?"
  4. Draft before approval — always show the content that will be written (the report, the updated ADR section, the systems-index row) inline in the conversation before requesting approval. Never ask to write something the user has not yet seen.
  5. Use AskUserQuestion for write approvals — plain text "May I?" is not sufficient. Use the structured tool with labeled options [A]/[B]/[C] so the user can choose between "write now", "show full draft first", and "not yet". Multi-file changesets must list every file and what changes, then ask once with grouped options — not a separate plain-text question per file.
  6. Non-blocking — the verdict is advisory; the user decides whether to continue despite CONCERNS or even FAIL findings

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같은 저장소의 스킬

adopt

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Audit an existing project's design documents and supporting files to check whether their formats work with the template's skills. Get a numbered migration plan that prioritizes gaps and required changes, rather than simply listing what exists.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking existing documents before adopting a project template
  • Auditing game design documents or architecture decision records
  • Prioritizing gaps in project tracking and configuration files
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

Document a technical decision in an architecture decision record, or ADR. Capture its context, alternatives, and consequences, assign a record number, and distinguish a proposed decision from an accepted one so dependent work reflects its actual status.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Recording the reasons behind a technical choice
  • Documenting alternatives and consequences of a design decision
  • Creating numbered records alongside existing architecture decisions
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

art-bible

무료

Create a game's art direction document, defining its visual rules, mood, shapes, colors, and production standards. Review and approve sections individually, with guidance that connects character, environment, and interface design to the game's concept and technical constraints.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Defining a game's core visual identity before asset production
  • Documenting character, environment, and interface design rules
  • Aligning asset standards with engine and performance limits
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

Audit game asset files for naming rules, size limits, formats, and broken references. Receive a report of measured violations and suggested fixes, with clear explanations of checks that lack data or cannot be assessed for the engine.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking image and audio naming conventions
  • Finding files that exceed asset size limits
  • Investigating missing references and potentially unused assets
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Turn game design documents and character profiles into asset specifications and image generation prompts. Define appearance, dimensions, file formats, and naming rules, then maintain an asset list that tracks progress and identifies shared assets.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • List the visual assets needed for a game
  • Define consistent character and environment asset specifications
  • Prepare image generation prompts from an art direction guide
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Review game data and formulas for combat, economy, progression, or loot. Compare values with documented targets, identify dominant strategies and broken resource loops, and produce prioritized adjustment recommendations while clearly marking areas that lack enough data.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Comparing weapon damage and combat effectiveness
  • Finding resource loops and pricing problems
  • Reviewing experience and power progression
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

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