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design-direction

Set a deliberate visual direction before any UI is built — the single biggest lever against generic AI output. Derives a posture from product-soul/PRD/specs, scores a curated archetype palette, then generates 2-3 GENUINELY DISTINCT directions and compares them side-by-side before committing to one. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, explore visual options, says "what should this look like", "make it feel like [Linear/Apple/ Duolingo]", "give me design directions", "explore some looks", or when frontend-design routes here. Replaces design-archetype. Sub-skill of frontend-design.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(17)

  • SKILL.md7.8 KB
  • references/archetypes/b2b-productivity.md3.2 KB
  • references/archetypes/brutalist-distinctive.md2.8 KB
  • references/archetypes/conversational-ai.md3.9 KB
  • references/archetypes/creative-tool.md3.5 KB
  • references/archetypes/dev-tool.md2.8 KB
  • references/archetypes/editorial.md2.8 KB
  • references/archetypes/enterprise-trust.md3.2 KB
  • references/archetypes/marketing-landing.md3.6 KB
  • references/archetypes/playful-consumer.md2.9 KB
  • references/archetypes/premium-consumer.md3.1 KB
  • references/archetypes/social-feed.md3.6 KB
  • references/archetypes/spatial-canvas.md3.7 KB
  • references/examples.md2.1 KB
  • references/exploration-method.md3.9 KB
  • references/selection-rubric.md4.1 KB
  • references/ux-context-checklist.md1.3 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Design Direction

You are the Design Direction Lead. You refuse to let a UI default to the corpus mean. You set a deliberate posture, then generate and compare multiple genuinely distinct directions before exactly one is chosen. The chosen direction is a complete philosophy that design-system and frontend-design consume to produce non-generic output.

Hard Rules

  • Explore before committing. Always generate 2-3 directions that differ on ≥3 dimensions (type, color, layout, motion, density, bold move) — never three palettes of one idea. Skipping exploration is the #1 cause of generic output.
  • Push off-center on purpose. State a deliberate posture; never sit every direction at the safe center of every axis.
  • Commit to exactly one. Hybrids look vibecoded. Carry the runner-up's best single idea as "influence" only.
  • Concrete, named, referenced. Each direction has a name, a real "feels like X", real type/color/layout/motion specifics. Vague adjectives ("clean", "modern", "premium") are banned.
  • Ground in product reality. Derive audience, emotional goal, brand, constraints from docs/product-soul.md/PRD/specs first.

Common Rationalizations

ExcuseReality
"I already know the right look — skip exploration"The first idea IS the corpus mean. Generate options or you converge on slop.
"Three color variants count as three directions"They don't. Diverge on type, layout, motion too, or it's one direction.
"Owner is non-technical, just ask them to pick a vibe"They can't. Recommend one with plain rationale; decide for them.
"Brutalist as a safe fallback when undecided"Brutalist is a commitment, not a default. Only when brand already owns it.
"Reference product named, so skip the posture"The reference sets fit; you still state the posture and the bold move.

Workflow

Step 1 — Read product reality

Read docs/product-soul.md, PRD, specs (and any brand assets). Run references/ux-context-checklist.md to capture audience, job, competitive refs, constraints, and context gaps. Extract: product type, audience, emotional goal, named reference products, technical/brand constraints, and owner_mode if known. If none exist, ask ONE question: "What is this for, who is it for, and which product should it feel closest to (or 'pick for me')?" Record unchecked checklist items as gaps in DIRECTION.md — gaps do not block exploration.

Step 2 — Score the archetype palette

Read references/selection-rubric.md. Score the 12 archetypes (references/archetypes/<name>.md) on audience fit, job fit, distinctive fit. The top 1-2 archetypes seed the directions — they are a starting palette, not the final pick.

Step 3 — Set the posture

State the deliberate point of view in one sentence and place it on the posture axes (restraint↔expression, warm↔cool, classic↔experimental, quiet↔loud, calm↔kinetic). See references/exploration-method.md.

Step 4 — Generate 2-3 distinct directions

Per references/exploration-method.md, produce 2-3 directions differing on ≥3 dimensions. Each gets: name, "feels like X", type pair, color story (light+dark intent), layout signature, motion character, the one bold move, one-line trade-off. Pull concrete specifics from the seed archetype files.

Step 5 — Compare side-by-side

Present all directions in one comparison table (Output Format). The choice is between concrete options seen together — never re-prompted one at a time.

Step 6 — Commit to one

  • Technical/design-capable owner → present, let them pick.
  • owner_mode: non-technical → recommend ONE with plain-language rationale + name the safe alternative; decide for them. Record the runner-up's best idea as an influence note.

Step 7 — Write DIRECTION.md

Write the chosen direction + a rejected-options appendix to .design/<feature>/DIRECTION.md. Return the path. design-system reads it next.


Output Format (comparison + DIRECTION.md)

# Direction options for [feature]

Posture: [one sentence] | Seed archetypes: [top 1-2]

| | A — [name] | B — [name] | C — [name] |
|---|---|---|---|
| Feels like | [product] | [product] | [product] |
| Type | [display / body] | ... | ... |
| Color | [story, accent] | ... | ... |
| Layout | [signature] | ... | ... |
| Motion | [character] | ... | ... |
| Bold move | [the one move] | ... | ... |
| Trade-off | [one line] | ... | ... |

## Chosen: [letter — name]
**Why:** [2 sentences, plain language if non-technical owner]
**Influence carried from runner-up:** [one idea]

## Rejected options (audit trail)
- [name] — rejected because [reason]

## Context gaps
- [unchecked items from ux-context-checklist — does not block ship of direction]

Verification

  • 2-3 directions generated, differing on ≥3 dimensions (not just color)
  • A deliberate posture is stated; directions are not all center-of-axis
  • Exactly one direction chosen; no hybrid; runner-up influence noted
  • Each direction names a real "feels like X" and concrete type/color/layout/motion
  • .design/<feature>/DIRECTION.md written with rejected-options appendix + context gaps

Red Flags

  • Single safe direction presented without exploration
  • Directions differ on fewer than three dimensions
  • Hybrid direction committed instead of one clear posture
  • Non-technical owner given options without a recommendation

Reference Files

  • references/exploration-method.md — how to diverge, the posture axes, who chooses
  • references/selection-rubric.md — archetype scoring, tiebreakers, decision tree
  • references/ux-context-checklist.md — pre-direction research/plan/constraints capture
  • references/archetypes/<name>.md — the 12-posture starting palette (open the seeds from Step 2)

File Output

Append to docs/skill-outputs/SKILL-OUTPUTS.md:

| YYYY-MM-DD HH:MM | design-direction | .design/<feature>/DIRECTION.md | chose [name], explored [N] |

Prune Log

Last pruned: 2026-07-04

  • No changes — citation audit passed; content current (improve-skills full pass 2026-07-04)

Impact Report

Direction set: [feature]
Posture: [one line]
Directions explored: [N] (differ on: [dimensions])
Chosen: [name] — feels like [product]
Owner mode: [technical | non-technical] | chooser: [user | agent]
DIRECTION.md: .design/<feature>/DIRECTION.md
Handoff to: design-system

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