본문으로 건너뛰기
cccskills
무료GitHub에 공개

harden

Production-readiness pass — audits and implements the full non-happy-path matrix: loading skeletons, empty states, error messages, partial data, i18n, offline, permissions, and first-run guidance. Use when preparing a surface for production or when the user says "it crashes on empty data" / "there's no loading state" / "harden this". Invoke when the user asks for harden on their UI, or mentions 'harden' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(1)

  • SKILL.md4.4 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Harden the UI at $ARGUMENTS for production. Load the ui-craft skill.

Coverage matrix — check every key surface:

  1. Loading — skeletons match the final layout (no CLS on resolve), shown after ~200ms to avoid flash on fast responses. Never a generic centered spinner when a skeleton is possible.
  2. Empty — purposeful: one line explaining why it's empty + one clear primary action. Illustration optional, CTA mandatory.
  3. Error — inline, actionable. "Save failed. Try again / Copy error / Contact support" — never just "Something went wrong." Surface the what and the next step.
  4. Partial data — — (em dash) for missing metrics, never N/A or null or 0 when the value is truly unknown.
  5. Long content — truncation with title tooltip, text-overflow: ellipsis, container queries for constrained regions. Test with a 120-character name.
  6. i18n — no hardcoded strings, ~1.3× text expansion slack for German, narrower glyphs for CJK, RTL flip consideration for icons with direction.
  7. Offline / slow — optimistic UI with reconciliation on failure; skeleton persists past timeout with a "still loading…" affordance.
  8. Permission — what happens when the user lacks access: disabled vs hidden. Always surface a "why" (tooltip, inline helper) when disabled.
  9. Zero-state → first-run — inline hints beat 5-step tours. Guide within the surface, not over it.

Knob-agnostic — correctness is not tunable. Run the full matrix regardless of CRAFT_LEVEL / MOTION_INTENSITY / VISUAL_DENSITY.

Then run the archetype's coverage parts. The nine items above are cross-cutting; they do not know what kind of screen this is. Name the archetype (data table, settings, search, detail view, first-run, billing, pricing, docs page, checkout, onboarding, destructive confirm, invite/share) and pull its parts:

  • MCP connected → call ux_coverage with the archetype. It returns that archetype's parts and the reporting contract.
  • No MCP → read the matching section of references/coverage.md.
  • No archetype matches → skip this step and say so in one line. Coverage is deliberately partial; an unlisted surface is not a failure.

Each part carries what present looks like, the ui-craft rule for building it, and what the user loses without it. Report the cost, not just the absence — "no export" is a status, "the user expects the 24 rows on screen and receives 10,000" is the reason it matters.

References to read: references/accessibility.md (keyboard + screen reader paths), references/copy.md (error and empty-state voice), references/motion.md Rendering Performance section (skeleton motion + reduced-motion).

Output: two sections, reported side by side and never combined.

  1. Hardening matrix — the 9 items above, each marked present / partial / missing.
  2. Coverage — the archetype's parts, each marked present / partial / missing / not-needed / unknown. not-needed requires a stated reason; if you cannot say why it does not apply here, it is missing. unknown says whether more input would settle it.

No score, no count, no percentage on either section. "7 of 9" makes not-needed read as a failure and turns a hardening pass into a grade. Coverage never gates: it reports, and the build still ships.

Then edit the code to fix what's missing. Print the Review Format table showing fixes. End with a "still at risk" list for anything you couldn't safely auto-fix (requires backend, requires design decision, requires translation files).

Next step: /finalize — the pre-ship gate (rung 3).

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

adapt

무료

Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

animate

무료

Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, "make it feel smoother", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

audit

무료

Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

bolder

무료

Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when the UI works but feels safe, flat, or "template-y", or when the user says "bolder", "more personality", "more creative", or "make it pop" (still professional). Invoke when the user asks for bolder on their UI, or mentions 'bolder' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

brief

무료

Write or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

clarify

무료

UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when copy feels vague, generic, or AI-sounding, or when the user says "fix the labels", "improve error messages", or "review the copy". Invoke when the user asks for clarify on their UI, or mentions 'clarify' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

educlopez의 스킬 모두 보기

이 스킬의 문제 신고