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shape

Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

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  • SKILL.md7.0 KB

SKILL.md(원문)

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<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Shape the UI for $ARGUMENTS before writing code. Load the ui-craft skill.

This command produces a shape artifact, not JSX. The point is to force low-fi thinking — content inventory, layout regions, state coverage, open questions — before any component is written. Skipping this step is how generic AI UIs get built: straight to hi-fi, no discovery, every screen looks the same.

Step 1 — Clarify (3-5 questions). Ask the user before shaping. Don't guess. Minimum questions:

  • What's the primary user action on this screen? (One verb, one object.)
  • What data is visible by default vs hidden behind a click or tab?
  • What does success look like — a state, a redirect, a toast?
  • Who's the primary user — first-timer, power user, mobile-first?

Step 2 — Content inventory. Bullet list of every piece of content that will appear. Annotate each by priority:

  • P0 — must be visible on first paint. Cut it and the screen fails.
  • P1 — one click away (tab, accordion, drawer).
  • P2 — settings-level; rarely accessed.

Example:

- P0  Headline (one line, the value prop)
- P0  Primary CTA
- P0  Hero chart / metric
- P1  Secondary nav tabs
- P1  Recent activity list
- P2  Export / integrations menu

Step 3 — ASCII layout. Low-fi sketch showing regions. No specific copy, no colors, no font sizes. One desktop variant + one mobile variant. Use box characters:

Desktop
┌──────────────────────────────────────────────┐
│ [logo]                 [nav]         [user]  │
├──────────────────────────────────────────────┤
│  ┌────────────────┐   ┌───────────────────┐  │
│  │ Headline + sub │   │                   │  │
│  │                │   │   Hero visual     │  │
│  │ [Primary CTA]  │   │                   │  │
│  └────────────────┘   └───────────────────┘  │
│                                              │
│  ── Social proof row ──                      │
│                                              │
│  ┌─── Feature 1 ───┐   ┌─── Feature 2 ───┐   │
│  └─────────────────┘   └─────────────────┘   │
└──────────────────────────────────────────────┘

Mobile
┌──────────────────┐
│ [logo]     [☰]   │
├──────────────────┤
│  Headline + sub  │
│                  │
│  [Primary CTA]   │
│                  │
│  ┌── Hero ──┐    │
│  └──────────┘    │
│                  │
│  Social proof    │
│                  │
│  Feature 1       │
│  Feature 2       │
└──────────────────┘

Asymmetry is fine and often better — don't force center-everything.

Step 4 — State list. Enumerate the states this screen must handle. Point at references/state-design.md for the contracts.

  • idle — default state, data present.
  • loading — skeletons that mirror final layout, 200ms delay before showing.
  • empty — first-run or no data; doubles as onboarding.
  • error — specific cause + recovery action + support ID.
  • partial — some data loaded, some failed (e.g., one widget erred).
  • conflict — user-edit collision (rare but load-bearing on collaborative surfaces).
  • offline — queue writes, reconcile on reconnect.
  • success — confirmation state after the primary action completes.

Mark each as required / optional (why) / N/A.

Step 5 — Open questions. Do NOT start coding until these are answered. Default set:

  • Accent color — brand-defined, or to be chosen? (See Discovery in SKILL.md.)
  • Typography — existing tokens, or new system? (Reference typography.md.)
  • Responsive breakpoints — what's the minimum supported width?
  • Stack — CSS only, or Motion / GSAP / Three.js? (Only load stack.md if the user opts in.)
  • Data source — real API ready, or mock for shape?
  • Keyboard / a11y requirements — anything beyond the baseline from accessibility.md?

Knob awareness.

  • At CRAFT_LEVEL ≥ 7, add two more sections:
    • Motion shape — which elements enter, in what order, with what stagger. Pick from the duration scale in references/motion.md.
    • Typography hierarchy plan — display / headline / body / label sizes and weights, before code.
  • At CRAFT_LEVEL ≤ 4, strip Step 4 to idle / loading / error only. Skip the motion shape.

Step 6 — Offer to persist to .ui-craft/spec.md (opt-in).

After printing all five steps, offer to write the output as a spec section:

"Write this shape to .ui-craft/spec.md as ## Surface: <name>? (Persists the composition choice, layout, and acceptance bar for the build phase.)"

  • User confirms → format the output as a ## Surface: <name> section following the template in ../skills/ui-craft/references/spec.md, then write or append to .ui-craft/spec.md. Confirm in one line: "Written to .ui-craft/spec.md → ## Surface: <name>."
  • User declines → do not write any file. The printed output stands. Note: "spec.md not written — the pipeline continues without a persisted acceptance bar."

Print-only is the default when /shape is run standalone. Step 6 is the offer; it does not execute unless the user explicitly confirms.

Output contract.

  • Produce a single Markdown block with all five steps, in order. Step 6 is the optional offer that follows.
  • Do NOT write JSX, CSS, or component code in this command.
  • End the output with: "Ready to build? Review the shape, confirm the open questions, then run /ui-craft:audit (or use Build mode) once the code exists."

Next step: /craft — build the surface you just wireframed (rung 1).

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같은 저장소의 스킬

adapt

무료

Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

animate

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Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, "make it feel smoother", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

audit

무료

Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

bolder

무료

Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when the UI works but feels safe, flat, or "template-y", or when the user says "bolder", "more personality", "more creative", or "make it pop" (still professional). Invoke when the user asks for bolder on their UI, or mentions 'bolder' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

brief

무료

Write or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

clarify

무료

UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when copy feels vague, generic, or AI-sounding, or when the user says "fix the labels", "improve error messages", or "review the copy". Invoke when the user asks for clarify on their UI, or mentions 'clarify' alongside design / UI / frontend work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

educlopez/ui-craft3922026년 10월 19일 업데이트

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