Implement reusable decision systems for game characters using behavior trees, which organize conditional actions, and Utility AI, which scores available choices. Build either approach or combine them to control patrols, combat, targeting, and needs-based behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a reusable behavior tree runtime
- Choose attacks or targets using action scores
- Combine patrol and combat trees with Utility AI
gamedev-skills/awesome-gamedev-agent-skills☆ 3.2천2026년 10월 23일 업데이트
Design game audio with grouped volume controls, music that responds to gameplay, and varied sound effects. Plan how music lowers during dialogue and how events follow the beat, using principles that can be adapted to different game engines.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Plan grouped volume controls for music, effects, and dialogue
- Lower background music while dialogue plays
- Change music layers or segments with gameplay intensity
gamedev-skills/awesome-gamedev-agent-skills☆ 3.2천2026년 10월 23일 업데이트
Build and debug Rust games in Bevy using ECS, a way to separate game data from behavior. Organize apps and plugins, query entities, control execution order, and fix conflicting data access or frame-dependent movement.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Organizing a Bevy app with plugins
- Defining components and shared resources
- Fixing conflicting queries and execution order
gamedev-skills/awesome-gamedev-agent-skills☆ 3.2천2026년 10월 23일 업데이트
Build and tune game cameras for smooth 2D following and 3D viewing. Covers motion smoothing, look-ahead, level boundaries, wall avoidance, and framing multiple targets, with techniques that apply across engines.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Smooth player-follow cameras in 2D games
- Keep the camera view within level boundaries
- Prevent third-person cameras from clipping through walls
gamedev-skills/awesome-gamedev-agent-skills☆ 3.2천2026년 10월 23일 업데이트
Design the core rules of a card game, including decks, hands, discards, drawing, shuffling, turns, and resource costs. Represent card effects as data and define their resolution order so card movement and gameplay outcomes follow explicit rules.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Building a deckbuilder or trading card game
- Implementing draws and discard reshuffling
- Defining turn phases and card costs
gamedev-skills/awesome-gamedev-agent-skills☆ 3.2천2026년 10월 23일 업데이트
Plan and prepare consistent game artwork, from sprites and backgrounds to UI icons and 3D briefs. Organize asset requirements, generate or source related visuals, standardize files, and check their appearance and technical fit inside the game.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create sprites and backgrounds with a consistent visual style
- Check asset dimensions, transparency, and tile seams
- Track asset sources and licenses before release
gamedev-skills/awesome-gamedev-agent-skills☆ 3.2천2026년 10월 23일 업데이트