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eval

Eval-Driven Development (EDD) for AI workflows. pass@k metrics, capability evals, regression evals. Triggers: eval, edd, pass@k, capability, regression, benchmark.

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  • SKILL.md5.9 KB
  • reference/eval-research.md6.1 KB

SKILL.md(원문)

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<skill id="eval"> <prerequisite> AgentDB read-start has run. Check for existing eval definitions in _meta/research/. Understand what behavior you're evaluating before writing evals. </prerequisite> <reference> Skill-specific: skills/eval/reference/eval-research.md </reference>

<core_principles>

  1. DEFINE BEFORE CODE: Evals written first force clear thinking about success criteria.
  2. CODE GRADERS > MODEL GRADERS: Deterministic checks beat probabilistic judgments.
  3. STRUCTURAL SEPARATION FOR HIGH-STAKES: When stakes are real (security, payments, eval-of-evals, agent quality scoring), use the blind-evaluator agent — never self-score. Self-scoring inflates results ~36% structurally; procedural separation ("I won't peek") does not fix it.
  4. TRACK PASS@K: pass@1 (first attempt), pass@3 (within 3 attempts). Target pass@3 > 90%.
  5. REGRESSION BEFORE SHIP: Every change must pass existing evals before merge.
  6. FAST EVALS GET RUN: Slow evals get skipped. Keep evaluation fast. </core_principles>
<workflow> 1. DEFINE: Write eval criteria before implementation. (gate: criteria exist in writing before any code) 2. IMPLEMENT: Code to pass defined evals. 3. EVALUATE: Run evals, record pass@k. (gate: pass@3 > 90% for capability; pass^3 = 100% for regression) 4. REPORT: Document results in eval report format. See reference for template. </workflow>

<blind_evaluation_protocol> Use when implementing agent would otherwise score its own output (high-stakes: security, payments, agent quality):

  1. Spawn agents/blind-evaluator.md as a fresh agent.
  2. Pass ONLY: problem statement, rubric (3-7 criteria with PASS conditions + weights), artifact path.
  3. Do NOT pass: implementer's checkpoint, summary, commit message, prompt, or expected solution.
  4. (gate: blind evaluator runs contamination check — if forbidden inputs detected, returns INVALID; clean inputs and retry)
  5. (gate: confidence < 0.7 from blind evaluator → escalate to human grader)

Two-phase eval protocol:

  • Run 1: implementing agent solves cold, no eval feedback. Blind evaluator scores. This is the externally-reportable number.
  • Run 2: implementing agent gets Run 1 score + rubric breakdown, then optimizes. For iteration only. </blind_evaluation_protocol>
<metrics> pass@k: "At least one success in k attempts" - pass@1: First attempt success rate - pass@3: Success within 3 attempts (typical target: > 90%)

pass^k: "All k trials succeed"

  • pass^3: 3 consecutive successes
  • Use for critical paths (auth, payments)

See reference for calculation formula and worked examples. </metrics>

<grader_selection>

  1. Code-based (preferred): grep, test suite, build, type-check — deterministic, fast.
  2. Model-based: for open-ended outputs that can't be checked deterministically. Run multiple times, take majority.
  3. Human: required for security-sensitive changes, UX evaluation, legal/compliance.

Before trusting a model grader, compare its pass and fail decisions with labels from a human subject-matter expert. Tune it on separate examples, then measure its ability to find failures and recognize passes on a held-out set. Report both rates; overall accuracy can hide a grader that labels every case as passing. Recheck after changing the grader.

See reference for full grader templates and examples. </grader_selection>

<eval_validity> Before trusting a score:

  • Isolate trials: each starts from a clean environment (fresh checkout/fixture). Leftover state or git history from earlier trials correlates failures or inflates passes.
  • Reference solution: every task has a known-good output that passes all graders; proves the task is solvable and the grader is wired right.
  • Near-zero pass rate = suspect the task or grader first, not the agent.
  • Read transcripts and grades from many trials; separates real agent errors from graders rejecting valid solutions.
  • Grade the outcome produced, not the path taken; give partial credit on multi-part tasks.
  • 100% pass tracks regressions only; add harder tasks once saturated. Source: https://www.anthropic.com/engineering/demystifying-evals-for-ai-agents </eval_validity>

<anti_patterns> <block id="eval_after_code">Writing evals after implementation tests existing bugs, not requirements.</block> <block id="model_grader_overuse">Model-based grading is slow and probabilistic. Prefer code graders.</block> <block id="skip_regression">Every change must pass regression evals. No exceptions.</block> <block id="slow_evals">Evals that take > 30s get skipped. Keep them fast.</block> <block id="no_tracking">Track pass@k over time. Declining reliability is a signal.</block> <block id="self_score">For any user-facing or high-stakes eval, the implementing agent scoring its own work inflates results ~36%. Spawn blind-evaluator instead.</block> <block id="post_merge_eval">Evaluating against a codebase that already contains the canonical solution = answer key in the eval set. Use pre-merge snapshots or a separate fixture.</block> <block id="greenfield_in_golden_dataset">Greenfield tickets in the golden eval set collapse to self=10, blind=3. Greenfields are not evaluable as solved tasks — exclude them from the dataset.</block> <block id="context_breadth_before_baseline">Optimizing how much context the evaluator gets before establishing a baseline score = can't distinguish signal from noise. Run minimal-context baseline first, then test additions one at a time.</block> </anti_patterns>

<on_complete> agentdb write-end '{"skill":"eval","eval_type":"capability|regression","pass_at_1":"<X%>","pass_at_3":"<Y%>","failures":["<list>"]}'

Record eval type, pass rates, and any failures for future reference. </on_complete>

</skill>

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