본문으로 건너뛰기
cccskills
무료GitHub에 공개

frost-sequence-camera-orbit

Create a 22.5-second ice animation in HyperFrames, with an orbiting camera following a logo that breaks apart and reforms into two text messages. Customize the SVG logo, wording, ice appearance, and shard movement.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

설치 방법 보기

이럴 때 유용합니다

  • Create an ice-themed logo animation
  • Present two messages in one continuous sequence
  • Adjust ice transparency, frost, and cracks
  • Tune shard movement and reassembly

포함된 파일(83)

  • SKILL.md38.1 KB
  • assets/Clipper-LICENSE.txt3.3 KB
  • assets/example-logo.svg107 B
  • assets/fonts/Geist-Bold.ttf65.0 KB
  • assets/fonts/Geist-OFL.txt4.3 KB
  • assets/fonts/Geist-Regular.ttf65.0 KB
  • assets/fonts/Geist-SemiBold.ttf65.1 KB
  • assets/frost.js1.5 MB
  • assets/gsap-3.14.2.min.js128.2 KB
  • assets/GSAP-NOTICE.txt145 B
  • assets/logo.svg512 B
  • assets/OpentypeJS-LICENSE.txt1.1 KB
  • assets/test-mark.svg218 B
  • assets/textures/bluenoise64.png11.8 KB
  • assets/Three-LICENSE.txt1.1 KB
  • assets/ThreeMeshBVH-LICENSE.txt1.1 KB
  • frost-sequence-camera-orbit.html131.3 KB
  • registry-item.json4.3 KB
  • source/build.mjs2.2 KB
  • source/package.json303 B
  • source/presets/approved-material.json6.2 KB
  • source/presets/source-hero4-material.json3.7 KB
  • source/README.md1.3 KB
  • source/src/assets.ts392 B
  • source/src/cache.ts3.0 KB
  • source/src/core/AdaptiveResolution.ts3.0 KB
  • source/src/core/clock.ts553 B
  • source/src/core/ease.ts640 B
  • source/src/core/interaction.ts15.0 KB
  • source/src/core/motion.ts2.3 KB
  • source/src/core/schedule.ts994 B
  • source/src/core/seed.ts364 B
  • source/src/core/state.ts2.8 KB
  • source/src/dials/baked.json9.5 KB
  • source/src/dials/defaults.ts20.7 KB
  • source/src/dials/store.ts2.2 KB
  • source/src/erosion/AssemblyField.ts5.6 KB
  • source/src/erosion/ErosionField.ts24.3 KB
  • source/src/frost.ts47.4 KB
  • source/src/ice/CrackPlanes.ts3.0 KB
  • source/src/ice/EnvironmentSampling.ts943 B
  • source/src/ice/FastOptics.ts1.2 KB
  • source/src/ice/features.ts671 B
  • source/src/ice/GlassMatcap.ts2.7 KB
  • source/src/ice/IceMaterial.ts22.2 KB
  • source/src/ice/MeshEntry.ts1.6 KB
  • source/src/ice/OpticalTransport.ts5.0 KB
  • source/src/ice/optics.ts523 B
  • source/src/ice/SharedSurface.ts5.0 KB
  • source/src/ice/SurfaceDetail.ts1.9 KB
  • source/src/ice/variant.ts51 B
  • source/src/motion/editor.ts21.2 KB
  • source/src/motion/meshes.ts4.0 KB
  • source/src/motion/objectFrame.ts1.1 KB
  • source/src/motion/track.ts6.7 KB
  • source/src/post/Post.ts11.6 KB
  • source/src/powder/Powder.ts72.0 KB
  • source/src/powder/returnGroups.ts2.7 KB
  • source/src/powder/shardAtlas.ts775 B
  • source/src/rewrite.ts1.3 KB
  • source/src/rig/LogoRig.ts9.2 KB
  • source/src/scene/Backdrop.ts2.3 KB
  • source/src/scene/DebugViews.ts3.1 KB
  • source/src/scene/Environment.ts3.5 KB
  • source/src/scene/Lights.ts3.5 KB
  • source/src/scene/Rig.ts2.6 KB
  • source/src/shape/deform.ts7.2 KB
  • source/src/shape/geometry.ts5.4 KB
  • source/src/shape/gpuSdf.ts5.0 KB
  • source/src/shape/logo.ts12.4 KB
  • source/src/shape/logoRefine.ts912 B
  • source/src/shape/sdf.ts10.5 KB
  • source/src/shape/text.ts2.5 KB
  • source/src/shape/textRefine.ts6.4 KB
  • source/src/shape/unionOutlines.ts1.5 KB
  • source/src/tsl/noise.ts7.2 KB
  • source/src/tsl/t.ts270 B
  • source/src/vendor/clipper-README.md1.8 KB
  • source/src/vendor/clipper.cjs214.3 KB
  • source/src/World.ts21.5 KB
  • source/tools/compile-preflight.mjs1.1 KB
  • source/tools/run-shard-compile.mjs946 B
  • source/tools/shard-compile-probe.ts5.0 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Frost Sequence Camera Orbit

A complete 22.5-second ice sequence: logo, first text, second text, breakup, and fade. The camera orbits the fixed objects with slower front-facing passes for reading. The same particle field carries each transition. Customize the two text moments and SVG logo; the source includes editable camera and assembly timing.

Composition id: frost-sequence-rig. Duration 22.5 s at 30 fps, 1920×1080.

Files

  • frost-sequence-camera-orbit.html (131 KB)
  • assets/example-logo.svg (1 KB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/frost.js (1.5 MB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/ThreeMeshBVH-LICENSE.txt (1 KB)
  • assets/OpentypeJS-LICENSE.txt (1 KB)
  • assets/Clipper-LICENSE.txt (3 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • assets/logo.svg (1 KB)
  • assets/shards-atlas.png (fetched from the CDN at install)
  • assets/test-mark.svg (1 KB)
  • assets/textures/bluenoise64.png (12 KB)
  • assets/textures/ice-inclusions-generated.png (fetched from the CDN at install)

Install

Install with npx hyperframes add frost-sequence-camera-orbit; by default the files above land under compositions/frost-sequence-camera-orbit/. Then mount the block from the host index.html:

<div
  data-composition-id="frost-sequence-rig"
  data-composition-src="compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html"
  data-start="0"
  data-duration="22.5"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

npx --yes hyperframes@0.8.12 render 'compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html' --variables '{"headline1":"Hard to|break.","headline2":"Easy to|remember."}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

| id | type | default | label / range | | --------------------------- | ------- | ------------------- | --------------------------------------------------------------------------------------------- | ------------- | -------------------------- | ------- | ------- | | headline1 | string | "Hard to | break." | First text ( | = line break) max 60 chars | | headline2 | string | "Easy to | remember." | Second text ( | = line break) max 60 chars | | logoUrl | string | "assets/logo.svg" | Logo SVG asset path (upload in Assets, then paste path) max 200 chars | | assemblyMode | enum | "hybrid" | Assembly response (physical | directed | hybrid) | | materialBaseColor | color | "#ffffff" | Base color | | baseRoughness | number | 0.31 | Base roughness 0–0.5 step 0.005 | | materialTransmission | boolean | true | Transmission | | materialBacklight | number | 0.27 | Backlight through ice 0–2 step 0.01 | | ior | number | 1.675 | Index of refraction 1–2 step 0.005 | | thicknessScale | number | 2.04 | Thickness scale 0.1–3 step 0.01 | | materialAbsorption | boolean | true | Absorption / tint | | attenuationColor | color | "#d5f4ff" | Attenuation colour (white = no absorption, clear glass) | | attenuationDistance | number | 6.54 | Attenuation distance 0.05–12 step 0.01 | | materialDispersion | boolean | false | Dispersion | | dispersion | number | 0.12 | Dispersion (0 = off; on/off reloads) 0–0.3 step 0.005 | | materialReflections | boolean | true | Reflections | | envIntensity | number | 2.04 | Environment intensity 0–3 step 0.01 | | specularIntensity | number | 1.44 | Specular intensity 0–2 step 0.01 | | materialFrost | boolean | true | Frost | | materialInteriorFrost | number | 0 | Uniform frost 0–1 step 0.01 | | frostScale | number | 0.7 | Scale 0.2–6 step 0.05 | | frostThreshold | number | 0.62 | Threshold (1 = no frost, clear glass) 0–1 step 0.01 | | frostSoftness | number | 0.24 | Softness 0.01–1 step 0.01 | | frostRoughness | number | 0.73 | Roughness 0–1 step 0.01 | | frostDiffuse | number | 0.11 | Diffuse (how much light frosted areas catch) 0–1 step 0.01 | | materialSurfaceBumps | boolean | false | Object surface bumps / crack notches | | materialCrystals | boolean | true | Crystal bumps | | crystalBump | number | 0.01 | Crystal bump 0–1 step 0.01 | | crystalScale | number | 4 | Crystal scale 4–80 step 1 | | materialGrain | boolean | true | Grain bumps | | materialGrainAmount | number | 0.47 | Grain strength 0–2 step 0.01 | | materialGrainScale | number | 150 | Grain scale 1–150 step 1 | | materialCutNormals | boolean | true | Fracture normals | | materialMicro | boolean | true | Micro bumps | | microBump | number | 0.445 | Micro bump 0–1 step 0.005 | | microScale | number | 10 | Micro scale 10–200 step 1 | | microCoverage | number | 0.25 | Micro coverage 0–1 step 0.01 | | bumpMaskScale | number | 1.45 | Mask scale 0.1–6 step 0.05 | | materialRipples | boolean | true | Ripples | | rippleBump | number | 0.22 | Ripple bump 0–1 step 0.01 | | rippleScale | number | 23 | Ripple scale 2–30 step 0.5 | | materialSmudges | boolean | true | Smudges | | smudgeAmount | number | 0.78 | Amount 0–1 step 0.01 | | smudgeCoverage | number | 0.58 | Coverage 0–1 step 0.01 | | smudgeMaskScale | number | 1.85 | Mask scale 0.1–6 step 0.05 | | smudgeAnisotropy | number | 16.5 | Anisotropy 1–20 step 0.5 | | smudgeRoughness | number | 0.75 | Roughness 0–1 step 0.01 | | smudgeWhiteness | number | 0.035 | Whiteness 0–0.5 step 0.005 | | smudgeScale | number | 1.3 | Scale 0.5–10 step 0.1 | | materialCracks | boolean | true | Cracks | | crackLargeScale | number | 2.45 | Large scale 0.3–8 step 0.05 | | crackWarp | number | 0.22 | Warp 0–1.5 step 0.01 | | crackCoverage | number | 0.19 | Coverage 0–1 step 0.01 | | crackRegionScale | number | 1.8 | Region scale 0.1–4 step 0.05 | | crackRegionCoverage | number | 0.6 | Region coverage 0–1 step 0.01 | | veinScale | number | 8 | Vein scale 1–20 step 0.25 | | veinContrast | number | 0.55 | Vein contrast 0–1 step 0.01 | | crackWidth | number | 0.0025 | Width 0.0005–0.02 step 0.0005 | | crackBrightness | number | 0.65 | Brightness 0–3 step 0.01 | | crackDarkness | number | 0.69 | Darkness 0–1 step 0.01 | | crackRefraction | number | 0.076 | Refraction 0–0.1 step 0.001 | | crackSurfaceStrength | number | 0.16 | Surface strength 0–1 step 0.01 | | fineScale | number | 18.4 | Fine scale 2–20 step 0.1 | | fineAmount | number | 0.52 | Fine amount 0–1 step 0.01 | | fineCoverage | number | 1 | Fine coverage 0–1 step 0.01 | | materialScatter | boolean | true | Internal scattering | | materialInclusionScale | number | 0.05 | Inclusion scale 0.05–3 step 0.01 | | materialInclusionAmount | number | 2 | Photographic inclusions 0–2 step 0.01 | | interiorScatter | number | 0.09 | Interior scatter 0–1 step 0.01 | | materialClearcoat | boolean | true | Clearcoat | | clearcoat | number | 0 | Clearcoat 0–1 step 0.01 | | clearcoatRoughness | number | 0 | Clearcoat roughness 0–1 step 0.005 | | materialShardNormals | boolean | true | Shard normals | | spriteNormal | number | 0.15 | Sprite normal strength 0–2.5 step 0.05 | | materialShardFrost | boolean | true | Shard frost | | materialShardTransmission | boolean | true | Shard transparency | | spriteSeeThrough | number | 1 | See-through (0 = off; on/off reloads) 0–1 step 0.01 | | materialShardReflections | boolean | true | Shard reflections | | minPixelSize | number | 0.25 | Minimum pixel size 0–4 step 0.05 | | grainSizeMultiplier | number | 1.05 | Grain size multiplier 0.2–4 step 0.05 | | spriteSize | number | 1.9 | Sprite size 0.3–4 step 0.05 | | spriteTilt | number | 12 | Sprite tilt 0–70 step 1 | | spriteAlphaCut | number | 0.6 | Alpha cut 0.05–0.6 step 0.01 | | fontWeight | enum | "600" | Type · Weight (Geist) (400 | 600 | 700) | | letterSpacing | number | 0.01 | Type · Letter spacing -0.1–0.4 step 0.005 | | shardAmount | number | 0.44 | Shards · Visible fraction of the broken volume (Powder amount) 0.02–1 step 0.01 | | strayDust | number | 24 | Shards · Ambient dust motes around the object (the experiment had 40) 0–200 step 1 | | sliceRadius | number | 0.6 | Break · First (diagonal) slice radius 0.05–1.5 step 0.01 | | sliceStrength | number | 21.5 | Break · First slice strength 1–40 step 0.5 | | finalEjectBoost | number | 2.5 | Break · Last break: eject speed and speed cap multiplier 1–6 step 0.1 | | shatterRadius | number | 0.45 | Break · Follow-up slice radius (sets their spacing too) 0.1–1.5 step 0.01 | | shatterStrength | number | 32.5 | Break · Follow-up slice strength 1–40 step 0.5 | | cutThreshold | number | 0.3 | Tune break · Cut threshold (surface gone above this erosion) 0.3–0.98 step 0.01 | | cutSoftness | number | 0.19 | Tune break · Cut softness 0.005–0.3 step 0.005 | | edgeWidth | number | 0.19 | Tune break · Crumbly edge band width 0.05–0.8 step 0.01 | | edgeInset | number | 0 | Tune break · Edge inset 0–0.3 step 0.005 | | brushSoftness | number | 0.15 | Tune break · Brush softness (edge falloff of a slice) 0.02–1 step 0.01 | | brushNoise | number | 0.4 | Tune break · Brush noise (ragged boundary) 0–1 step 0.01 | | crumbleRate | number | 4.3 | Tune break · Crumble rate along cracks (high = the whole shape goes at once) 0–6 step 0.05 | | crumbleCrackBias | number | 5.1 | Tune break · Crumble crack bias 0–6 step 0.05 | | crumbleDuration | number | 0.35 | Tune break · Crumble duration after a stroke 0–2 step 0.01 | | ejectSpeed | number | 0.91 | Flight · Eject speed 0–4 step 0.01 | | ejectSpread | number | 0.48 | Flight · Eject spread along the normal 0–3 step 0.01 | | ejectTurbulence | number | 4 | Flight · Eject turbulence 0–4 step 0.01 | | drag | number | 0 | Flight · Drag (speed decays by this per second) 0–8 step 0.01 | | gravity | number | 0 | Flight · Gravity (0 = shards never fall) 0–2 step 0.005 | | turbulence | number | 4 | Flight · Turbulence strength (curl noise) 0–4 step 0.01 | | turbulenceScale | number | 2.65 | Flight · Turbulence scale 0.2–8 step 0.05 | | turbulenceDecay | number | 3.65 | Flight · Turbulence decay with age (low = keeps swirling) 0.05–4 step 0.01 | | clumpCohesion | number | 0.9 | Flight · Clump cohesion (shards orbit a leader; 0 = none) 0–10 step 0.05 | | followObject | number | 30 | Flight · Shards follow the object motion for (s; 30 = whole flight) 0–30 step 0.5 | | settleTime | number | 2.2 | Flight · Settle time (velocity is killed after this; 12 = never) 0.3–12 step 0.05 | | settledDrift | number | 1 | Flight · Organic drift once settled (curl noise) 0–1 step 0.005 | | maxSpeed | number | 26.3 | Flight · Speed cap 1–40 step 0.1 | | repelStrength | number | 30 | Flight · Push out of the solid shape while it breaks 0–30 step 0.1 | | repelRange | number | 0.97 | Flight · Push range outside the surface 0.02–2 step 0.01 | | repelRadial | number | 17.5 | Flight · Push away from the shape centre (clears pockets and the hole) 0–60 step 0.5 | | repelRadialRange | number | 3.3 | Flight · Radial push range (object radii) 1–4 step 0.05 | | tumble | number | 1.05 | Flight · Tumble rate 0–12 step 0.05 | | returnGroupStagger | number | 1.35 | Assembly · Regional delay (seconds) 0–1.5 step 0.05 | | returnGroupScale | number | 2.55 | Assembly · Region / noise size 0.1–3 step 0.05 | | returnGroupSeed | number | 60765 | Return · Group timing seed 0–65535 step 1 | | formSpread | number | 0 | Return · Wave spread (nearest shards leave first, seconds) 0–4 step 0.05 | | waveReach | number | 10 | Return · Distance over which the wave spreads 0.2–10 step 0.1 | | formJitter | number | 2.8 | Return · Per-shard stagger (random delay up to this) 0–3 step 0.05 | | formFill | number | 3 | Return · Fill-in rate for voxels no shard returns to 0.05–3 step 0.05 | | returnSpring | number | 29.9 | Return · Spring stiffness 0.5–40 step 0.1 | | returnDamping | number | 1.34 | Return · Spring damping 0.2–2 step 0.01 | | returnRamp | number | 0.45 | Return · Spring ramp-in (seconds until it pulls at full strength) 0–3 step 0.05 | | returnMaxSpeed | number | 60 | Return · Speed cap on the way home 1–60 step 0.5 | | alignToSurface | number | 1 | Return · Shards turn to lie on the surface (0 = keep tumbling) 0–1 step 0.01 | | alignCurve | number | 3.75 | Return · Alignment curve over the flight home (1 linear, higher = later) 0.2–4 step 0.05 | | healRate | number | 3 | Return · Neighbour heal rate 0.02–3 step 0.01 | | cellRestore | number | 60 | Return · Cell restore rate 0–60 step 0.5 | | landedFade | number | 1.65 | Return · Landed shard fade 0–2 step 0.01 | | refrostTime | number | 10.6 | Return · Refrost time 0.2–12 step 0.1 | | keyColor | color | "#f0f7ff" | Light · Key colour | | keyIntensity | number | 5.05 | Light · Key intensity 0–12 step 0.05 | | keyElevation | number | 42 | Light · Key elevation 10–89 step 0.5 | | keyAzimuth | number | -38 | Light · Key azimuth -90–90 step 0.5 | | keySize | number | 1.25 | Light · Key size (softbox) 0.2–3 step 0.01 | | fill | number | 0.18 | Light · Fill intensity (hemisphere, diffuse only: barely shows on clear ice) 0–1.5 step 0.005 | | fillColor | color | "#cadde9" | Light · Fill sky colour | | fillGroundColor | color | "#172635" | Light · Fill ground colour | | rim | number | 2.5 | Light · Rim spot intensity 0–5 step 0.01 | | rimColor | color | "#d9f1ff" | Light · Rim colour | | rimElevation | number | 20 | Light · Rim elevation (0 = straight behind) 0–89 step 0.5 | | swayAmplitude | number | 0 | Light · Key sway amplitude 0–0.15 step 0.001 | | swayPeriod | number | 35 | Light · Key sway period 2–40 step 0.5 | | envSoftbox | number | 1.1 | Light · Environment softbox (the main light on glass) 0–3 step 0.01 | | envRim | number | 1.4 | Light · Environment rim strip 0–3 step 0.01 | | envFill | number | 0.22 | Light · Environment front fill 0–1 step 0.005 | | backdropTop | color | "#050505" | Backdrop · Top colour | | backdropMid | color | "#050505" | Backdrop · Mid colour | | backdropBottom | color | "#050505" | Backdrop · Bottom colour | | backdropCenterX | number | 0.73 | Backdrop · Bloom centre X 0–1 step 0.005 | | backdropCenterY | number | 0.22 | Backdrop · Bloom centre Y 0–2 step 0.005 | | backdropRadius | number | 0.8 | Backdrop · Bloom radius 0.1–2 step 0.005 | | backdropFalloff | number | 0.85 | Backdrop · Bloom falloff 0.5–6 step 0.01 | | backdropNoise | number | 0 | Backdrop · Dither noise 0–3 step 0.05 | | bloomThreshold | number | 3 | Post · Bloom threshold 0–3 step 0.01 | | bloomIntensity | number | 0.04 | Post · Bloom intensity 0–1.5 step 0.005 | | bloomRadius | number | 1 | Post · Bloom radius 0–1 step 0.005 | | monochrome | number | 0.04 | Post · Monochrome 0–1 step 0.01 | | tonemap | enum | "aces" | Post · Tonemap (agx | aces | neutral | linear) | | exposure | number | 1 | Post · Exposure 0.1–4 step 0.01 | | contrast | number | 1.03 | Post · Contrast 0.6–1.6 step 0.005 | | blackLift | number | 0 | Post · Black lift 0–0.1 step 0.001 | | vignetteStrength | number | 0.14 | Post · Vignette strength 0–1 step 0.005 | | vignetteSoftness | number | 1.2 | Post · Vignette softness 0.1–1.5 step 0.005 | | vignetteRadius | number | 1.2 | Post · Vignette radius 0.2–1.6 step 0.005 | | grainStrength | number | 0 | Post · Film grain 0–0.15 step 0.001 | | quality | enum | "full" | Performance · Quality profile (full | lite) | | upscaler | enum | "fsr1" | Performance · Upscaler (fsr1 | taau | bilinear | native) | | renderScale | number | 1 | Performance · Scene resolution scale (upscaled to 1080p) 0.35–1 step 0.05 | | shapeResolution | enum | "256" | Shape voxel resolution (128 | 256 | 384) | | erosionResolution | enum | "96" | Performance · Erosion field resolution (voxels per axis) (64 | 96 | 128 | 192) | | particleCount | enum | "100k" | Performance · Powder particles (100k | 250k | 500k | 1M) | | logoMeshDetail | number | 2 | Shape · Logo mesh detail (1-4; higher = finer surface) 1–4 step 1 | | deformStrength | number | 0 | Geometry · Ice deformation strength (0 = original) 0–0.08 step 0.001 | | deformScale | number | 0.41 | Geometry · Noise feature size (larger = broader) 0.001–0.5 step 0.001 | | deformSeed | number | 7 | Geometry · Deformation seed 0–65535 step 1 | | rimAzimuth | number | -146 | Light · Rim azimuth -180–180 step 1 | | rimAngle | number | 26 | Light · Rim beam angle 10–89 step 1 | | rimSize | number | 0.45 | Light · Rim reflection size 0.1–3 step 0.05 | | fillReflectionStrength | number | 0.3 | Light · Fill reflection strength 0–2 step 0.01 | | accentCoolIntensity | number | 3.71 | Studio Cool accent · intensity 0–4 step 0.01 | | accentCoolReflection | number | 2.31 | Studio Cool accent · reflection 0–3 step 0.01 | | accentCoolElevation | number | 63 | Studio Cool accent · elevation -85–85 step 1 | | accentCoolAzimuth | number | 22 | Studio Cool accent · azimuth -180–180 step 1 | | accentCoolSize | number | 2.65 | Studio Cool accent · size 0.1–3 step 0.05 | | accentCoolColor | color | "#ff5900" | Studio Cool accent · color | | accentWarmIntensity | number | 2.99 | Studio Warm accent · intensity 0–4 step 0.01 | | accentWarmReflection | number | 0.34 | Studio Warm accent · reflection 0–3 step 0.01 | | accentWarmElevation | number | 30 | Studio Warm accent · elevation -85–85 step 1 | | accentWarmAzimuth | number | -30 | Studio Warm accent · azimuth -180–180 step 1 | | accentWarmSize | number | 1.2 | Studio Warm accent · size 0.1–3 step 0.05 | | accentWarmColor | color | "#75aaff" | Studio Warm accent · color | | returnNoiseAmount | enum | "2" | Assembly · Regional pattern (2 | 1 | 0) | | assemblyFrontDuration | number | 3.2 | Assembly · Growth duration (seconds) 0–6 step 0.05 | | assemblyOriginX | number | -0.65 | Assembly · Growth start X -1–1 step 0.01 | | assemblyOriginY | number | 0.55 | Assembly · Growth start Y -1–1 step 0.01 | | assemblyAngle | number | -35 | Assembly · Seam direction (degrees) -180–180 step 1 | | assemblySpread | number | 0.65 | Assembly · Outward spread vs seam travel 0–1 step 0.01 | | assemblyFrontNoise | number | 0.35 | Assembly · Growth edge irregularity 0–1 step 0.01 | | assemblySpeedVariation | number | 0.65 | Assembly · Return speed variation 0–1 step 0.01 | | assemblyBend | number | 1.2 | Assembly · Approach path bend 0–3 step 0.05 | | assemblySwirl | number | 1.1 | Assembly · Approach twist 0–3 step 0.05 | | assemblyLandingVariation | number | 0.8 | Assembly · Landing transition variation 0–1 step 0.01 | | rendererProfile | enum | "studio" | Renderer experiment (reload required) (original | lookup | mesh | studio | matcap) | | textWidth | number | 6.5 | Type · Headline block width (the mark is 2.6 wide) 1.2–9 step 0.05 | | textLineHeight | number | 0.95 | Type · Line height 0.7–1.4 step 0.01 | | textDepth | number | 0.16 | Type · Extrusion depth (fraction of the font size) 0.05–0.8 step 0.01 | | textBevel | number | 0.04 | Type · Bevel (fraction of the font size) 0–0.12 step 0.005 | | textCorner | number | 0.008 | Type · Corner rounding (fraction of the font size) 0–0.06 step 0.002 | | textMeshDetail | number | 4 | Type · Text mesh detail (1-4; higher = smoother deformation) 1–4 step 1 |

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["frost-sequence-rig"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: WebGPU, GSAP, Matcap.
  • External runtime dependencies: none (served locally).

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Create a 12-second title animation in HyperFrames, where sweeping leaves reveal two headlines. Customize typography, leaf counts, sweep speed, background color, and the breeze moving the leaves that remain on the text.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a nature-themed video opening
  • Reveal two headlines in sequence
  • Adjust leaf movement to suit a title
heygen-com/hyperframes6.7만2026년 10월 19일 업데이트

Plan subtitles as layers over a video, deciding which spoken phrases to omit, show normally, or emphasize behind the subject. The guidance preserves full-frame composition and limits large embedded words to occasional key moments.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Planning subtitles for a talking-head video
  • Choosing words to emphasize behind the subject
  • Centering a scene that carries subtitles
heygen-com/hyperframes6.7만2026년 10월 19일 업데이트

Turn a weekly Markdown changelog into a branded video project with animated interface examples, Annie narration, captions, and background music. The workflow selects key updates and builds a 45–60 second square video, with rendering performed on request.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Turn weekly release notes into a short video
  • Demonstrate product updates with animated interface examples
  • Prepare a branded update video with narration and captions
heygen-com/hyperframes6.7만2026년 10월 19일 업데이트

Add an eight-second HyperFrames headline animation where square tiles lift, tilt, and flip to reveal a second message. Customize both headlines and 18 settings covering tile size, sweep direction, timing, depth, bounce, and shadows.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Reveal a second headline through flipping tiles
  • Create an animated opening for a promotional video
  • Adjust tile depth and shadows to suit a design
heygen-com/hyperframes6.7만2026년 10월 19일 업데이트

Add a 3D card carousel to a HyperFrames video. Rounded cuboids enter from the right, rotate in sequence, pause on a featured card, and exit left, with 40 variables for content, geometry, lighting, and camera settings.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Presenting multiple cards in a 3D carousel
  • Pausing on a featured card
  • Replacing card content with JSON
heygen-com/hyperframes6.7만2026년 10월 19일 업데이트

Design scene transitions and animated text using matched movement direction and speed across cuts. The catalog provides concrete settings for zooms, blur, word-by-word transitions, staggered entrances, and repositioning groups of elements.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Connect scenes with matching motion
  • Transition between headlines word by word
  • Bring title elements in with staggered timing
heygen-com/hyperframes6.7만2026년 10월 19일 업데이트

heygen-com의 스킬 모두 보기

이 스킬의 문제 신고