Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
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Use when choosing an animation engine, defining motion tokens, adding scroll effects or micro-interactions, or auditing motion for accessibility and performance. Covers engine selection (GSAP, Motion.dev, Anime.js, React-Spring, Three.js, CSS Native), DTCG motion tokens, and the anti-slop/a11y quality gate.
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설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
/bdbdesignpro — Motion Engine Router & Anti-Slop GateRoutes creative-motion decisions to the right engine and enforces motion quality policy (timing tokens, spring physics, accessibility, anti-slop). It does not teach any third-party library's API — that's the vendor's job, or an installed upstream skill's (see engine-routing.md).
prefers-reduced-motion, layout thrashing, or cleanup leaks.01_frontend_spec.md during /startcycle.[1. Stack & Context Scan] ──▶ [2. Interaction Thesis] ──▶ [3. Engine Routing]
│
[4. Anti-Slop & a11y Audit] ◀──────────────┘
package.json for already-installed motion libraries (gsap, motion, framer-motion, animejs, @react-spring/web, three, @react-three/fiber) — and their exact version. Anime.js v3 and v4 are not API-compatible; never assume a version.'use client'.Never inject animation blindly. Before writing code, state:
Full routing table, decision flowchart, and anti-patterns: engine-routing.md.
The only engine documented in this skill directly is CSS Native (css-native-patterns.md) — no vendor owns plain CSS. Every other engine's API detail is owned by its vendor docs or an installed upstream skill (e.g. greensock/gsap-skills for GSAP); this skill routes to it, it does not re-teach it.
Four mechanically-checkable gates, with grep commands: antislop-gate.md.
prefers-reduced-motion honored — with a real fallback, not just a mention/bdbrainstorm: runs the Interaction Thesis Interview during Pillar 5 before architectural sign-off. See bdbrainstorm-hook.md./startcycle: feeds motion tokens, engine choice, and a11y fallback into 01_frontend_spec.md; Reviewer applies antislop-gate.md's four checks. See startcycle-hook.md.DESIGN.md); the BDB library (@bdb registry; version-pinned unpkg entry https://unpkg.com/@hybridlabor-api/ui-motion-library@0.1.0/publish/registry/{name}.json in components.json) only when the project opts in; then the verified registries listed in the UI library's docs/sources.md (link-only entries are documentation links, never code sources).godmode-ui-ux's skills: — verify this is still true after any agent-roster change; an unwired skill is a stale claim, not a feature.아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
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Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
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Use when a hybrid memory system that provides persistent, searchable knowledge management for AI agents (Architecture, Patterns, Decisions).
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Reference for how BDB structures autonomous software engineering work — the seven-node dispatcher graph (Architect, TechLead, UI/UX, Engineering, Media/EventTech, Reviewer, Shipping) that /startcycle-graph actually runs. Use when you need the high-level lifecycle framing without inventing your own process.
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Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling.
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Harness patterns for coding agents — memory, permissions, context engineering, delegation, skills, hooks, bootstrap.
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agenttrail: live map of a multi-agent build in the browser: which plan component is being worked on, by which agent or harness, what is done and what is stuck. Use when a multi-agent pipeline starts (/startcycle, /startcycle-graph, /teamwork-preview) or after a plan-canvas approve, when the user asks to see what the agents are doing ("live map", "build board", "who is running now"), or by yourself whenever a multi-agent run is under way — no user prompt needed.
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