Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
BDB Shipping Godmode, the final gatekeeper for production releases. Use when running pre-launch checks, feature-flag rollouts, or rollback planning under Spec-Driven Development before a release ships.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
This skill is the final gatekeeper. No code reaches production without passing these rigorous checks. It orchestrates release management and workflow discipline for the BDB ecosystem across all supported harnesses (Cursor, Claude Code, Agy, Copilot).
Writing code without a specification is guessing.
Before any code is committed, pushed, or deployed, you must actively verify the following:
.skip or .only test blocks remain in the codebase.console.log or debug statements left behind. No local absolute paths or usernames..openwiki/ and README.md updated via openwiki-skill.memB via memb-ingest.Releasing code should be a boring event.
bdb-deploy.json, use the bdb-deploy skill for the actual build+rsync+restart+healthcheck step — always --dry-run first, never hand-construct rsync/ssh commands (see bdb-deploy's own SKILL.md for why). If a project has no bdb-deploy.json yet and needs one, that's a decision for the user (host, SSH key, remote path) — run bdb-deploy init interactively, don't invent the values.Never launch a feature without a verified rollback plan.
down migration ready.This Godmode extends beyond standard software development. It STRICTLY governs creative-tech and show-control workflows (BDB Creator Extension).
/bdbmediastorm for TouchDesigner, Unreal Engine, or Adobe Suite workflows, you must enforce rigorous release management for .tox files, Unreal Blueprints, and showfiles.After the gates pass, /pr-recap can build a Plan Builder recap page of the diff with the Verified and Not verified checks. It is informational and does not gate the release. Posting it anywhere stays a human decision.
This Godmode is universally compatible and governs all extensions, including the BDB Creator Engine.
.cursor/rules/godmode-shipping.mdc.CLAUDE.md.This skill provides domain-specific logic and rules for its respective BDB pipeline component to ensure standardization across multi-agent workflows.
| Rationalization | Reality |
|---|---|
| "The code change was small, so I skipped updating OpenWiki docs." | Every state change must be reflected in the relevant system records. |
| "The ingest script exited without an error, so the memB index must be updated." | Silent failures happen; explicit verification of the side effect is mandatory. |
| "I'll let the /startcycle proceed without a defined rollback path." | Proceeding without a rollback path corrupts the workflow integrity and safety. |
| "I trust the cached agent registry instead of rescanning after a skill change." | Caches stale out quickly; explicit rescans prevent ghost failures. |
The release report is not a deployment. If the user wants the product live on their own accounts, point to the golive skill; for the BDB fleet (own backend) as a guided host, give it references/golive-bdb-fleet.md from this skill. Do not deploy from this skill, and never edit the vendored golive folder: its release.json pins every file's hash and the CLI refuses to start on any change.
아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.
아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.
Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when a hybrid memory system that provides persistent, searchable knowledge management for AI agents (Architecture, Patterns, Decisions).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Reference for how BDB structures autonomous software engineering work — the seven-node dispatcher graph (Architect, TechLead, UI/UX, Engineering, Media/EventTech, Reviewer, Shipping) that /startcycle-graph actually runs. Use when you need the high-level lifecycle framing without inventing your own process.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Harness patterns for coding agents — memory, permissions, context engineering, delegation, skills, hooks, bootstrap.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
agenttrail: live map of a multi-agent build in the browser: which plan component is being worked on, by which agent or harness, what is done and what is stuck. Use when a multi-agent pipeline starts (/startcycle, /startcycle-graph, /teamwork-preview) or after a plan-canvas approve, when the user asks to see what the agents are doing ("live map", "build board", "who is running now"), or by yourself whenever a multi-agent run is under way — no user prompt needed.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.