Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
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Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first.
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설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
filePath — required .cs path.content — C# source. MUST pass ScriptUtils.IsValidCSharpSyntax.requestId — required for the processing/delivered-later contract.Creates any missing parent directories, writes the file, then calls AssetDatabase.Refresh and schedules a post-compilation notification so the final response is delivered after Unity finishes the recompile.
unity-mcp-cli run-tool script-update-or-create --input '{
"filePath": "string_value",
"content": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool script-update-or-create --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool script-update-or-create --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
filePath | string | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". |
content | string | Yes | C# code - content of the file. |
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
},
"content": {
"type": "string"
}
},
"required": [
"filePath",
"content"
]
}
This tool does not return structured output.
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Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
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Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
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Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.
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List all UPM packages installed in the Unity project — name, version, source, description. Optionally filter by source (registry, embedded, local, git, built-in, local tarball), by name/display/description substring, and by direct-dependency-only.
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Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.
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Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. Returns available versions and installation status. Online mode fetches exact matches from the live registry then supplements with cached substring matches.
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