본문으로 건너뛰기
cccskills
무료GitHub에 공개

atmosphere-background

Create a dark animated backdrop with soft vertical folds of light, layered glow, and a brighter corner or lower edge. Adjust color, density, softness, and drift to build depth while keeping foreground content visually prominent.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

Create a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.

설치 방법 보기

이럴 때 유용합니다

  • Adding slowly drifting light curtains to a dark background
  • Matching background glow to a brand accent color
  • Concentrating light near a corner or lower edge
  • Adjusting the density and softness of layered light

포함된 파일(4)

  • SKILL.md3.0 KB
  • demo/index.html15.9 KB
  • demo/preview.jpg52.7 KB
  • demo/PROMPT.md1.8 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Atmosphere Background Skill

Use When

  • Create a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.

Workflow

Scope

  • Apply this only to the immersive background layer, not to the full page layout, typography, or unrelated WebGL/particle systems.
  • Use it when the design needs a moody atmospheric backdrop with fluid light curtains or folds instead of geometric grids, blobs, or literal illustrations.

Visual target

  • Create a deep near-black background with soft vertical light folds drifting across the frame like illuminated fabric, fog sheets, or light curtains.
  • Build the glow from multiple overlapping vertical bands so the background feels layered and spatial rather than flat.
  • Let brightness accumulate more strongly toward one area, especially the lower right or lower edge, so the scene has a cinematic focal glow instead of uniform brightness.
  • Keep the palette restrained: dark navy or charcoal base, then derive the glow from the design's primary color or strongest accent color. If no clear brand color exists, a cool cyan-blue atmosphere is acceptable.

Implementation guidance

  • Prefer canvas or shader-driven rendering for this effect instead of static CSS gradients when motion is required.
  • Use multiple tall overlapping bands or folds with slow sine-wave drift so the structure reads as moving atmospheric light rather than hard columns.
  • Use screen or additive-style blending so the overlapping folds brighten naturally where they cross.
  • Shape each fold with vertical gradients that fade at the top and intensify toward the bottom or focal corner.
  • Add a subtle radial glow overlay near the focal edge or corner to reinforce depth and the main luminous area.
  • Motion should stay slow and meditative: gentle drift, slight intensity modulation, no noisy flicker or rapid pulsing.

Tuning knobs

  • Fold count: add or reduce the number of vertical folds depending on how dense the atmosphere should feel.
  • Drift: control horizontal sway amplitude and speed to keep motion calm.
  • Brightness focus: place the strongest glow near a corner, edge, or lower quadrant instead of spreading it evenly across the whole frame.
  • Color: tint the folds with the active design accent while preserving a dark, premium base.
  • Softness: adjust overlap width, gradient falloff, and post-glow strength so the background feels luminous but not washed out.

Avoid

  • Flat multi-stop gradients with no layered fold structure.
  • Loud rainbow color transitions or bright full-frame glow that competes with foreground content.
  • Hardcoded cyan if the design clearly uses another primary color.
  • Fast turbulence, noisy particle motion, or obvious repeating patterns that break the calm atmospheric look.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating backlit curtains
  • Differentiating linen, silk, and wool
  • Adding hems and stitches for close-up views
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding falling autumn leaves to a 3D scene
  • Coordinating leaf tumble, sideways drift, and wind
  • Managing leaves around buildings and camera movement
MengTo/Skills6.9천2026년 10월 18일 업데이트

Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add a four-season selector to an outdoor 3D scene
  • Show seasonal changes in an architectural walkthrough
  • Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills6.9천2026년 10월 18일 업데이트

Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a detailed 3D model for close-up views
  • Replacing visibly faceted curves with smoother geometry
  • Preparing detailed architectural assets for rendering
MengTo/Skills6.9천2026년 10월 18일 업데이트

Prepare detailed 3D materials that remain clear in close-up views. The skill guides texture resolution, physically based material maps, surface mapping, filtering, and progressive loading while checking download size and GPU memory use.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Prepare wood, stone, and fabric materials for close-up views
  • Fix texture seams, grain direction, and normal map orientation
  • Preserve floor and foliage detail at oblique or distant views
MengTo/Skills6.9천2026년 10월 18일 업데이트

Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Fixing metal that looks like gray plastic
  • Creating polished or brushed metal finishes
  • Adding patina and worn edges
MengTo/Skills6.9천2026년 10월 18일 업데이트

MengTo의 스킬 모두 보기

이 스킬의 문제 신고