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build-game-inventory

Build or repair game inventory and equipment systems, including item pickup, stacking, drag and drop, and saving. It guides transfers that fully succeed or leave state unchanged, accessible controls, and tests for item loss or duplication.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.

설치 방법 보기

이럴 때 유용합니다

  • Build item pickup and stacking rules
  • Fix item loss during equipment swaps
  • Add keyboard and touch inventory controls
  • Test save loading and data migration

포함된 파일(2)

  • SKILL.md1.6 KB
  • agents/openai.yaml209 B

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Build Game Inventory

Use one typed, serializable item source of truth and make every transfer atomic.

Define the item contract

Model stable IDs, item definitions, ownership, stack limits, equipment compatibility, effects, rarity, presentation data, and migration version separately. Runtime UI must reference definitions by ID rather than duplicate stats or descriptions.

Implement transfers as transactions

For pickup, equip, unequip, swap, drag/drop, consume, and sell:

  1. Validate source ownership and destination legality.
  2. Compute the entire next inventory/equipment state.
  3. Commit once or reject without changing either side.
  4. Persist only after the committed state is valid.

Never remove an item before confirming a legal destination. Preserve item identity across a swap and prevent duplicate effect registration.

Build usable UI

Expose slot compatibility, equipped state, quantity, tooltip facts, and failure feedback. Support keyboard and touch alternatives to drag-only interactions. Keep focus behavior, dialogs, and tooltips accessible.

Test loss boundaries

Cover invalid destinations, full inventory, duplicate pickup, equip swap, mid-action swap, save/load, schema migration, reset/new game, tooltip updates, and repeated dispatch. Validate that total owned item identity is conserved except for explicit consumption or reward rules.

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