본문으로 건너뛰기
cccskills
무료GitHub에 공개

cinematic-gsap-lenis-motion-system

Create coordinated website animations with GSAP, ScrollTrigger, and Lenis. Combine smooth scrolling, staged text and image reveals, pinned scenes, and pointer interactions, with guidance for performance, touch devices, and reduced-motion preferences.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, magnetic hover states, custom cursors, and mouse-reactive layered movement.

설치 방법 보기

이럴 때 유용합니다

  • Coordinating motion across a portfolio website
  • Revealing text and images during scrolling
  • Building pinned storytelling sections
  • Adding pointer-following buttons and custom cursors

포함된 파일(5)

  • SKILL.md17.2 KB
  • demo/index.html16.2 KB
  • demo/preview.jpg72.3 KB
  • demo/PROMPT.md2.1 KB
  • REFERENCES.md165 B

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Cinematic GSAP Lenis Motion System

Use When

  • The site needs a full premium motion language, not one isolated animation.
  • Smooth scrolling, scroll reveals, pinned scenes, parallax, hover motion, and cursor behavior should feel connected.
  • The target feel is luxury editorial, Apple-level polish, creative studio portfolio, or immersive cinematic storytelling.
  • The stack can use GSAP, ScrollTrigger, and Lenis.

Motion Taste

  • Smooth, elegant, slightly delayed, and intentional.
  • Staggered motion should guide reading order.
  • Layered movement should create depth without making the interface feel busy.
  • ScrollTrigger should start scenes when they enter the viewport, not react to every tiny scroll.
  • Prefer subtlety over intensity.

Avoid:

  • Bounce, elastic, springy, or playful motion.
  • Fast abrupt transitions.
  • Large scale jumps.
  • Over-animated UI.
  • Flashy gaming-style effects.

Base Tokens

  • Eases: power3.out, power4.out, expo.out.
  • Scroll scrub: scrub: 0.8 to 1.4 for cinematic delay.
  • Reveals: 0.75s to 1.1s.
  • Hover: 0.35s to 0.6s.
  • Cursor lag: 0.25s to 0.45s.
  • Text stagger: words 0.035s to 0.07s, lines 0.08s to 0.14s.
  • Card stagger: 0.06s to 0.1s.
  • Reveal trigger: start: "top 82%".
  • Pin handoff: anticipatePin: 1.

Setup

Install:

npm i gsap lenis

Initialize once, after the DOM exists. Lenis drives its RAF through the GSAP ticker so ScrollTrigger and smooth scroll stay synced.

import Lenis from "lenis";
import "lenis/dist/lenis.css";
import { gsap } from "gsap";
import { ScrollTrigger } from "gsap/ScrollTrigger";

gsap.registerPlugin(ScrollTrigger);
gsap.defaults({ ease: "power3.out", duration: 0.85 });

const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;

let lenis;

if (!reduceMotion) {
  lenis = new Lenis({
    lerp: 0.08,
    smoothWheel: true,
    wheelMultiplier: 0.9,
    anchors: true,
  });

  lenis.on("scroll", ScrollTrigger.update);

  gsap.ticker.add((time) => {
    lenis.raf(time * 1000);
  });

  gsap.ticker.lagSmoothing(0);
}

window.addEventListener("load", () => {
  ScrollTrigger.refresh();
});

Markup API

Use small data attributes so the motion system can be reused across pages.

<h1 data-motion-text="lines">Digital products with cinematic restraint.</h1>
<p data-motion-text="words">Every interaction should feel deliberate.</p>

<section data-reveal-group>
  <article data-reveal="fade-up" data-reveal-item>...</article>
  <article data-reveal="fade-up" data-reveal-item>...</article>
</section>

<figure data-image-reveal data-parallax-section>
  <img data-parallax-image src="/studio.jpg" alt="">
</figure>

<a data-magnetic data-cursor-label="Explore" href="/work">Explore</a>
<div data-cursor><span data-cursor-label></span></div>

CSS Foundation

html.has-motion [data-motion-text],
html.has-motion [data-reveal],
html.has-motion [data-reveal-item],
html.has-motion [data-image-reveal] {
  visibility: hidden;
}

.motion-line-mask,
.motion-word-mask {
  display: inline-block;
  overflow: hidden;
  vertical-align: top;
}

.motion-line,
.motion-word {
  display: inline-block;
  will-change: transform, opacity, filter;
}

[data-image-reveal] {
  overflow: hidden;
}

[data-parallax-image] {
  display: block;
  width: 100%;
  height: 115%;
  object-fit: cover;
  will-change: transform;
}

[data-cursor] {
  position: fixed;
  left: 0;
  top: 0;
  z-index: 9999;
  pointer-events: none;
  mix-blend-mode: difference;
  transform: translate3d(-50%, -50%, 0);
  will-change: transform;
}

@media (prefers-reduced-motion: reduce), (pointer: coarse) {
  [data-cursor] {
    display: none;
  }
}

Staggered Text Reveals

Use masked containers for premium text. Prefer manual line wrappers when exact line breaks matter. Use word splitting for flexible responsive text.

document.documentElement.classList.add("has-motion");

function splitWords(element) {
  if (element.dataset.motionSplit === "true") return;

  const text = element.textContent || "";
  const parts = text.split(/(\s+)/);

  element.textContent = "";
  element.setAttribute("aria-label", text.trim());

  let index = 0;
  parts.forEach((part) => {
    if (!part.trim()) {
      element.appendChild(document.createTextNode(part));
      return;
    }

    const mask = document.createElement("span");
    const word = document.createElement("span");

    mask.className = "motion-word-mask";
    mask.setAttribute("aria-hidden", "true");
    word.className = "motion-word";
    word.textContent = part;
    word.style.setProperty("--word-index", index);

    mask.appendChild(word);
    element.appendChild(mask);
    index += 1;
  });

  element.dataset.motionSplit = "true";
}

function splitLines(element) {
  if (element.dataset.motionLineSplit === "true") return;
  if (element.querySelector(".motion-line")) return;

  const text = (element.textContent || "").trim();
  const lines = text.split(/\n+/).map((line) => line.trim()).filter(Boolean);
  if (lines.length < 2) return;

  element.textContent = "";
  element.setAttribute("aria-label", text);

  lines.forEach((line) => {
    const mask = document.createElement("span");
    const inner = document.createElement("span");

    mask.className = "motion-line-mask";
    mask.setAttribute("aria-hidden", "true");
    inner.className = "motion-line";
    inner.textContent = line;

    mask.appendChild(inner);
    element.appendChild(mask);
    element.appendChild(document.createTextNode(" "));
  });

  element.dataset.motionLineSplit = "true";
}

function initTextReveals() {
  if (reduceMotion) {
    gsap.set("[data-motion-text]", { autoAlpha: 1, clearProps: "all" });
    return;
  }

  gsap.utils.toArray("[data-motion-text='words']").forEach((element) => {
    splitWords(element);
    const words = element.querySelectorAll(".motion-word");

    gsap.set(element, { autoAlpha: 1 });
    gsap.fromTo(
      words,
      { yPercent: 110, autoAlpha: 0, filter: "blur(8px)" },
      {
        yPercent: 0,
        autoAlpha: 1,
        filter: "blur(0px)",
        duration: 0.9,
        ease: "power4.out",
        stagger: 0.055,
        scrollTrigger: {
          trigger: element,
          start: "top 82%",
          once: true,
        },
      }
    );
  });

  gsap.utils.toArray("[data-motion-text='lines']").forEach((element) => {
    splitLines(element);
    const lines = element.querySelectorAll(".motion-line");
    const targets = lines.length ? lines : element.children;

    gsap.set(element, { autoAlpha: 1 });
    gsap.fromTo(
      targets,
      { yPercent: 100, autoAlpha: 0, filter: "blur(8px)" },
      {
        yPercent: 0,
        autoAlpha: 1,
        filter: "blur(0px)",
        duration: 1,
        ease: "power4.out",
        stagger: 0.11,
        scrollTrigger: {
          trigger: element,
          start: "top 84%",
          once: true,
        },
      }
    );
  });
}

Line markup when exact line breaks matter:

<h2 data-motion-text="lines">
  <span class="motion-line-mask"><span class="motion-line">Cinematic motion</span></span>
  <span class="motion-line-mask"><span class="motion-line">with editorial restraint.</span></span>
</h2>

Scroll Reveals

Create a small reveal preset map. Use autoAlpha, transforms, and light blur. Use blur sparingly on large elements.

const revealPresets = {
  "fade-up": { from: { y: 32, autoAlpha: 0 }, to: { y: 0, autoAlpha: 1 } },
  "blur-in": { from: { y: 18, autoAlpha: 0, filter: "blur(10px)" }, to: { y: 0, autoAlpha: 1, filter: "blur(0px)" } },
  "scale": { from: { scale: 0.96, autoAlpha: 0 }, to: { scale: 1, autoAlpha: 1 } },
  "slide-left": { from: { x: 48, autoAlpha: 0 }, to: { x: 0, autoAlpha: 1 } },
  "slide-right": { from: { x: -48, autoAlpha: 0 }, to: { x: 0, autoAlpha: 1 } },
};

function initScrollReveals() {
  if (reduceMotion) {
    gsap.set("[data-reveal], [data-reveal-item]", { autoAlpha: 1, clearProps: "all" });
    return;
  }

  gsap.utils.toArray("[data-reveal-group]").forEach((group) => {
    const items = group.querySelectorAll("[data-reveal-item]");
    gsap.set(group, { autoAlpha: 1 });
    gsap.fromTo(
      items,
      { y: 36, autoAlpha: 0, filter: "blur(8px)" },
      {
        y: 0,
        autoAlpha: 1,
        filter: "blur(0px)",
        duration: 0.95,
        ease: "power4.out",
        stagger: 0.075,
        scrollTrigger: {
          trigger: group,
          start: "top 82%",
          once: true,
        },
      }
    );
  });

  gsap.utils.toArray("[data-reveal]:not([data-reveal-item])").forEach((element) => {
    const preset = revealPresets[element.dataset.reveal] || revealPresets["fade-up"];
    gsap.set(element, { autoAlpha: 1 });
    gsap.fromTo(element, preset.from, {
      ...preset.to,
      duration: 0.9,
      ease: "power4.out",
      delay: Number(element.dataset.revealDelay || 0),
      scrollTrigger: {
        trigger: element,
        start: "top 84%",
        once: true,
      },
    });
  });
}

Clip Image Reveals

function initImageReveals() {
  if (reduceMotion) {
    gsap.set("[data-image-reveal]", { autoAlpha: 1, clipPath: "none" });
    return;
  }

  gsap.utils.toArray("[data-image-reveal]").forEach((figure) => {
    const image = figure.querySelector("img");
    gsap.set(figure, { autoAlpha: 1 });

    const tl = gsap.timeline({
      scrollTrigger: {
        trigger: figure,
        start: "top 82%",
        once: true,
      },
    });

    tl.fromTo(
      figure,
      { clipPath: "inset(0 0 100% 0)" },
      { clipPath: "inset(0 0 0% 0)", duration: 1.1, ease: "power4.out" }
    ).fromTo(
      image,
      { scale: 1.08, autoAlpha: 0.75 },
      { scale: 1, autoAlpha: 1, duration: 1.2, ease: "power4.out" },
      0
    );
  });
}

Parallax Motion

Use speed differences instead of dramatic movement. Backgrounds move slower than content. Foreground accents move slightly faster.

function initParallax() {
  if (reduceMotion) return;

  gsap.utils.toArray("[data-parallax-image], [data-parallax-layer]").forEach((layer) => {
    const speed = Number(layer.dataset.parallaxSpeed || 0.18);
    const section = layer.closest("[data-parallax-section]") || layer;

    gsap.to(layer, {
      y: () => window.innerHeight * speed * -1,
      ease: "none",
      scrollTrigger: {
        trigger: section,
        start: "top bottom",
        end: "bottom top",
        scrub: 1.2,
        invalidateOnRefresh: true,
      },
    });
  });
}

Pinned Scroll Sections

Use pinned sections for story moments only. Keep scroll-synced movement linear, then layer eased reveal tweens inside the scene.

function initHorizontalGalleries() {
  if (reduceMotion) return;

  gsap.utils.toArray("[data-horizontal-gallery]").forEach((section) => {
    const track = section.querySelector("[data-horizontal-track]");
    if (!track) return;

    gsap.to(track, {
      x: () => -(track.scrollWidth - window.innerWidth),
      ease: "none",
      scrollTrigger: {
        trigger: section,
        start: "top top",
        end: () => `+=${track.scrollWidth}`,
        scrub: 1,
        pin: true,
        anticipatePin: 1,
        invalidateOnRefresh: true,
      },
    });
  });
}

Sticky storytelling pattern:

function initStoryScenes() {
  if (reduceMotion) return;

  gsap.utils.toArray("[data-story-scene]").forEach((scene) => {
    const panels = scene.querySelectorAll("[data-story-panel]");

    gsap.timeline({
      scrollTrigger: {
        trigger: scene,
        start: "top top",
        end: () => `+=${panels.length * window.innerHeight}`,
        scrub: 1.1,
        pin: true,
        anticipatePin: 1,
      },
    })
      .to(panels, { yPercent: -100 * (panels.length - 1), ease: "none" })
      .to(scene.querySelectorAll("[data-story-depth]"), { yPercent: -16, ease: "none" }, 0);
  });
}

Premium Hover Interactions

Use GSAP quickTo for magnetic motion so hover follows the pointer without re-creating tweens on every event.

function initMagnetic() {
  if (reduceMotion || window.matchMedia("(pointer: coarse)").matches) return;

  gsap.utils.toArray("[data-magnetic]").forEach((element) => {
    const strength = Number(element.dataset.magnetic || 0.18);
    const xTo = gsap.quickTo(element, "x", { duration: 0.45, ease: "power3.out" });
    const yTo = gsap.quickTo(element, "y", { duration: 0.45, ease: "power3.out" });

    element.addEventListener("pointermove", (event) => {
      const rect = element.getBoundingClientRect();
      const x = (event.clientX - rect.left - rect.width / 2) * strength;
      const y = (event.clientY - rect.top - rect.height / 2) * strength;

      xTo(x);
      yTo(y);
    });

    element.addEventListener("pointerleave", () => {
      xTo(0);
      yTo(0);
    });
  });
}

Hover recipes:

  • Magnetic buttons: translate x/y only, keep scale under 1.03.
  • Magnetic cards: add rotateX/rotateY under 4deg.
  • Image zoom: scale: 1 to 1.06, duration 0.7s, ease power3.out.
  • Grayscale to color: transition filter only on small/medium media.
  • Animated arrows: move icon x: 0 to x: 6, fade the duplicate arrow in.
  • Directional hover: calculate pointer entry side, but keep movement under 16px.

Custom Cursor

Use a cursor follower as atmosphere, not decoration. Hide it on touch devices.

function initCursor() {
  if (reduceMotion || window.matchMedia("(pointer: coarse)").matches) return;

  const cursor = document.querySelector("[data-cursor]");
  if (!cursor) return;

  const label = cursor.querySelector("[data-cursor-label]");
  const xTo = gsap.quickTo(cursor, "x", { duration: 0.35, ease: "power3.out" });
  const yTo = gsap.quickTo(cursor, "y", { duration: 0.35, ease: "power3.out" });

  document.addEventListener("pointermove", (event) => {
    xTo(event.clientX);
    yTo(event.clientY);
  });

  gsap.utils.toArray("[data-cursor-label]")
    .filter((target) => !cursor.contains(target))
    .forEach((target) => {
      target.addEventListener("pointerenter", () => {
        if (label) label.textContent = target.dataset.cursorLabel || "";
        gsap.to(cursor, { scale: 1.75, duration: 0.35, ease: "power3.out" });
      });

      target.addEventListener("pointerleave", () => {
        if (label) label.textContent = "";
        gsap.to(cursor, { scale: 1, duration: 0.35, ease: "power3.out" });
      });
    });
}

Mouse-Reactive Layers

Use one pointer listener per section. Depth should be barely visible.

function initMouseParallax() {
  if (reduceMotion || window.matchMedia("(pointer: coarse)").matches) return;

  gsap.utils.toArray("[data-mouse-parallax]").forEach((section) => {
    const layers = section.querySelectorAll("[data-mouse-depth]");
    const setters = Array.from(layers).map((layer) => ({
      layer,
      depth: Number(layer.dataset.mouseDepth || 0.04),
      xTo: gsap.quickTo(layer, "x", { duration: 0.8, ease: "power3.out" }),
      yTo: gsap.quickTo(layer, "y", { duration: 0.8, ease: "power3.out" }),
    }));

    section.addEventListener("pointermove", (event) => {
      const rect = section.getBoundingClientRect();
      const x = event.clientX - rect.left - rect.width / 2;
      const y = event.clientY - rect.top - rect.height / 2;

      setters.forEach(({ depth, xTo, yTo }) => {
        xTo(x * depth);
        yTo(y * depth);
      });
    });

    section.addEventListener("pointerleave", () => {
      setters.forEach(({ xTo, yTo }) => {
        xTo(0);
        yTo(0);
      });
    });
  });
}

Choreography Rules

  • Hero: background or media starts first, headline lines second, supporting copy third, CTA last.
  • Sections: label first, heading second, media third, cards/details last.
  • Pinned scenes: one idea per viewport. Avoid stacking too many simultaneous transforms.
  • Parallax: background slower, foreground slightly faster, text mostly stable.
  • Cursor and hover effects should support navigation intent, not fight it.

Performance Rules

  • Animate transform, opacity, and short-lived clip-path.
  • Use filter: blur() only on text or small elements.
  • Keep pinned sections limited and test them on mobile.
  • Add will-change only to elements that actually animate.
  • Use ScrollTrigger.refresh() after images, fonts, or layout shifts.
  • In React or SPA routes, wrap setup in gsap.context() and call ctx.revert() on cleanup.
  • Kill or revert ScrollTriggers on page transitions before initializing the next route.

Init Order

initTextReveals();
initScrollReveals();
initImageReveals();
initParallax();
initHorizontalGalleries();
initStoryScenes();
initMagnetic();
initCursor();
initMouseParallax();
ScrollTrigger.refresh();

QA Checklist

  • Text and content remain visible with JavaScript disabled.
  • Reduced-motion users get static content and no smooth-scroll hijacking.
  • Scroll reveals animate once unless the design explicitly asks for replay.
  • Pinned sections do not overlap the next section.
  • Hover and cursor interactions are disabled on touch.
  • No layout properties are animated during scroll.
  • The page still feels readable if all decorative motion is removed.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating backlit curtains
  • Differentiating linen, silk, and wool
  • Adding hems and stitches for close-up views
MengTo/Skills7천2026년 10월 18일 업데이트

Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding falling autumn leaves to a 3D scene
  • Coordinating leaf tumble, sideways drift, and wind
  • Managing leaves around buildings and camera movement
MengTo/Skills7천2026년 10월 18일 업데이트

Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add a four-season selector to an outdoor 3D scene
  • Show seasonal changes in an architectural walkthrough
  • Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills7천2026년 10월 18일 업데이트

Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a detailed 3D model for close-up views
  • Replacing visibly faceted curves with smoother geometry
  • Preparing detailed architectural assets for rendering
MengTo/Skills7천2026년 10월 18일 업데이트

Prepare detailed 3D materials that remain clear in close-up views. The skill guides texture resolution, physically based material maps, surface mapping, filtering, and progressive loading while checking download size and GPU memory use.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Prepare wood, stone, and fabric materials for close-up views
  • Fix texture seams, grain direction, and normal map orientation
  • Preserve floor and foliage detail at oblique or distant views
MengTo/Skills7천2026년 10월 18일 업데이트

Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Fixing metal that looks like gray plastic
  • Creating polished or brushed metal finishes
  • Adding patina and worn edges
MengTo/Skills7천2026년 10월 18일 업데이트

MengTo의 스킬 모두 보기

이 스킬의 문제 신고