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optimize-threejs-games

Measure and improve Three.js or WebGL game performance through repeatable gameplay checks. Identify CPU or GPU bottlenecks, reduce unnecessary rendering and processing, and verify that controls, collisions, visuals, and memory remain stable.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

설치 방법 보기

이럴 때 유용합니다

  • Investigating frame-time spikes
  • Reducing rendering and particle workloads
  • Improving performance on mobile devices
  • Checking gameplay after optimization

포함된 파일(2)

  • SKILL.md1.6 KB
  • agents/openai.yaml210 B

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Optimize Three.js Games

Measure before changing behavior, then validate the same gameplay path after every optimization.

Establish a repeatable scene

Choose a deterministic representative encounter and record device, viewport, quality level, player position, enemies, active effects, frame-time sample, draw calls, triangles, texture count, and warnings. Compare like with like.

Diagnose the limiting side

  • Suspect CPU when simulation, allocations, React work, pathfinding, or per-frame scans grow with actors.
  • Suspect GPU when resolution, overdraw, shadows, transparent particles, post-processing, draw calls, geometry, or texture bandwidth dominate.
  • Inspect before optimizing; do not lower quality blindly.

Apply low-risk fixes first

Reuse geometry/materials, pool transient effects, cull inactive/offscreen work, throttle noncritical UI updates, cap particle counts, avoid per-frame allocation, and update only changed transforms. Keep render quality settings explicit and reversible. Degrade decorative effects before combat readability or controls.

Guard the result

Re-run the original encounter and verify frame time, visual correctness, collision/contact behavior, memory stability, mobile controls, reduced motion, and console health. Close temporary servers, benchmarks, and browser tabs once they are no longer needed.

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한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

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한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

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