Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Prepare detailed 3D materials that remain clear in close-up views. The skill guides texture resolution, physically based material maps, surface mapping, filtering, and progressive loading while checking download size and GPU memory use.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Prepare wood, stone, and fabric materials for close-up views
- Fix texture seams, grain direction, and normal map orientation
- Preserve floor and foliage detail at oblique or distant views
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when a finish needs scratches, streaks, fingerprints and bevels that catch light.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트