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meshy-openclaw

Create 3D models, textures, reference images, rigging and animation with Meshy, and prepare models for physical 3D printing: white or multicolor prints, Creative Lab products, sizing and slicer handoff. Drives the Meshy CLI; signs in through the browser, no API key required.

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설치 방법 보기

포함된 파일(6)

  • SKILL.md7.4 KB
  • references/delivery.md8.8 KB
  • references/pipelines.md17.2 KB
  • references/printing.md24.0 KB
  • references/setup.md11.3 KB
  • references/troubleshooting.md6.8 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Meshy 3D — Generation + Printing

Use Meshy CLI 0.4.3 to turn the user's request into a delivered asset: the requested files in the requested location, an inspected preview when one exists, and — for prints — the intended size, analysis/repair results and a slicer handoff when asked. Login or task submission alone is not completion. Choose the shortest suitable pipeline and reuse existing assets for follow-ups.

SECURITY MANIFEST

Executables: only the Meshy CLI — meshy, or the pinned temporary package npm exec --yes --package=meshy-cli@0.4.3 -- meshy. No Python, no curl, no bundled scripts.

Credentials: the CLI's own browser sign-in (OAuth device flow) stores and refreshes a session in ~/.config/meshy/credentials.json (mode 0600). An existing MESHY_API_KEY, or an explicit --api-key-file, is honoured and takes precedence. The skill never reads, prints or copies a token, device code or key, and never asks for one in chat. MESHY_API_KEY is optional.

Network: the Meshy API (api.meshy.ai) and its sign-in page (www.meshy.ai); the media hosts of assets being downloaded or input URLs being checked, without the credential; the npm registry when the CLI is installed or run as a temporary package.

Files: writes only inside one workspace per job — the directory the user named, or ./meshy_output — and the CLI refuses paths that escape it, including through symlinks. Existing files are not overwritten unless the user asked for it. Reads only input files the user pointed at. Slicer handoff launches an already-installed slicer application.

Data leaving this machine: prompts, input images/models and task requests sent to Meshy.

Read what this request needs

NeedReference
CLI runner, sign-in, or output locationSetup
Digital assets: generation, texturing, rigging, animation, conversion, imagesPipelines
Physical prints: local preparation, print generation, Creative Lab, slicersPrinting recipes
Cost, waiting, preview, delivery, or finding a previous modelDelivery
Failed or uncertain operationTroubleshooting

Read the relevant section when needed; recipes are examples to adapt, not stages to run in full. An untextured model skips texturing; an existing GLB needs no conversion. Use command --help when parameters are uncertain.

Digital asset or physical print

Anything meant to be printed — a print, slicer, 3MF, STL, Bambu/Orca/Prusa/Cura, multicolor, a desk toy or a physical figure — follows Printing recipes from the first command, so generation parameters fit the print. Everything else follows Pipelines.

Print requestRoute
Scale, orient or ground an existing OBJLocal mesh prepare-print; no sign-in or balance
Open an existing STL or 3MFLocal slicer detect and slicer open; no sign-in or balance
White model from text or photoGeometry without textures; analyze/repair as needed; prepare the file
Multicolor modelGenerate/reuse geometry; analyze/repair as needed; texture; multi-color-print
Print in separate parts (build plate, colours per part, fewer supports)Generate/reuse geometry; auto-split; slice the parts
Creative Lab figure, vinyl figure, brick figure, lamp, keychain, fridge magnet, keycap or pixel fidget boardPrototype → review → build → select product artifacts
Creative Lab collapsible fidgetOne create from the photo → STL

A figurine alone does not imply Creative Lab. Ask about size, color or style only when the missing choice materially changes the result.

First use and sign-in on OpenClaw

Resolve the runner as Setup describes: a compatible meshy, otherwise the pinned temporary package. Local-only print work stops there. Everything else reuses a verified auth status session; only when there is none, sign in:

  1. Start meshy auth login --device --format json --no-update-check with exec and a short yieldMs (about 3000) and timeoutSeconds: 900, so it keeps running in the background and returns a sessionId.
  2. The CLI prints Enter code … at https://www.meshy.ai/device on stderr within seconds. If the first output holds only npm notices, process poll that same sessionId. Send the user the URL as a link and the code verbatim, plus what to do: open it, sign in to Meshy if asked, type the code, approve. Nothing needs to be sent back in chat.
  3. Do not start a second login, kill the session, or poll HTTP yourself; the CLI waits for the approval. When it exits, OpenClaw wakes this session; collect the result with process poll (a subagent, which gets no wake, polls before yielding). Then verify auth status and continue the original request with the inputs, path and budget already given.

A background session must not be detached with & or nohup. An expired or denied code means running the same login again; it never justifies re-running a paid task. Long wait commands behave the same way: let exec background them and resume from the completion wake, rather than re-submitting or looping on sleep.

Execution boundaries

  • Run API, upload, download and mesh operations through the CLI. Local inputs have a 50 MiB limit, and a local model must be GLB or glTF (rigging and multicolor: GLB); use the supported URL input route for anything else.
  • Business commands use --output-schema v1 --format json --no-update-check; auth has its own JSON shape. Resolve WORKSPACE from the user's output path and pass it to every write.
  • Submit once with create --async, keep the owning resource and task ID, then wait on that task. Timeouts and unknown submissions follow Troubleshooting; they never authorize another paid create.
  • Work within the approved scope and budget; propose additional paid stages or reruns before spending. Local preparation and printability analysis are free; Delivery covers estimates.
  • Repair changes geometry and drops textures: use the repaired geometry downstream and retexture before multicolor output. Prepare a Y-up OBJ once, as a new file; never apply that transform to STL, 3MF or relief product output.

Deliver

Download only the needed assets. Send the user an available rendered preview as an image; a missing preview is stated, never implied, and a rendered PNG is not a 3D viewer. Report file paths, task IDs for follow-ups, and the actual charge. For prints also report dimensions and analysis/repair status; launch a detected slicer only when requested, and note that launch_requested does not prove the model was imported. Mention relevant remaining checks, such as supports and wall thickness, without calling an untested model guaranteed printable.

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같은 저장소의 스킬

Create or edit digital 3D assets with Meshy: models, textures, rigging, animation, and reference images. For physical printing, use meshy-3d-printing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

meshy-dev/meshy-3d-agent1022026년 10월 15일 업데이트

Generate or prepare models for physical 3D printing, including white or multicolor prints, Creative Lab products, sizing, and slicer handoff.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

meshy-dev/meshy-3d-agent1022026년 10월 15일 업데이트

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