Use for ab methodology recipes when optimizing a Coworld player.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use for Crewrift-specific data science refit recipes when optimizing a player.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
On-demand recipes (2). Trigger→action heuristics; pull the relevant one when its situation arises.
crewrift · tool: suspicion_lab/tools/fit.py
A suspicion posterior is consumed downstream as a probability, so select L1 strength C by ranking on mean CV log-loss (calibration), breaking ties with AUC -- not on AUC alone; after fitting, print an out-of-fold calibration table (predicted-probability bucket vs actual positive rate) and compare the fitted intercept against the empirical prior logit to catch miscalibration before shipping. Evaluate vote/decision quality ONLY on out-of-fold posteriors so the shipping gate is not inflated by in-sample fit, and run held-out meeting decisions through a vote-policy grid, shipping only policies that beat the always-skip baseline on net parity. Ship the input-transform contract (BIN_SPEC edges, LINEAR_CLIP ceiling) INSIDE the weights JSON and mirror it exactly in the runtime scorer -- offline fit and live agent must apply identical transforms or the weights are meaningless; clip count features to a bounded range (LINEAR_CLIP=5) so one extreme game cannot dominate. <sub>sources: personal_labs/crewrift_lab/suspicion_lab/tools/fit.py, personal_labs/crewrift_lab/suspicion_lab/tools/eval.py, personal_labs/crewrift_lab/suspicion_lab/README.md</sub>
crewrift · ⚠ session-derived, unverified
The Crewrift expand-replay event log (crewrift-events/v1, per-episode JSONL) carries vote_called_button (player=caller slot, ts=tick), kill, body_state, and player_state samples (x,y,room,kill_cooldown,button_calls_used) plus map_geometry; reconstruct a runner's button approach by walking that player's player_state samples backward from their vote_called_button tick (confirmed config: kill_cooldown_ticks 500, button_calls 1, imposter_count 2). When hunting missed votes, detect from episode result fields FIRST (results.json has per-slot vote_timeout, vote_skip, vote_players; scan keyed by policy_version_id NOT seat slot because rotate_seats moves the player) and expand_replay only the few episodes still suspicious. When a format stores only config plus join/leave/input records, first check whether the results artifact exposes imposter/crew arrays directly; otherwise recover role/task assignment from the container startup logs (often a compact assignment table) or by re-running the sim's start routine from the replay config. <sub>sources: claude-code:ef964049-4e16-4c32-b7f1-32871349d20a, codex:019eaea8-4f78-7072-b4b0-539df963b7df, codex:019ea9af-7020-7550-b427-d3478fed2057</sub>
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Use for ab methodology recipes when optimizing a Coworld player.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use for Crewrift-specific ab methodology recipes when optimizing a player.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use for reusable ab methodology recipes in software and coding-agent work.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use for ab methodology recipes in scripted Coworld policy optimization.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use for agent workflow collab recipes when optimizing a Coworld player.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use for reusable agent workflow collab recipes in software and coding-agent work.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.