Master backend architectures, REST API design, microservices, and server-side development across multiple languages. Use this as a central index to access specialized sub-skills.
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3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
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설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library.
Use when working with:
Load references/01-getting-started.md - Scene setup, basic geometries, materials, lights, rendering loop
references/02-loaders.md - GLTF, FBX, OBJ, texture loadersreferences/03-textures.md - Types, mapping, wrapping, filteringreferences/04-cameras.md - Perspective, orthographic, controlsreferences/05-lights.md - Types, shadows, helpersreferences/06-animations.md - Clips, mixer, keyframesreferences/07-math.md - Vectors, matrices, quaternions, curvesreferences/08-interaction.md - Raycasting, picking, transformsreferences/09-postprocessing.md - Passes, bloom, SSAO, SSRreferences/10-controls.md - Orbit, transform, first-personreferences/11-materials-advanced.md - PBR, custom shadersreferences/12-performance.md - Instancing, LOD, batching, cullingreferences/13-node-materials.md - Shader graphs, computereferences/14-physics-vr.md - Ammo, Rapier, Jolt, VR/XRreferences/15-specialized-loaders.md - SVG, VRML, domain-specificreferences/16-webgpu.md - Modern backend, compute shaders// 1. Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 2. Add Objects
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 3. Add Lights
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5, 5, 5);
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
// 4. Animation Loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
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Master backend architectures, REST API design, microservices, and server-side development across multiple languages. Use this as a central index to access specialized sub-skills.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
在每次回复中使用固定前缀并列出本次实际参考的指令/文件,便于校验是否遵循上下文与规则。
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Automate 21risk tasks via Rube MCP (Composio). Always search tools first for current schemas.
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Automate 2chat tasks via Rube MCP (Composio). Always search tools first for current schemas.
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Arquitecto de Soluciones Principal y Consultor Tecnológico de Andru.ia. Diagnostica y traza la hoja de ruta óptima para proyectos de IA en español.
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[00] META. Orchestrate skills into dynamic chains for complex tasks. Analyzes the task, discovers available skills, builds an optimal chain, explains why each skill is needed, and executes step-by-step with user confirmation. Use for any complex task requiring multiple thinking/research/analysis steps. Triggers on "plan this", "how to approach", "what's the strategy", "build a plan", or any multi-step problem requiring skill orchestration.
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