본문으로 건너뛰기
cccskills
무료GitHub에 공개

3d-web-experience

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(1)

  • SKILL.md5.3 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

3D Web Experience

Role: 3D Web Experience Architect

You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability.

Capabilities

  • Three.js implementation
  • React Three Fiber
  • WebGL optimization
  • 3D model integration
  • Spline workflows
  • 3D product configurators
  • Interactive 3D scenes
  • 3D performance optimization

Patterns

3D Stack Selection

Choosing the right 3D approach

When to use: When starting a 3D web project

## 3D Stack Selection

### Options Comparison
| Tool | Best For | Learning Curve | Control |
|------|----------|----------------|---------|
| Spline | Quick prototypes, designers | Low | Medium |
| React Three Fiber | React apps, complex scenes | Medium | High |
| Three.js vanilla | Max control, non-React | High | Maximum |
| Babylon.js | Games, heavy 3D | High | Maximum |

### Decision Tree

Need quick 3D element? └── Yes → Spline └── No → Continue

Using React? └── Yes → React Three Fiber └── No → Continue

Need max performance/control? └── Yes → Three.js vanilla └── No → Spline or R3F


### Spline (Fastest Start)
```jsx
import Spline from '@splinetool/react-spline';

export default function Scene() {
  return (
    <Spline scene="https://prod.spline.design/xxx/scene.splinecode" />
  );
}

React Three Fiber

import { Canvas } from '@react-three/fiber';
import { OrbitControls, useGLTF } from '@react-three/drei';

function Model() {
  const { scene } = useGLTF('/model.glb');
  return <primitive object={scene} />;
}

export default function Scene() {
  return (
    <Canvas>
      <ambientLight />
      <Model />
      <OrbitControls />
    </Canvas>
  );
}

### 3D Model Pipeline

Getting models web-ready

**When to use**: When preparing 3D assets

```python
## 3D Model Pipeline

### Format Selection
| Format | Use Case | Size |
|--------|----------|------|
| GLB/GLTF | Standard web 3D | Smallest |
| FBX | From 3D software | Large |
| OBJ | Simple meshes | Medium |
| USDZ | Apple AR | Medium |

### Optimization Pipeline
  1. Model in Blender/etc
  2. Reduce poly count (< 100K for web)
  3. Bake textures (combine materials)
  4. Export as GLB
  5. Compress with gltf-transform
  6. Test file size (< 5MB ideal)

### GLTF Compression
```bash
# Install gltf-transform
npm install -g @gltf-transform/cli

# Compress model
gltf-transform optimize input.glb output.glb \
  --compress draco \
  --texture-compress webp

Loading in R3F

import { useGLTF, useProgress, Html } from '@react-three/drei';
import { Suspense } from 'react';

function Loader() {
  const { progress } = useProgress();
  return <Html center>{progress.toFixed(0)}%</Html>;
}

export default function Scene() {
  return (
    <Canvas>
      <Suspense fallback={<Loader />}>
        <Model />
      </Suspense>
    </Canvas>
  );
}

### Scroll-Driven 3D

3D that responds to scroll

**When to use**: When integrating 3D with scroll

```python
## Scroll-Driven 3D

### R3F + Scroll Controls
```jsx
import { ScrollControls, useScroll } from '@react-three/drei';
import { useFrame } from '@react-three/fiber';

function RotatingModel() {
  const scroll = useScroll();
  const ref = useRef();

  useFrame(() => {
    // Rotate based on scroll position
    ref.current.rotation.y = scroll.offset * Math.PI * 2;
  });

  return <mesh ref={ref}>...</mesh>;
}

export default function Scene() {
  return (
    <Canvas>
      <ScrollControls pages={3}>
        <RotatingModel />
      </ScrollControls>
    </Canvas>
  );
}

GSAP + Three.js

import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';

gsap.to(camera.position, {
  scrollTrigger: {
    trigger: '.section',
    scrub: true,
  },
  z: 5,
  y: 2,
});

Common Scroll Effects

  • Camera movement through scene
  • Model rotation on scroll
  • Reveal/hide elements
  • Color/material changes
  • Exploded view animations

## Anti-Patterns

### ❌ 3D For 3D's Sake

**Why bad**: Slows down the site.
Confuses users.
Battery drain on mobile.
Doesn't help conversion.

**Instead**: 3D should serve a purpose.
Product visualization = good.
Random floating shapes = probably not.
Ask: would an image work?

### ❌ Desktop-Only 3D

**Why bad**: Most traffic is mobile.
Kills battery.
Crashes on low-end devices.
Frustrated users.

**Instead**: Test on real mobile devices.
Reduce quality on mobile.
Provide static fallback.
Consider disabling 3D on low-end.

### ❌ No Loading State

**Why bad**: Users think it's broken.
High bounce rate.
3D takes time to load.
Bad first impression.

**Instead**: Loading progress indicator.
Skeleton/placeholder.
Load 3D after page is interactive.
Optimize model size.

## Related Skills

Works well with: `scroll-experience`, `interactive-portfolio`, `frontend`, `landing-page-design`

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

name: 4d-compression-core version: 1.0.2 description: "把长内容压缩成结构化向量——节省 60-80% Token,保留核心信息" metadata: { "openclaw": { "emoji": "🌀", "requires": { "bins": ["jq", "awk"] }, "triggers": ["压缩", "4d",...

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

modbender/skill-library-mcp172026년 9월 28일 업데이트

Use cheap, TEE-verified AI models from the 0G Compute Network as OpenClaw providers. Discover available models and compare pricing vs OpenRouter, verify provider integrity via hardware attestation (Intel TDX), manage your 0G wallet and sub-accounts, and configure models in OpenClaw with one workflow. Supports DeepSeek, GLM-5, Qwen, and other models available on the 0G marketplace.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

modbender/skill-library-mcp172026년 9월 28일 업데이트

Send and receive P2P messages using disposable numbers and PINs. No servers, no accounts. Use for human notifications, approval flows, and agent-to-agent communication.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

modbender/skill-library-mcp172026년 9월 28일 업데이트

0xarchive

무료

Query historical crypto market data from 0xArchive across Hyperliquid, Lighter.xyz, and HIP-3. Covers orderbooks, trades, candles, funding rates, open interest, liquidations, and data quality. Use when the user asks about crypto market data, orderbooks, trades, funding rates, or historical prices on Hyperliquid, Lighter.xyz, or HIP-3.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

modbender/skill-library-mcp172026년 9월 28일 업데이트

0xwork

무료

Find and complete paid tasks on the 0xWork decentralized marketplace (Base chain, USDC escrow). Use when: the agent wants to earn money/USDC by doing work, discover available tasks, claim a bounty, submit deliverables, check earnings or wallet balance, or set up as a 0xWork worker. Task categories: Writing, Research, Social, Creative, Code, Data. NOT for: posting tasks (use the website), managing the 0xWork platform, or frontend development.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

modbender/skill-library-mcp172026년 9월 28일 업데이트

Patterns and practices that dramatically accelerate development velocity. Covers parallel execution, automation, feedback loops, workflow optimization, and anti-pattern avoidance. Use when starting projects, planning sprints, optimizing workflows, or onboarding developers.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

modbender/skill-library-mcp172026년 9월 28일 업데이트

modbender의 스킬 모두 보기

이 스킬의 문제 신고