본문으로 건너뛰기
cccskills
무료GitHub에 공개

gsap-performance

Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(1)

  • SKILL.md4.0 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

GSAP Performance

When to Use This Skill

Apply when optimizing GSAP animations for smooth 60fps, reducing layout/paint cost, or when the user asks about performance, jank, or best practices for fast animations.

Related skills: Build animations with gsap-core (transforms, autoAlpha) and gsap-timeline; for ScrollTrigger performance see gsap-scrolltrigger.

Prefer Transform and Opacity

Animating transform (x, y, scaleX, scaleY, rotation, rotationX, rotationY, skewX, skewY) and opacity keeps work on the compositor and avoids layout and most paint. Avoid animating layout-heavy properties when a transform can achieve the same effect.

  • ✅ Prefer: x, y, scale, rotation, opacity.
  • ❌ Avoid when possible: width, height, top, left, margin, padding (they trigger layout and can cause jank).

GSAP’s x and y use transforms (translate) by default; use them instead of left/top for movement.

will-change

Use will-change in CSS on elements that will animate. It hints the browser to promote the layer.

will-change: transform;

Batch Reads and Writes

GSAP batches updates internally. When mixing GSAP with direct DOM reads/writes or layout-dependent code, avoid interleaving reads and writes in a way that causes repeated layout thrashing. Prefer doing all reads first, then all writes (or let GSAP handle the writes in one go).

Many Elements (Stagger, Lists)

  • Use stagger instead of many separate tweens with manual delays when the animation is the same; it’s more efficient.
  • For long lists, consider virtualization or animating only visible items; avoid creating hundreds of simultaneous tweens if it causes jank.
  • Reuse timelines where possible; avoid creating new timelines every frame.

Frequently updated properties (e.g. mouse followers)

Prefer gsap.quickTo() for properties that are updated often (e.g. mouse-follower x/y). It reuses a single tween instead of creating new tweens on each update.

let xTo = gsap.quickTo("#id", "x", { duration: 0.4, ease: "power3" }),
    yTo = gsap.quickTo("#id", "y", { duration: 0.4, ease: "power3" });

document.querySelector("#container").addEventListener("mousemove", (e) => {
  xTo(e.pageX);
  yTo(e.pageY);
});

ScrollTrigger and Performance

  • pin: true promotes the pinned element; pin only what’s needed.
  • scrub with a small value (e.g. scrub: 1) can reduce work during scroll; test on low-end devices.
  • Call ScrollTrigger.refresh() only when layout actually changes (e.g. after content load), not on every resize; debounce when possible.

Reduce Simultaneous Work

  • Pause or kill off-screen or inactive animations when they’re not visible (e.g. when the user navigates away).
  • Avoid animating huge numbers of properties on many elements at once; simplify or sequence if needed.

Best practices

  • ✅ Animate transform and opacity; use will-change in CSS only on elements that animate.
  • ✅ Use stagger instead of many separate tweens with manual delays when the animation is the same.
  • ✅ Use gsap.quickTo() for frequently updated properties (e.g. mouse followers).
  • ✅ Clean up or kill off-screen animations; call ScrollTrigger.refresh() when layout changes, debounced when possible.

Do Not

  • ❌ Animate width/ height/ top/ left for movement when x/ y/ scale can achieve the same look.
  • ❌ Set will-change or force3D on every element “just in case”; use for elements that are actually animating.
  • ❌ Create hundreds of overlapping tweens or ScrollTriggers without testing on low-end devices.
  • ❌ Ignore cleanup; stray tweens and ScrollTriggers keep running and can hurt performance and correctness.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Back In Down — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nexu-io/motion-anything8962026년 7월 7일 업데이트

Back In Left — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nexu-io/motion-anything8962026년 7월 7일 업데이트

Back In Right — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nexu-io/motion-anything8962026년 7월 7일 업데이트

Back In Up — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nexu-io/motion-anything8962026년 7월 7일 업데이트

Back Out Down — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nexu-io/motion-anything8962026년 7월 7일 업데이트

Back Out Left — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nexu-io/motion-anything8962026년 7월 7일 업데이트

nexu-io의 스킬 모두 보기

이 스킬의 문제 신고