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direction-picker

Choose one visual direction before building, using an existing design system, supplied brand references, or the project brief. Record the choice and define the colors, typography, and other visual settings that guide implementation.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

Resolves the visual direction at the plan stage from the brief and design system, without asking the user.

설치 방법 보기

이럴 때 유용합니다

  • Set a visual direction before implementation
  • Apply an existing design system to a new project
  • Turn brand references into a clear design direction
  • Choose a direction from the audience and project brief

포함된 파일(2)

  • SKILL.md1.8 KB
  • open-design.json844 B

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Direction picker

Converging work needs one committed visual direction before the build starts. This atom owns that moment in the plan stage: decide the direction, state it in one line, and lock onto it.

Resolve the direction from what you already have, in this order:

  1. An active design system — its DESIGN.md palette, typography, spacing, and component rules are the direction. Bind its tokens and stop here.
  2. A brand spec, reference URL, or screenshot the user supplied — parse that source directly.
  3. Otherwise, infer the best-matching direction yourself from the brief's domain, audience, and tone, then bind its visual tokens. If the runtime provides only an index of direction ids and names, run "$OD_NODE_BIN" "$OD_BIN" tools directions --id <id> to retrieve the full specification — never infer colors or fonts from the name alone.

Do not ask the user to choose a visual direction. Not as a question-form, not as a markdown list of options, not as a "which of these feels right?" follow-up. The direction is yours to resolve; asking spends the user's turn on a decision they hired the agent to make.

Convergence

The atom completes when the plan states the chosen direction. The agent's next turn must build against that direction — backtracking forces a fresh devloop iteration of the plan stage.

Anti-patterns the prompt fragment forbids

  • Asking the user to pick, compare, or confirm a visual direction.
  • Locking the user into a single direction with cosmetic alternates (a stated direction must be a defensible standalone bet).
  • Inferring palette or typography from a direction's name instead of resolving its specification.

리뷰

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