ci
무료Maintain Node3D GitHub Actions, reusable CI patterns, install modes, matrices, native/GPU/platform limits, lint/test/build jobs, and validation semantics.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Work on Node3D C++ addons, addon-tools bindings, binding.gyp/common.gypi, install.js, ts/native.ts, native handles, lifetime safety, and native verification.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
실행 점수 미검증
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Native addon source/binding contracts and package-native plumbing.
ts/native.ts a narrow, precise adapter over the binary surface.npm ci so
dependency postinstall hooks provide their binary artifacts. Reserve
--ignore-scripts for metadata-only work that will not build, load, or run
native code. Never invoke a dependency installer from the consumer directory:
its lifecycle working directory is part of its binary-path contract.On ELF platforms, link redistributable shared libraries through linker search
directories and logical -l names. Do not pass a slash-containing build or SDK
path for a runtime .so dependency unless that dependency has a verified
portable DT_SONAME. Keep colocated runtime libraries discoverable through
$ORIGIN and validate the packed package from an isolated consumer job.
Follow docs/adr/0015-native-addon-cpp-binding-organization.md for every
non-trivial native addon. bindings.cpp is the mount table only; place API
wrappers, callback bridges, state, and resource behavior in thematically named
files. Prefer the matching addon-tools argument and return macro for ordinary
JS arity/type conversion. Add custom checks only for an upstream constraint,
memory/ownership safety, or an explicitly documented Node3D contract; do not
duplicate macro checks or add speculative abstraction at the binding boundary.
Load .agents/references/native-addons.md for package shape, binding organization,
GYP/install conventions, or pointer/lifetime rules.
Add $publishing only for package/pack/install release state, not for ordinary
native implementation work.
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Maintain Node3D GitHub Actions, reusable CI patterns, install modes, matrices, native/GPU/platform limits, lint/test/build jobs, and validation semantics.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Work on CUDA, OpenCL, GLSL compute, GL/CUDA or GL/OpenCL interop, GPU data ownership, kernels, argument packing, and compute-driven rendering.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Work on @node-3d/core browser-like runtime, Document/Window/canvas behavior, WebGL/Three.js compatibility, globals, context and resource behavior.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Work on Node3D deps-* packages, third-party binaries/headers, getPaths/bin/include contracts, redistribution, provenance, and binary layout consumers.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Write and maintain Node3D package READMEs, API text, usage snippets, package roles, platform/install notes, and source-backed consumer documentation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Create, review, or maintain Node3D runnable examples, consumer-style package imports, feature demos, vendor adaptations, assets, and example validation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.