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implementation-readiness

Gate for HIGH/EPIC tasks that validates plan completeness and architecture compliance before implementation begins

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설치 방법 보기

포함된 파일(10)

  • SKILL.md4.2 KB
  • commands/implementation-readiness.md124 B
  • hooks/post-execute.cjs141 B
  • hooks/pre-execute.cjs248 B
  • references/research-requirements.md229 B
  • rules/implementation-readiness.md248 B
  • schemas/input.schema.json282 B
  • schemas/output.schema.json314 B
  • scripts/main.cjs7.5 KB
  • templates/implementation-template.md242 B

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Implementation Readiness Gate

Validates that a plan is ready for implementation before agents are spawned. Prevents wasted compute from incomplete plans, missing acceptance criteria, or architectural misalignment.

When to Invoke

Skill({ skill: 'implementation-readiness' });

Invoke when:

  • Router is about to spawn agents for a HIGH or EPIC complexity task
  • A planner has produced a plan that needs validation before execution
  • Step 0.6 creation preflight in the router decision workflow

Skip when:

  • Task complexity is TRIVIAL or LOW
  • Task is a single-file bug fix or documentation update
  • User has explicitly bypassed the gate via READINESS_GATE=off

Readiness Checks

Check 1: Plan Completeness

Every task in the plan must have:

  • A clear subject/title
  • Acceptance criteria (at least 1 testable condition)
  • File paths to create or modify (at least 1)
  • Dependency declarations (blockedBy, if any)

Pass: All tasks have all required fields. Fail: Tasks missing acceptance criteria or file paths.

Check 2: Architecture Compliance

Verify that planned changes align with framework conventions:

  • New skills use .claude/skills/<name>/SKILL.md path pattern
  • New agents use .claude/agents/<category>/<name>.md path pattern
  • New hooks use .claude/hooks/<category>/<name>.cjs path pattern
  • New modules follow kebab-case naming
  • Gate 4 paths use creator skills (not direct writes)

Pass: All planned paths follow conventions. Fail: Non-standard paths or direct writes to creator-managed paths.

Check 3: Dependency Graph Validity

  • No circular dependencies between tasks
  • All blockedBy references point to existing tasks
  • Critical path identified (longest chain of dependencies)

Pass: DAG is valid with no cycles. Fail: Circular dependencies or dangling references.

Check 4: Risk Assessment Present

For HIGH/EPIC tasks:

  • Rollback strategy documented
  • Known risks identified
  • Performance impact considered (hooks < 100ms)

Pass: Risk section present in plan. Fail: Missing risk assessment for HIGH/EPIC task.

Check 5: Test Strategy Defined

  • Each feature task has associated test file path
  • Test approach specified (unit, integration, or both)
  • TDD order confirmed (tests before implementation)

Pass: Test strategy present. Fail: No test strategy for implementation tasks.

Output Format

{
  "verdict": "PASS",
  "complexity": "HIGH",
  "checks": [
    { "name": "plan-completeness", "passed": true, "details": "8/8 tasks complete" },
    {
      "name": "architecture-compliance",
      "passed": true,
      "details": "All paths follow conventions"
    },
    { "name": "dependency-graph", "passed": true, "details": "DAG valid, critical path: 4 tasks" },
    { "name": "risk-assessment", "passed": true, "details": "Rollback strategy documented" },
    { "name": "test-strategy", "passed": false, "details": "Task 3 missing test file path" }
  ],
  "blockers": ["Task 3 missing test file path"],
  "warnings": []
}

Integration with Router

This gate integrates into router-decision.md Step 7 as a pre-implementation check:

  1. Router classifies task as HIGH/EPIC
  2. Router invokes Skill({ skill: 'implementation-readiness' })
  3. If verdict is PASS: proceed with agent spawning
  4. If verdict is FAIL: return blockers to planner for resolution

Environment variable override: READINESS_GATE=off disables the gate.

Anti-Patterns

  • Never skip this gate for HIGH/EPIC tasks to "save time"
  • Never auto-pass tasks with missing acceptance criteria
  • Never treat warnings as passes — address them before spawning
  • Never apply this gate to TRIVIAL tasks — it adds unnecessary overhead

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