Add, edit, or inspect animation on Figma elements through use_figma. Work with keyframes, existing animation styles, color changes, easing that controls how movement accelerates, and timeline duration, with video frame checks when needed.
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Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.
Adding position or color animation to Figma elements
Adjusting easing and animation timing
Applying or removing existing animation styles
Checking motion through exported video frames
포함된 파일(3)
SKILL.md6.7 KB
references/motion-easing.md4.5 KB
references/motion-patterns.md19.5 KB
SKILL.md(원문)
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use_figma — Figma Plugin API Skill for Motion
Motion context for the use_figma MCP tool. figma-use covers the foundational Plugin API rules — load both together.
Always pass skillNames: "figma-use-motion" (comma-separated alongside figma-use) when calling use_figma for motion work. Logging only.
Runtime Gating
Motion APIs are gated behind the metronome user feature flag. When the calling user doesn't have it, every motion property and helper referenced in this skill throws "<name>" is not a supported API.
Bail out fast on that error. Do not retry; tell the user motion isn't enabled for them and stop. Otherwise you'll burn calls and confuse the user with repeated identical failures.
When to use this skill
Load this skill whenever a use_figma task involves:
Adding, editing, or removing keyframes on a node (manualKeyframeTracks, applyManualKeyframeTrack, removeManualKeyframeTrack).
Animating fill or stroke colors over time.
Applying, editing, or removing animation styles (applyAnimationStyle, removeAnimationStyle, animationStyles).
Reading or writing timeline duration via node.timelines / node.setTimelineDuration(id, seconds).
Choosing easing for any of the above.
Static design work (creating shapes, components, variables, layout) goes through figma-use alone — this skill is only for the time dimension.
node.applyManualKeyframeTrack(field, track) / node.removeManualKeyframeTrack(field) — add, replace, or remove one manual keyframe track without rewriting the whole object.
node.animationStyles — read/write animation-style metadata applied to a node.
node.applyAnimationStyle(styleId, presetData?) / node.removeAnimationStyle(id) — apply a discovered style and remove an applied style instance by its returned/read-back id.
node.timelines — read-only timeline list for the containing top-level frame, with durations in seconds.
node.setTimelineDuration(id, durationSeconds) — write the containing top-level frame timeline duration.
node.animations — read-only resolved keyframe data (currently manual tracks only — see motion-patterns.md).
figma.motion.figmaAnimationStyles() — read-only list of Figma's first-party animation styles.
Authoring custom "figma:motion" preset module source code is out of scope. If the user wants a brand-new animation style, say so and stop; don't fabricate one.
Reference docs
Load these as needed based on what the task involves:
get_screenshot shows only the timeline's resting state, never motion. To check motion, export_video and sample frames — but it renders server-side and is slow and expensive (~10s to minutes), so make each render count.
Plan before rendering — cost scales with pixels × frames, so keep both no larger than the frames need:
Pick the moments first. You need one frame per phase (e.g. per stagger step, or start / mid / settle), not smooth playback — usually 4–6. This count sets your fps.
Size to what you must read. Start small — constraint: { type: 'WIDTH', value: 320 }, quality: "low" — but text and small elements blur there, so raise WIDTH (768+) when you need to judge fine detail. Omitting constraint = full size (1x; server clamps to 10x / 4096px).
Set fps just high enough to land those frames:fps: 5 covers a handful; 10 is an upper bound. Higher just bloats the render.
Mechanics:export_video works only on a top-level frame whose children carry the animation (pass that frame, not the descendant you keyframed). It returns a jobId with status: "processing" — re-invoke with { fileKey, jobId } to poll. Then extract frames locally with ffmpeg -ss <t> -i anim.mp4 -frames:v 1 frame_<t>.png — extraction is free, so once you've paid for the render, mine it for every frame that tells you something rather than re-exporting. Without a frame extractor like ffmpeg, skip the export and reason about the keyframes instead.
Iterate until it's right. The export is a diagnostic, not a sign-off: if the frames are wrong (bad order, off timing, a missing element, a mask blanking the composite), fix the keyframes/styles and re-export. Read all the frames and batch every fix into one pass before re-rendering — every render carries real overhead, so make each one count instead of re-exporting after each small change.
Skip the export entirely for trivial or self-evident changes.
Easing uses the public { type: 'EASE_OUT', easingFunctionCubicBezier?: …, easingFunctionSpring?: … } shape — not internal scenegraph names like OUT_CUBIC.
Ease-in-out uses the exact public enum EASE_IN_AND_OUT (or EASE_IN_AND_OUT_BACK); never emit the invalid alias EASE_IN_OUT.
The node being animated is not a top-level frame (direct child of a page). Animate descendants instead.
Timeline values are seconds in the public Plugin API. Extend via setTimelineDuration; never shorten unless the user asked.
Transform keyframe fields use public names (TRANSLATION_X, TRANSLATION_Y, ROTATION, SCALE_X, SCALE_Y, SCALE_XY), not internal MOTION_* scenegraph names.
Manual keyframe fields come from the public allowlist in motion-patterns.md; generated/internal scenegraph fields intentionally throw.
Mutated node IDs are returned (per figma-use Rule 15).
When motion correctness isn't self-evident and a frame extractor (ffmpeg) is available, verify via export_video + frame sampling — render small, low fps, iterate until right (see the Verifying the animation section above). get_screenshot shows only the resting state.
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Review charts, diagrams, and dashboards for accessibility, including color contrast, keyboard access, and text alternatives. Get specific guidance for preserving key findings in screen readers, static exports, and reduced-motion views.
Give a photo collection a consistent look using Adobe tools to adjust color, tone, presets, and optional crops. Review a before-and-after sample before processing the full set, then receive links to the edited images.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Giving travel photos a consistent look
Unifying photos taken in mixed lighting
Applying a warm or cinematic style across a photo set
Visualize a logo, sketch, or design on products such as mugs, shirts, and business cards. Review a pilot image, generate a visually consistent set, and collect the results on a shareable Firefly Board.
Prepare images and videos for social platforms using Adobe tools. Create image crops that keep the subject in view, expand backgrounds when available, preview a full-set sample, and resize videos while preserving their aspect ratio.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Creating image variants for multiple social platforms
Create flyers, social posts, business cards, and other visuals from Adobe Express templates. Choose a template, customize its text and background color, and receive a design link, with additional editing and export options depending on the available tools.
Turn an uploaded video into three highlight edits with Adobe Quick Cut. Choose a target length and style, then compare versions that feature different moments and download the ones you prefer.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Creating a short highlight video for social media
Condensing interview footage into a highlight reel
Comparing three edits with different moment selections