본문으로 건너뛰기
cccskills
무료GitHub에 공개

figma-generate-design

Build or update Figma screens from code or descriptions using an existing design system, a shared set of components and visual rules. Assemble sections with reusable components, colors, spacing, and styles, then check their appearance.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code'. This is the preferred workflow skill whenever the user wants to build or update a full page, screen, or view in Figma from code or a description. Discovers design system components, variables, and styles via search_design_system, imports them, and assembles screens incrementally section-by-section using design system tokens instead of hardcoded values.

연동 도구Figma
설치 방법 보기

이럴 때 유용합니다

  • Recreate an application page in Figma
  • Build a landing page with shared components
  • Update a Figma screen to match code
  • Assemble screens using an existing design system

포함된 파일(7)

  • SKILL.md19.7 KB
  • agents/openai.yaml532 B
  • assets/figma-small.svg818 B
  • assets/figma.png1.6 KB
  • assets/icon.svg964 B
  • LICENSE.TXT440 B
  • maintainers.yml21 B

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Build / Update Screens from Design System

Use this skill to create or update full-page screens in Figma by reusing the published design system — components, variables, and styles — rather than drawing primitives with hardcoded values. The key insight: the Figma file likely has a published design system with components, color/spacing variables, and text/effect styles that correspond to the codebase's UI components and tokens. Find and use those instead of drawing boxes with hex colors.

MANDATORY: You MUST also load figma-use before any use_figma call. That skill contains critical rules (color ranges, font loading, etc.) that apply to every script you write.

Always pass skillNames: "figma-generate-design" when calling use_figma as part of this skill. This is a logging parameter — it does not affect execution.

Skill Boundaries

  • Use this skill when the deliverable is a Figma screen (new or updated) composed of design system component instances.
  • If the user wants to generate code from a Figma design, switch to figma-implement-design.
  • If the user wants to create new reusable components or variants, use figma-use directly.
  • If the user wants to write Code Connect mappings, switch to figma-code-connect-components.

Prerequisites

  • Figma MCP server must be connected
  • The target Figma file must have a published design system with components (or access to a team library)
  • User should provide either:
    • A Figma file URL / file key to work in
    • Or context about which file to target (the agent can discover pages)
  • Source code or description of the screen to build/update

Parallel Workflow with generate_figma_design (Web Apps Only)

When building a screen from a web app that can be rendered in a browser, the best results come from running both approaches in parallel:

  1. In parallel:
    • Start building the screen using this skill's workflow (use_figma + design system components)
    • Run generate_figma_design to capture a pixel-perfect screenshot of the running web app
  2. Once both complete: Update the use_figma output to match the pixel-perfect layout from the generate_figma_design capture. The capture provides the exact spacing, sizing, and visual treatment to aim for, while your use_figma output has proper component instances linked to the design system.
  3. Once confirmed looking good: Delete the generate_figma_design output — it was only used as a visual reference.

This combines the best of both: generate_figma_design gives pixel-perfect layout accuracy, while use_figma gives proper design system component instances that stay linked and updatable.

This workflow only applies to web apps where generate_figma_design can capture the running page. For non-web apps (iOS, Android, etc.) or when updating existing screens, use the standard workflow below.

Required Workflow

Follow these steps in order. Do not skip steps.

Step 1: Understand the Screen

Before touching Figma, understand what you're building:

  1. If building from code, read the relevant source files to understand the page structure, sections, and which components are used.
  2. Identify the major sections of the screen (e.g., Header, Hero, Content Panels, Pricing Grid, FAQ Accordion, Footer).
  3. For each section, list the UI components involved (buttons, inputs, cards, navigation pills, accordions, etc.).

Step 2: Discover Design System — Components, Variables, and Styles

You need three things from the design system: components (buttons, cards, etc.), variables (colors, spacing, radii), and styles (text styles, effect styles like shadows). Don't hardcode hex colors or pixel values when design system tokens exist.

2a: Discover components

Preferred: inspect existing screens first. If the target file already contains screens using the same design system, skip search_design_system and inspect existing instances directly. A single use_figma call that walks an existing frame's instances gives you an exact, authoritative component map:

const frame = figma.currentPage.findOne(n => n.name === "Existing Screen");
const uniqueSets = new Map();
frame.findAll(n => n.type === "INSTANCE").forEach(inst => {
  const mc = inst.mainComponent;
  const cs = mc?.parent?.type === "COMPONENT_SET" ? mc.parent : null;
  const key = cs ? cs.key : mc?.key;
  const name = cs ? cs.name : mc?.name;
  if (key && !uniqueSets.has(key)) {
    uniqueSets.set(key, { name, key, isSet: !!cs, sampleVariant: mc.name });
  }
});
return [...uniqueSets.values()];

Only fall back to search_design_system when the file has no existing screens to reference. When using it, search broadly — try multiple terms and synonyms (e.g., "button", "input", "nav", "card", "accordion", "header", "footer", "tag", "avatar", "toggle", "icon", etc.). Use includeComponents: true to focus on components.

Include component properties in your map — you need to know which TEXT properties each component exposes for text overrides. Create a temporary instance, read its componentProperties (and those of nested instances), then remove the temp instance.

Example component map with property info:

Component Map:
- Button → key: "abc123", type: COMPONENT_SET
  Properties: { "Label#2:0": TEXT, "Has Icon#4:64": BOOLEAN }
- PricingCard → key: "ghi789", type: COMPONENT_SET
  Properties: { "Device": VARIANT, "Variant": VARIANT }
  Nested "Text Heading" has: { "Text#2104:5": TEXT }
  Nested "Button" has: { "Label#2:0": TEXT }

2b: Discover variables (colors, spacing, radii)

Inspect existing screens first (same as components). Or use search_design_system with includeVariables: true.

WARNING: Two different variable discovery methods — do not confuse them.

  • use_figma with figma.variables.getLocalVariableCollectionsAsync() — returns only local variables defined in the current file. If this returns empty, it does not mean no variables exist. Remote/published library variables are invisible to this API.
  • search_design_system with includeVariables: true — searches across all linked libraries, including remote and published ones. This is the correct tool for discovering design system variables.

Never conclude "no variables exist" based solely on getLocalVariableCollectionsAsync() returning empty. Always also run search_design_system with includeVariables: true to check for library variables before deciding to create your own.

Query strategy: search_design_system matches against variable names (e.g., "Gray/gray-9", "core/gray/100", "space/400"), not categories. Run multiple short, simple queries in parallel rather than one compound query:

  • Primitive colors: "gray", "red", "blue", "green", "white", "brand"
  • Semantic colors: "background", "foreground", "border", "surface", "text"
  • Spacing/sizing: "space", "radius", "gap", "padding"

If initial searches return empty, try shorter fragments or different naming conventions — libraries vary widely ("grey" vs "gray", "spacing" vs "space", "color/bg" vs "background").

Inspect an existing screen's bound variables for the most authoritative results:

const frame = figma.currentPage.findOne(n => n.name === "Existing Screen");
const varMap = new Map();
frame.findAll(() => true).forEach(node => {
  const bv = node.boundVariables;
  if (!bv) return;
  for (const [prop, binding] of Object.entries(bv)) {
    const bindings = Array.isArray(binding) ? binding : [binding];
    for (const b of bindings) {
      if (b?.id && !varMap.has(b.id)) {
        const v = await figma.variables.getVariableByIdAsync(b.id);
        if (v) varMap.set(b.id, { name: v.name, id: v.id, key: v.key, type: v.resolvedType, remote: v.remote });
      }
    }
  }
});
return [...varMap.values()];

For library variables (remote = true), import them by key with figma.variables.importVariableByKeyAsync(key). For local variables, use figma.variables.getVariableByIdAsync(id) directly.

See variable-patterns.md for binding patterns.

2c: Discover styles (text styles, effect styles)

Search for styles using search_design_system with includeStyles: true and terms like "heading", "body", "shadow", "elevation". Or inspect what an existing screen uses:

const frame = figma.currentPage.findOne(n => n.name === "Existing Screen");
const styles = { text: new Map(), effect: new Map() };
frame.findAll(() => true).forEach(node => {
  if ('textStyleId' in node && node.textStyleId) {
    const s = figma.getStyleById(node.textStyleId);
    if (s) styles.text.set(s.id, { name: s.name, id: s.id, key: s.key });
  }
  if ('effectStyleId' in node && node.effectStyleId) {
    const s = figma.getStyleById(node.effectStyleId);
    if (s) styles.effect.set(s.id, { name: s.name, id: s.id, key: s.key });
  }
});
return {
  textStyles: [...styles.text.values()],
  effectStyles: [...styles.effect.values()]
};

Import library styles with figma.importStyleByKeyAsync(key), then apply with node.textStyleId = style.id or node.effectStyleId = style.id.

See text-style-patterns.md and effect-style-patterns.md for details.

Step 3: Create the Page Wrapper Frame First

Do NOT build sections as top-level page children and reparent them later — moving nodes across use_figma calls with appendChild() silently fails and produces orphaned frames. Instead, create the wrapper first, then build each section directly inside it.

Create the page wrapper in its own use_figma call. Position it away from existing content and return its ID:

// Find clear space
let maxX = 0;
for (const child of figma.currentPage.children) {
  maxX = Math.max(maxX, child.x + child.width);
}

const wrapper = figma.createFrame();
wrapper.name = "Homepage";
wrapper.layoutMode = "VERTICAL";
wrapper.primaryAxisAlignItems = "CENTER";
wrapper.counterAxisAlignItems = "CENTER";
wrapper.resize(1440, 100);
wrapper.layoutSizingHorizontal = "FIXED";
wrapper.layoutSizingVertical = "HUG";
wrapper.x = maxX + 200;
wrapper.y = 0;

return { success: true, wrapperId: wrapper.id };

Step 4: Build Each Section Inside the Wrapper

This is the most important step. Build one section at a time, each in its own use_figma call. At the start of each script, fetch the wrapper by ID and append new content directly to it.

const createdNodeIds = [];
const wrapper = await figma.getNodeByIdAsync("WRAPPER_ID_FROM_STEP_3");

// Import design system components by key
const buttonSet = await figma.importComponentSetByKeyAsync("BUTTON_SET_KEY");
const primaryButton = buttonSet.children.find(c =>
  c.type === "COMPONENT" && c.name.includes("variant=primary")
) || buttonSet.defaultVariant;

// Import design system variables for colors and spacing
const bgColorVar = await figma.variables.importVariableByKeyAsync("BG_COLOR_VAR_KEY");
const spacingVar = await figma.variables.importVariableByKeyAsync("SPACING_VAR_KEY");

// Build section frame with variable bindings (not hardcoded values)
const section = figma.createFrame();
section.name = "Header";
section.layoutMode = "HORIZONTAL";
section.setBoundVariable("paddingLeft", spacingVar);
section.setBoundVariable("paddingRight", spacingVar);
const bgPaint = figma.variables.setBoundVariableForPaint(
  { type: 'SOLID', color: { r: 0, g: 0, b: 0 } }, 'color', bgColorVar
);
section.fills = [bgPaint];

// Import and apply text/effect styles
const shadowStyle = await figma.importStyleByKeyAsync("SHADOW_STYLE_KEY");
section.effectStyleId = shadowStyle.id;

// Create component instances inside the section
const btnInstance = primaryButton.createInstance();
section.appendChild(btnInstance);
createdNodeIds.push(btnInstance.id);

// Append section to wrapper
wrapper.appendChild(section);
section.layoutSizingHorizontal = "FILL"; // AFTER appending

createdNodeIds.push(section.id);
return { success: true, createdNodeIds };

After each section, validate with get_screenshot before moving on. Look closely for cropped/clipped text (line heights cutting off content) and overlapping elements — these are the most common issues and easy to miss at a glance.

Override instance text with setProperties()

Component instances ship with placeholder text ("Title", "Heading", "Button"). Use the component property keys you discovered in Step 2 to override them with setProperties() — this is more reliable than direct node.characters manipulation. See component-patterns.md for the full pattern.

For nested instances that expose their own TEXT properties, call setProperties() on the nested instance:

const nestedHeading = cardInstance.findOne(n => n.type === "INSTANCE" && n.name === "Text Heading");
if (nestedHeading) {
  nestedHeading.setProperties({ "Text#2104:5": "Actual heading from source code" });
}

Only fall back to direct node.characters for text that is NOT managed by any component property.

Read source code defaults carefully

When translating code components to Figma instances, check the component's default prop values in the source code, not just what's explicitly passed. For example, <Button size="small">Register</Button> with no variant prop — check the component definition to find variant = "primary" as the default. Selecting the wrong variant (e.g., Neutral instead of Primary) produces a visually incorrect result that's easy to miss.

What to build manually vs. import from design system

Build manuallyImport from design system
Page wrapper frameComponents: buttons, cards, inputs, nav, etc.
Section container framesVariables: colors (fills, strokes), spacing (padding, gap), radii
Layout grids (rows, columns)Text styles: heading, body, caption, etc.
Effect styles: shadows, blurs, etc.

Never hardcode hex colors or pixel spacing when a design system variable exists. Use setBoundVariable for spacing/radii and setBoundVariableForPaint for colors. Apply text styles with node.textStyleId and effect styles with node.effectStyleId.

Step 5: Validate the Full Screen

After composing all sections, call get_screenshot on the full page frame and compare against the source. Fix any issues with targeted use_figma calls — don't rebuild the entire screen.

Screenshot individual sections, not just the full page. A full-page screenshot at reduced resolution hides text truncation, wrong colors, and placeholder text that hasn't been overridden. Take a screenshot of each section by node ID to catch:

  • Cropped/clipped text — line heights or frame sizing cutting off descenders, ascenders, or entire lines
  • Overlapping content — elements stacking on top of each other due to incorrect sizing or missing auto-layout
  • Placeholder text still showing ("Title", "Heading", "Button")
  • Truncated content from layout sizing bugs
  • Wrong component variants (e.g., Neutral vs Primary button)

Step 6: Updating an Existing Screen

When updating rather than creating from scratch:

  1. Use get_metadata to inspect the existing screen structure.
  2. Identify which sections need updating and which can stay.
  3. For each section that needs changes:
    • Locate the existing nodes by ID or name
    • Swap component instances if the design system component changed
    • Update text content, variant properties, or layout as needed
    • Remove deprecated sections
    • Add new sections
  4. Validate with get_screenshot after each modification.
// Example: Swap a button variant in an existing screen
const existingButton = await figma.getNodeByIdAsync("EXISTING_BUTTON_INSTANCE_ID");
if (existingButton && existingButton.type === "INSTANCE") {
  // Import the updated component
  const buttonSet = await figma.importComponentSetByKeyAsync("BUTTON_SET_KEY");
  const newVariant = buttonSet.children.find(c =>
    c.name.includes("variant=primary") && c.name.includes("size=lg")
  ) || buttonSet.defaultVariant;
  existingButton.swapComponent(newVariant);
}
return { success: true, mutatedNodeIds: [existingButton.id] };

Reference Docs

For detailed API patterns and gotchas, load these from the figma-use references as needed:

  • component-patterns.md — importing by key, finding variants, setProperties, text overrides, working with instances
  • variable-patterns.md — creating/binding variables, importing library variables, scopes, aliasing, discovering existing variables
  • text-style-patterns.md — creating/applying text styles, importing library text styles, type ramps
  • effect-style-patterns.md — creating/applying effect styles (shadows), importing library effect styles
  • gotchas.md — layout pitfalls (HUG/FILL interactions, counterAxisAlignItems, sizing order), paint/color issues, page context resets

Error Recovery

Follow the error recovery process from figma-use:

  1. STOP on error — do not retry immediately.
  2. Read the error message carefully to understand what went wrong.
  3. If the error is unclear, call get_metadata or get_screenshot to inspect the current file state.
  4. Fix the script based on the error message.
  5. Retry the corrected script — this is safe because failed scripts are atomic (nothing is created if a script errors).

Because this skill works incrementally (one section per call), errors are naturally scoped to a single section. Previous sections from successful calls remain intact.

Best Practices

  • Always search before building. The design system likely has the component, variable, or style you need. Manual construction and hardcoded values should be the exception, not the rule.
  • Search broadly. Try synonyms and partial terms. A "NavigationPill" might be found under "pill", "nav", "tab", or "chip". For variables, search "color", "spacing", "radius", etc.
  • Prefer design system tokens over hardcoded values. Use variable bindings for colors, spacing, and radii. Use text styles for typography. Use effect styles for shadows. This keeps the screen linked to the design system.
  • Prefer component instances over manual builds. Instances stay linked to the source component and update automatically when the design system evolves.
  • Work section by section. Never build more than one major section per use_figma call.
  • Return node IDs from every call. You'll need them to compose sections and for error recovery.
  • Validate visually after each section. Use get_screenshot to catch issues early.
  • Match existing conventions. If the file already has screens, match their naming, sizing, and layout patterns.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Build, review, and refactor ASP.NET Core web applications using official guidance. Helps choose application structure, implement pages and APIs, configure authentication and services, and plan testing, performance improvements, deployment, and version upgrades.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Choose an application model for a new project
  • Build pages and HTTP APIs
  • Review authentication and application configuration
openai/skills2.8만2026년 9월 9일 업데이트

Build and troubleshoot ChatGPT apps with an MCP server that exposes tools and an optional interactive widget. Use current official documentation and examples to create scaffolds, configure security settings, and guide local validation and deployment when requested.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a ChatGPT app scaffold from an official example
  • Design tools and connect an MCP server to a widget
  • Refactor or troubleshoot an existing Apps SDK app
openai/skills2.8만2026년 9월 9일 업데이트

Turn API documentation or existing scripts into reusable command-line tools that Codex can run from any folder. Builds focused read and write commands, consistent JSON output, authentication handling, installation instructions, and a companion skill.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Turn an API into reusable commands
  • Make an internal script available from any folder
  • Build a tool for downloading and searching logs
openai/skills2.8만2026년 9월 9일 업데이트

Deploy applications and infrastructure on Cloudflare by matching project needs to services such as Workers and Pages. Guides service selection and authentication checks, with references covering storage, AI, networking, security, and infrastructure configuration.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Publish a website or application on Cloudflare
  • Deploy serverless functions with Workers
  • Choose storage for databases and files
openai/skills2.8만2026년 9월 9일 업데이트

Turn a vague intention into a concrete goal with clear scope, measurable success criteria, and evidence of completion. Check existing goals before creating one, so the agent has a specific outcome to pursue without duplicating active work.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Turn a vague intention into a measurable goal
  • Define completion criteria for a bug fix
  • Set performance targets and measurement methods
openai/skills2.8만2026년 9월 9일 업데이트

figma

무료

Turn a linked Figma frame or layer into application code using the Figma MCP server, a connection for accessing design data. Retrieve design details, screenshots, and assets, reuse existing project components, and compare the implementation with the design.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Implementing a screen from a Figma frame link
  • Retrieving images and SVG assets from a design
  • Adapting a design to existing project components
openai/skills2.8만2026년 9월 9일 업데이트

openai의 스킬 모두 보기

이 스킬의 문제 신고