본문으로 건너뛰기
cccskills
무료GitHub에 공개

design-component

Design a UI component spec to the house quality bar — anatomy, variants, sizes, the 8 states, token mapping, and accessibility. Use when the user wants to design or document a component (button, input, tabs, toast, combobox, date picker, modal, etc.) at the spec level before or alongside code. For generating framework code, use design-code.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(1)

  • SKILL.md10.9 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Skill: Design Component

Step 0 — is the kit here? This skill reads files from the kit. Check once: ls ${CLAUDE_SKILL_DIR}/../../../tokens >/dev/null 2>&1 && echo KIT_OK || echo KIT_MISSING On KIT_MISSING only the skill folders were installed, which is what npx skills add does. Say so plainly, point the user at npx ux-ui-agent-skills init or the plugin install, and stop. Do not guess the contents of a file you could not open.

Produce a complete component specification matching the project format.

Steps

  1. Read .claude/rules/components.md → "Component Quality Bar" (the 8-state table) and "Atomic Design"; the always-on 8-state table is in CLAUDE.md → Non-Negotiables.
  2. Check if it already exists: ${CLAUDE_SKILL_DIR}/../../../components/atoms.md, molecules.md, organisms.md, templates.md, navigation.md, feedback.md, forms-advanced.md, overlays.md. Match the existing spec format.
  3. Pull the ARIA pattern from ${CLAUDE_SKILL_DIR}/../../../accessibility/aria-patterns.md and contrast/target rules from ${CLAUDE_SKILL_DIR}/../../../accessibility/wcag-checklist.md.
  4. Map every value to tokens (${CLAUDE_SKILL_DIR}/../../../tokens/*.json) — sizes via sizing.json, states via states.json.
  5. Apply visual judgment from ${CLAUDE_SKILL_DIR}/../../../taste/design-taste.md (states, focus, no slop).
  6. Optional fast start: python3 ${CLAUDE_SKILL_DIR}/../../../scripts/scaffold_component.py "<Name>" to emit a stub, then fill it in.

Output

Spec with: anatomy diagram, variants table, sizes table, all 8 applicable states, token mapping, accessibility (role/keyboard/SR), and a note to render via ${CLAUDE_SKILL_DIR}/../../../frameworks/adapter-protocol.md.

Accuracy — verify every state, don't assume (mandatory when code is produced)

A component is only "correct" when every variant × state renders right — not just the resting default. Build a states harness: render the component in each applicable state (default, hover, focus, active, disabled, loading aria-busy, error aria-invalid, selected aria-pressed/aria-selected) × each variant in one HTML file (see ${CLAUDE_SKILL_DIR}/../../../examples/component-states/button.html). Then RUN the gates and report their real output (CLAUDE.md → Verification Protocol):

  • node ${CLAUDE_SKILL_DIR}/../../../scripts/verify_states.mjs <harness> [--dark] — contrast of every element in default/hover/focus
  • node ${CLAUDE_SKILL_DIR}/../../../scripts/axe_audit.mjs <harness> [--dark] — ARIA/role/name/label correctness
  • node ${CLAUDE_SKILL_DIR}/../../../scripts/measure_render.mjs <harness> [--dark] — every text element AA
  • overlays/modals also: node ${CLAUDE_SKILL_DIR}/../../../scripts/verify_focustrap.mjs <harness> --open=<trigger> Every state must pass in light AND dark before the component is "done". Never claim a state is correct without a gate proving it.

Gates prove contrast/a11y — they do NOT prove pixels. RENDER AND LOOK.

The contrast/axe gates pass while the UI is still visibly broken: a checkbox that doesn't toggle, a dash sitting at the bottom of its box, a checkmark and an indeterminate dash with mismatched stroke weight, a control that's too heavy. You must screenshot the harness and inspect it before claiming done — for every state, and after interaction. Playwright + system Chrome:

const b = await chromium.launch({channel:'chrome'});
const p = await b.newPage({deviceScaleFactor:4});
await p.goto('file://'+abs); await p.addStyleTag({content:'*{transition:none!important}'});
await p.mouse.move(2000,2000);                 // park pointer OFF the component
await p.locator('.stack').first().screenshot({path:'/tmp/x.png'});

Read the PNG. Then look for, specifically:

  • Functional: click each interactive element and assert the state actually changed (await loc.click(); expect(await loc.isChecked())). A custom control whose overlay box covers the real <input> will not toggle unless the box has pointer-events:none (or an enclosing <label> forwards the click).
  • Geometry: glyphs centered, not stacked/offset. If a display:grid box holds an opacity:0 sibling plus a ::after, the pseudo lands in row 2 → use display:none on the hidden sibling, or one container child.
  • Stroke consistency: a checkmark and its indeterminate dash must use the same rendering method (one <svg>, two <path> toggled by state — same stroke-width), never an svg check vs a CSS ::after rect (they read as different weights).
  • Transition artifact: screenshot WITHOUT disabling transitions and a just-clicked control looks half-faded mid-animation — that is not a bug. Always disable transitions and park the pointer before judging a state.

Consistency across files is non-negotiable. The same component (e.g. checkbox) must use byte-identical CSS + markup in every harness/page. A checkbox that looks thin in form-controls and heavy (native accent-color) in data-table is a bug. Factor one pattern, reuse it verbatim.

Verified custom checkbox/radio pattern (thin, token-driven, gated + eyeballed)

Real <input> underneath (keeps native a11y + keyboard); a drawn .box overlay with pointer-events:none; check + dash as two <path> in one <svg> toggled by :checked / :indeterminate; 1.5px border-strong, .25rem radius, .62rem glyph, stroke-width:2 round caps. Reference: ${CLAUDE_SKILL_DIR}/../../../examples/component-states/form-controls.html and data-table.html (select-all uses indeterminate). Native accent-color renders too heavy — do not use it when the house look is "thin".

Responsive — every component, no sideways scroll (gated)

Build mobile-first; a fixed-px width that can't shrink is a bug. Run node ${CLAUDE_SKILL_DIR}/../../../scripts/verify_responsive.mjs <file|dir> — it loads each harness at 280/320/414px and fails on any horizontal overflow. The four recurring causes and their fixes:

  • fixed inline-size:Npx → inline-size:100%;max-inline-size:Npx (cap, don't pin).
  • <ul>/<ol> default 40px inline-start padding (a *{margin:0} reset does NOT clear padding) → padding:0;margin:0 on every list. This also silently mis-aligns a list's edge vs a sibling block (looks like unequal widths) — same fix.
  • non-wrapping flex rows (breadcrumb, stepper, tabs) → flex-wrap:wrap, or for tabs overflow-x:auto + .tab{flex:none}.
  • grid minmax(Npx,1fr) min larger than viewport → minmax(min(Npx,100%),1fr).

Motion — tokenized, real easing, animate the thing that moves

Timing/easing are tokens (--duration-fast|normal|slow, --ease-out|in|in-out|emphasized in the theme; --transition-micro = fast ease-out). Never hardcode ms/curves. A component that toggles open/closed must animate its height, not just rotate a chevron — collapse via hidden/display:none alone reads as "rigid, no transition". Smooth-height pattern (no JS measuring): wrap content in an inner that clips overflow, animate the grid track:

.panel{display:grid;grid-template-rows:0fr;transition:grid-template-rows var(--duration-normal) var(--ease-emphasized)}
.panel.open{grid-template-rows:1fr}
.panel > .inner{overflow:hidden;min-block-size:0}

Keep a11y: expand = remove hidden then add .open next frame; collapse = remove .open, set hidden on transitionend. Reference: accordion in ${CLAUDE_SKILL_DIR}/../../../examples/component-states/overlays.html. Always honor @media(prefers-reduced-motion:reduce){…transition:none}.

Layout — fill the space, don't ship AI-empty filler

  • auto-fit, never auto-fill for card grids. auto-fill keeps empty phantom tracks so 3 cards cluster left with a void on the right; auto-fit collapses empties so cards stretch to fill the row. Always repeat(auto-fit,minmax(min(Npx,100%),1fr)).
  • Equal-height panels in a row: align-items:stretch on the grid, AND make the shorter panel's body fill — .panel{display:flex;flex-direction:column} + the inner region flex:1. A child sized with block-size:% (e.g. chart bars) needs a definite-height ancestor (a flex:1 box or explicit height), or the % resolves to 0 and the element collapses. Wrap the bar in a flex:1 .barbox and give the bar block-size:% of that.
  • A main region that's 80% whitespace reads as machine-generated. Fill a dashboard with real, plausible content (stats row + activity list + a chart), not one lonely widget. Intentional density is the difference between "designed" and "AI slop".
  • Trailing gap in a toolbar/header: a flex item with flex:1 capped by max-inline-size stops growing and leaves empty space after the last item. Push the right-hand cluster with margin-inline-start:auto on its first element.
  • Mobile nav must not overlap. Putting the sidebar and main in the same grid area makes an opened sidebar paint over content. On mobile switch the shell to display:block so opening the sidebar pushes main down. Reference: ${CLAUDE_SKILL_DIR}/../../../examples/component-states/app-shell.html.

Icons — real lucide, referenced by name (never hand-draw paths)

Hand-approximated SVG path data renders as broken glyphs (a help "?" became a dot; settings became a hamburger). Use verbatim lucide paths, referenced by name via an injected <symbol> sprite — ${CLAUDE_SKILL_DIR}/../../../examples/component-states/icons.js defines each icon once and <svg class="ico" aria-hidden="true"><use href="#i-NAME"/></svg> uses it. No per-use path duplication, no network, offline + gate-safe. Add a new icon to icons.js once; never paste raw paths into markup. (Inline lucide is acceptable only if the path is copied verbatim from lucide.) .ico{stroke:currentColor;fill:none;stroke-width:2} — color via currentColor.

Graphical / icon-only controls (3:1, theme-stable)

A no-text control (carousel dot, kebab, icon button) is held to 3:1 (WCAG 1.4.11), not 4.5 — verify_states applies this automatically when an element has no direct text node. Two traps it catches:

  • An empty <button> keeps the UA color:buttontext (≈black) regardless of theme → set its color to the actual indicator color and drive the visual via currentColor (e.g. dot is a ::before{background:currentColor}), so the gate measures the real thing.
  • Theme-flipping tokens (--color-chart-N, --color-surface-brand) invert between light/dark; white text or a teal indicator on them passes in one mode and fails the other. Use dark-aware values (override in [data-theme="dark"]) or stable tokens (--color-action-primary, --color-text-link which adapts) for avatars, active dots, and selected states.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Audit a UI or design against WCAG 2.2 AA/AAA and ARIA patterns, returning criterion-referenced findings with severity and specific fixes. Use when the user wants an accessibility check, contrast verification, keyboard/screen-reader review, or wants to confirm a component meets POUR.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

plugin87/ux-ui-agent-skills2.4천2026년 10월 11일 업데이트

Apply a visual direction — an archetype (high-end agency, editorial minimal, brutalist, soft-SaaS, dark-tech) or one of 138 named design systems (apple, linear-app, stripe, vercel, notion, material, shadcn, spotify, tesla…) — by resolving it into the token system. Use when the user wants a specific look/vibe/brand feel, or asks to make a design feel premium/expensive/non-generic.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

plugin87/ux-ui-agent-skills2.4천2026년 10월 11일 업데이트

brandkit

무료

Generate a complete, accessible brand design system from a brief — primitive → semantic → component DTCG tokens (color, type, spacing, radius, shadow, motion), light + dark, plus a single theme.css — verified for WCAG. Use when the user wants a from-scratch brand/design foundation, a new palette + type system, or a themeable token kit for a product.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

plugin87/ux-ui-agent-skills2.4천2026년 10월 11일 업데이트

critique

무료

Adversarial design critique of the current work — render it, look at it, and argue for rejection. Run after the gates are green, never instead of them.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

plugin87/ux-ui-agent-skills2.4천2026년 10월 11일 업데이트

Build a dense, data-heavy screen - an analytics console or a trading terminal - with real charts drawn from tokens: candlestick, volume, depth, stacked area, waterfall, scatter, correlation matrix, donut, gauge, sparklines, heatmaps and order books. Use when the request is a dashboard, terminal, monitoring view, data console, or any screen whose job is to show many numbers at once. Covers the layout sequence, the SVG geometry, the accessibility contract per chart type, and the contrast traps that only appear in dark mode.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

plugin87/ux-ui-agent-skills2.4천2026년 10월 11일 업데이트

Generate production-ready, accessible, token-driven component code for ANY framework — React+Tailwind, Next.js, SwiftUI, Vue, Svelte, Angular, Solid, Web Components/Lit, React Native, Flutter, Jetpack Compose, vanilla CSS, or CSS-in-JS. Use when the user wants working UI code for a component or screen in a specific stack.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

plugin87/ux-ui-agent-skills2.4천2026년 10월 11일 업데이트

plugin87의 스킬 모두 보기

이 스킬의 문제 신고