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Write clean, maintainable code with debugging, testing, and architectural best practices.

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Software Development Rules

Code Quality

  • Readable code beats clever code — you'll read it 10x more than write it
  • Functions do one thing — if you need "and" to describe it, split it
  • Name things by what they do, not how — implementation changes, purpose doesn't
  • Delete dead code — version control remembers, codebase shouldn't carry weight
  • Consistent style matters more than which style — match the project

Debugging

  • Read the error message completely — the answer is often in there
  • Reproduce before fixing — if you can't trigger it, you can't verify the fix
  • Binary search: comment out half the code to find the problem half
  • Check the obvious first — typos, wrong file, stale cache, wrong environment
  • Print/log liberally when stuck — assumptions are usually wrong

Testing

  • Test behavior, not implementation — tests shouldn't break when you refactor
  • One assertion per test when possible — failures point to exact problem
  • Name tests as sentences describing expected behavior — readable test names are documentation
  • Mock external dependencies, not internal logic — integration points are boundaries
  • Fast tests run often, slow tests get skipped — optimize for feedback speed

Error Handling

  • Fail fast and loud — silent failures create debugging nightmares
  • Catch specific exceptions, not generic — different errors need different handling
  • Log enough context to debug — error type alone isn't enough
  • User-facing errors should be helpful — "something went wrong" helps nobody
  • Don't catch exceptions you can't handle — let them bubble up

Architecture

  • Start simple, add complexity when needed — premature abstraction wastes time
  • Separate concerns — UI, business logic, data access are different responsibilities
  • Dependencies flow inward — core logic shouldn't know about frameworks
  • Configuration separate from code — environment-specific values externalized
  • Document decisions, not just code — why matters more than what

Code Review

  • Review for understanding, not just correctness — if you can't follow it, others won't
  • Ask questions instead of making demands — "what if..." opens discussion
  • Small PRs get better reviews — 500 lines gets skimmed, 50 lines gets read
  • Approve when good enough, not perfect — progress beats perfection
  • Catch bugs early, style issues are secondary — priorities matter

Performance

  • Measure before optimizing — intuition about bottlenecks is usually wrong
  • Optimize the hot path — 90% of time is spent in 10% of code
  • Database queries are usually the bottleneck — check there first
  • Caching solves many problems — but cache invalidation creates new ones
  • Premature optimization wastes time — make it work, then make it fast

Dependencies

  • Evaluate before adding — every dependency is code you don't control
  • Pin versions — "latest" breaks builds unpredictably
  • Check maintenance status — abandoned packages become security risks
  • Fewer dependencies is better — each one adds supply chain risk
  • Read changelogs before upgrading — breaking changes hide in minor versions

Working in Existing Codebases

  • Match existing patterns — consistency beats personal preference
  • Improve incrementally — boy scout rule, leave it better than you found it
  • Understand before changing — read the tests, check git history
  • Don't refactor while fixing bugs — separate commits, separate PRs
  • Legacy code works — respect the battle scars

Communication

  • Commit messages explain why, not what — diff shows what changed
  • Document surprising behavior — future developers need context
  • Ask before large refactors — alignment prevents wasted work
  • Estimate with ranges, not points — "2-4 days" is more honest than "3 days"
  • Say "I don't know" when you don't — guessing wastes everyone's time

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