본문으로 건너뛰기
cccskills
무료GitHub에 공개

remotion-interactivity

Structure Remotion code so elements remain editable in Studio. Follow markup patterns that support selection, dragging, resizing, rotation, style changes, and animation keyframes, including editable SVG shapes and their transitions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

Structure Remotion markup for interactivity

설치 방법 보기

이럴 때 유용합니다

  • Making titles and images editable in Studio
  • Keeping animation keyframes editable
  • Editing SVG shapes and their transitions visually
  • Saving visual prop edits back to code

포함된 파일(3)

  • SKILL.md9.5 KB
  • agents/openai.yaml320 B
  • assets/remotion-icon.png1.3 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

By writing Remotion markup in a specific way, the Remotion Studio is able to recognize the structure of the code and makes it interactive:

  • Allowing items to be selected by clicking on them
  • Allowing drag+drop, resizing and rotation
  • Editing the CSS styles
  • Making keyframes and easing values editable

If the markup is too complex for the Studio to make it interactive, then the values become grayed out.

Make an HTML element interactive using Interactive

Every HTML and SVG element (except <Img>, it already is interactive) such as <div> can be turned interactive using Interactive:

<Interactive.Div
  name="Greeting card"
  style={{fontSize: 80, padding: 24}}
>
  Hello
</Interactive.Div>

This allows styles and keyframes to be set in the Studio. Be sensible, if a component has many elements, the timeline might get messy.

Prefer inline text

If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant.

// 👍 Fixed copy stays editable
<Interactive.Div name="Title">
  Remotion Best Practices
</Interactive.Div>

Use a prop or variable only when the text is dynamic or reused.

Give interactive elements a descriptive name

Add a name prop to elements to make them easily identifyable. Avoid computed names, hardcode them.

<>
  <Interactive.Div name="Hero title" style={{fontSize: 80}}>
    Launch day
  </Interactive.Div>
  <Img name="Avatar" src="https://remotion.media/image.jpeg" />
  <Video name="Background" src="https://remotion.media/video.mp4" />
  <Sequence name="Title">
    Launch day
  </Sequence>
</>

Keep all CSS styles inline

The best way is to just pass a plain object to style - no referring to constants, no object spreading, no math.

<Interactive.Div
  style={{
    fontSize: 80,
    color: 'red',
  }}
>
  Hello World!
</Interactive.Div>
const baseStyle = useMemo(() => {
  return {
    fontSize: 12 // ❌ Non-inline styles are not supported
  }
}, []);

<Interactive.Div
  style={{
    ...baseStyle, // ❌ Spreading is not supported
    color: RED, // ❌ Referring to constants is not supported
    scale: frame * 10 // ❌ Math is not supported
  }}
>
  Hello World!
</Interactive.Div>

Animate using interpolate()

Write animations as inline interpolate() calls on the property that changes.
The output range, easing, extrapolation and output property should use hardcoded values.

The input range may additionally use durationInFrames, fps, width and height destructured directly from useVideoConfig(). Bare identifiers such as durationInFrames, multiplication with a number such as 2 * fps or fps * 2, and subtraction of a number such as durationInFrames - 1 are supported.

const {fps, durationInFrames} = useVideoConfig();

// 👍 Inline values can be standardized and keyframed
<Interactive.Div
  name="Product card"
  style={{
    color: 'white',
    fontSize: 80,
    scale: interpolate(frame, [0, fps], [0, 1], {
      easing: Easing.spring({damping: 200}),
      output: 'perceptual-scale',
      extrapolateLeft: 'clamp',
      extrapolateRight: 'clamp'
    }),
    rotate: interpolate(frame, [0, 1 * fps], ['0deg', '20deg'], {
      easing: Easing.spring({damping: 200}),
      extrapolateLeft: 'clamp',
      extrapolateRight: 'clamp'
    }),
    translate: interpolate(
      frame,
      [durationInFrames - 30, durationInFrames],
      ['0px 0px', '0px 120px'],
      {
        easing: Easing.spring({damping: 200}),
        output: 'perceptual-scale',
        extrapolateLeft: 'clamp',
        extrapolateRight: 'clamp'
      }
    ),
  }}
/>
const translateY = interpolate(frame, [0, 30], [0, 120]); // ❌ Math should be directly in the markup

<Interactive.Div
  name="Product card"
  style={{
    translate: translateY, // ❌ Only inline interpolate() calls are supported,
    rotate: interpolate(frame, [start, start + 10], [0, Math.PI]), // ❌ Cannot use math with arbitrary variables, cannot use constants
    scale: interpolate(anyVariable, [0, 30], [0, 1]) // ❌ Can only interpret the `frame` variable.
  }}
/>

Keep SVG paths editable with Interactive.Path

Use <Interactive.Path> from remotion instead of <path> inside an SVG to make the path visually editable.

Install @remotion/paths for path interpolation and Studio path keyframes:

bunx remotion add @remotion/paths

If the geometry is meant to be static, put the path string directly in the d prop. Do not extract it into a constant.

import {Interactive} from 'remotion';

<Interactive.Svg width={300} height={300} viewBox="0 0 300 300">
  <Interactive.Path
    name="Triangle"
    d="M 40 40 L 260 40 L 150 260 Z"
    fill="#0b84f3"
  />
</Interactive.Svg>

Morph paths using inline interpolatePaths()

Use interpolatePaths() from @remotion/paths directly in d.
It accepts a frame, an input range, an equally sized array of path strings, and options for easing, extrapolation, and posterization. Keep the output paths, ranges, and options inline, following the same input-range rules as interpolate() above.
Do not use interpolatePath() API or extract the interpolated result into a variable when the path keyframes should remain editable in Studio.

import {interpolatePaths} from '@remotion/paths';
import {Easing, Interactive, useCurrentFrame} from 'remotion';

export const MorphingPath = () => {
  const frame = useCurrentFrame();

  return (
    <Interactive.Svg width={300} height={300} viewBox="0 0 300 300">
      <Interactive.Path
        name="Morphing triangle"
        d={interpolatePaths(
          frame,
          [0, 30, 60],
          [
            'M 40 40 L 260 40 L 150 260 Z',
            'M 40 150 L 150 40 L 260 150 Z',
            'M 40 260 L 150 40 L 260 260 Z',
          ],
          {
            easing: Easing.bezier(0.42, 0, 0.58, 1),
            extrapolateLeft: 'clamp',
            extrapolateRight: 'clamp',
          },
        )}
        fill="#0b84f3"
      />
    </Interactive.Svg>
  );
};

Studio can edit the path at the current frame, add or move keyframes, and adjust their easing.
Use strokeDasharray and strokeDashoffset to evolve paths.

Use scale, translate, rotate CSS properties

Avoid the transform CSS property.
If possible, use scale, rotate and translate instead because only they are interactively editable.

Keep composition metadata inline

When scaffolding a composition, keep width, height, fps, durationInFrames and defaultProps inline and make no type assertions.

The Props editor can save visual edits back to your code when defaultProps is an inline object literal on <Composition> or <Still>.

// 👍 Static values are in <Composition>, dynamic values are in calculateMetadata()
const calculateMetadata = useMemo(async () => {
  const dimensions = await getDimensions(); // just an example
  return {width: dimensions.width, height: dimensions.height};
});

<Composition
  id="my-video"
  component={MyComponent}
  durationInFrames={150}
  fps={30}
  calculateMetadata={calculateMetadata}
  defaultProps={{title: 'Hello', color: '#0b84ff'}}
/>
const defaultProps = {title: 'Hello', color: '#0b84ff'}; // ❌ Don't extract defaultProps, must be inline
const calculateMetadata = useMemo(() => {
  // ❌ Unnecessary because no calculation is being done,
  return {durationInFrames: 150, fps: 30, width: 1920, height: 1080};
});

<Composition
  id="my-video"
  component={MyComponent}
  calculateMetadata={calculateMetadata}
  defaultProps={{
    title: 'Hello',
  } as Props} // ❌ Don't have type assertions, instead type MyComponent correctly
/>

Use only calculateMetadata() for the part of the metadata that is dynamic.

Effects should be inline too

The effects array should not be computed.
The same rules for setting keyframes as interpolate() apply too here: All values should also be hardcoded: Input range, output range, easing, extrapolation, output property.

// 👍 Parameters are inline and the array shape is stable
<CanvasImage
  src={src}
  width={1280}
  height={720}
  effects={[
    radialProgressiveBlur({
      center: [0.5, 0.5],
      width: 1.2,
      height: 0.8,
      start: 0.2,
      disabled: true,
      rotation: interpolate(frame, [0, 120], [0, 180]),
    }),
  ]}
/>

const center = [0.5, 0.5] as const;
const rotation = frame * 1.5;

<CanvasImage
  src={src}
  width={1280}
  height={720}
  // ❌ Conditional effect is not animateable
  effects={enabled ? [
    radialProgressiveBlur({
      // ❌ Not inline
      center,
      rotation,
    }),
  ] : []}
/>

Render separate elements if one version should have effects and another should not.

Making your own component interactive

To make a custom userland component interactive, use: Make a component interactive

Video editing

If a Remotion component mainly consists of video and audio clips, see Video editing for best practices on how to structure Remotion markup so the clips are interactively editable in the timeline.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

add-bug

무료

Add a reported Remotion bug to the bugs API with its affected versions, a short title, and upgrade guidance. Follow the existing entry format and place the new record first so recent bugs appear at the top.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding a reported bug to the Remotion bugs API
  • Recording which versions a bug affects
  • Including upgrade guidance in a bug description
remotion-dev/remotion6.5만2026년 10월 19일 업데이트

Add a Remotion command-line or configuration option, or convert a hardcoded flag into a shared option definition. Connect parsing, configuration setters, help entries, and generated documentation so the option is consistently available and documented.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add a new Remotion command-line flag
  • Convert a hardcoded flag into a shared option
  • Connect an option to Config setters
remotion-dev/remotion6.5만2026년 10월 19일 업데이트

Add a new effect to @remotion/effects, including its implementation, package entry points, documentation, interactive demo, and preview images. Follow the package conventions and verify the changes with tests, formatting checks, and builds.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Implementing a new effect for @remotion/effects
  • Registering effect imports and parameter types
  • Creating documentation and an interactive effect demo
remotion-dev/remotion6.5만2026년 10월 19일 업데이트

Add a person to the Remotion experts page by placing their portrait, entering their profile and contact links, and generating an expert card image. The instructions specify file locations, profile fields, and how to verify card generation.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add a new person to the Remotion experts page
  • Register a portrait, specialties, and contact links
  • Generate an expert card image
remotion-dev/remotion6.5만2026년 10월 19일 업데이트

Create a new @remotion package within the Remotion monorepo, a repository containing multiple packages. Set up its files, register it across the project, and prepare documentation, usage examples, and build configuration.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a new @remotion package
  • Registering a package across the monorepo
  • Adding documentation and usage examples
remotion-dev/remotion6.5만2026년 10월 19일 업데이트

add-sfx

무료

Add a new sound effect to @remotion/sfx, from registering the audio file to exporting its URL and documenting its use. The workflow covers playback examples, attribution, navigation entries, waveform generation, and the package build.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add a sound effect to @remotion/sfx
  • Create documentation with playback and usage examples
  • Update sound effect navigation and waveform data
remotion-dev/remotion6.5만2026년 10월 19일 업데이트

remotion-dev의 스킬 모두 보기

이 스킬의 문제 신고