본문으로 건너뛰기
cccskills
무료GitHub에 공개

ase-meta-proximity

Determine the conceptual proximity of a topic -- its parent topic, its most relevant sibling topics, and its most relevant child topics -- optionally grounded in Internet/Web facts and optionally navigable in an interactive loop. Use when the user wants to explore the conceptual neighborhood of a topic, or mentions "proximity" or "related topics".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(2)

  • SKILL.md6.1 KB
  • help.md3.2 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

@${CLAUDE_SKILL_DIR}/../../meta/ase-control.md @${CLAUDE_SKILL_DIR}/../../meta/ase-skill.md @${CLAUDE_SKILL_DIR}/../../meta/ase-dialog.md @${CLAUDE_SKILL_DIR}/../../meta/ase-getopt.md

<purpose name="ase-meta-proximity"> Determine the Conceptual Proximity of a Topic </purpose>

<expand name="getopt" arg1="ase-meta-proximity" arg2="--ground|-g --loop|-l"> $ARGUMENTS </expand>

<objective> *Determine* the *conceptual proximity* of the following topic -- its *parent* topic, its most relevant *sibling* topics, and its most relevant *child* topics: <topic><getopt-arguments/></topic> </objective> <flow>
  1. <step id="STEP 1: Check Topic"> <if condition="<topic/> is empty"> Only output the following <template/> and then immediately *STOP* processing the entire current skill: <template> ⧉ **ASE**: ✪ skill: **ase-meta-proximity**, ▶ ERROR: expected a `<topic>` argument </template> </if> </step>
  2. <step id="STEP 2: Explore Proximity">

    REPEAT the following sub-steps in a LOOP until either <getopt-option-loop/> is not equal true (then the loop runs exactly once and stops after rendering), or the user declines/cancels the dialog in sub-step 4:

    1. Determine Proximity:

      Set <parent/>, <sibling-1/> to <sibling-4/>, and <child-1/> to <child-4/> to empty, so that a stale proximity of a previously navigated topic can never leak into the rendering below.

      Set <prompt><topic/></prompt>.

      <if condition="<getopt-option-ground/> is equal `true`"> Set <prompt>GROUND <topic/></prompt>, so the agent grounds its determination in Internet/Web facts instead of using model knowledge only. </if>

      Determine the canonical name of the central topic and its conceptual proximity along the three dimensions PARENT (the single broader topic that <topic/> is a specialization of), SIBLINGS (the four most relevant topics on the same level that share the same parent), and CHILDREN (the four most relevant narrower topics that are specializations of <topic/>) by using the ase-meta-proximity agent in a sub-agent with the following tool call:

      Agent( description: "Determine Conceptual Proximity", subagent_type: "ase:ase-meta-proximity", prompt: "<prompt/>", run_in_background: false )

      Parse the returned labeled list and set <topic/> to the value of its TOPIC: line, <parent/> to the value of its PARENT: line, <sibling-1/> to <sibling-4/> to the values of its four SIBLING: lines, and <child-1/> to <child-4/> to the values of its four CHILD: lines.

      <if condition=" the sub-agent returned no usable proximity OR it did not yield a canonical topic, exactly one parent, exactly four siblings, and exactly four children "> Determine the canonical topic name, the parent, the siblings, and the children from model knowledge instead, and output the following <template/>:

      <template> <ase-tpl-bullet-secondary/> **WARNING**: proximity agent returned no usable result -- falling back to model knowledge. </template> </if>
    2. Render Proximity:

      Output the result with the following <template/>, listing each proximity topic under its bullet-prefixed section header.

      <template> <ase-tpl-head title="PROXIMITY TOPICS"/>

      ● PARENT: ↑ <parent/>

      ● TOPIC: ○ <topic/>

      ● SIBLINGS: ⇄ <sibling-1/> ⇄ <sibling-2/> ⇄ <sibling-3/> ⇄ <sibling-4/>

      ● CHILDREN: ↓ <child-1/> ↓ <child-2/> ↓ <child-3/> ↓ <child-4/>

      <ase-tpl-foot title="PROXIMITY TOPICS"/> </template>
    3. <if condition="<getopt-option-loop/> is not equal `true`"> The loop runs only once in non-interactive mode: *break* out of the *loop* and stop processing without any further output. </if>
    4. Navigate Proximity:

      In the following, you MUST NOT use your built-in <user-dialog-tool/> tool! Instead, you MUST just show a custom dialog according to the expanded custom-dialog definition. You MUST closely follow this definition.

      Let the user pick one of the nine proximity topics to navigate to by raising a question with the following custom dialog:

      <expand name="custom-dialog" arg1="--no-other"> Navigate: Which proximity topic would you like to navigate to? PARENT: ↑ <parent/> SIBLING-1: ⇄ <sibling-1/> SIBLING-2: ⇄ <sibling-2/> SIBLING-3: ⇄ <sibling-3/> SIBLING-4: ⇄ <sibling-4/> CHILD-1: ↓ <child-1/> CHILD-2: ↓ <child-2/> CHILD-3: ↓ <child-3/> CHILD-4: ↓ <child-4/> </expand>

      Check the <result/> and dispatch accordingly:

      • If <result/> is CANCEL: Break out of the loop and stop processing without any further output.

      • Otherwise: Set <topic/> to the proximity topic corresponding to the selected <result/> (the <parent/>, <sibling-K/>, or <child-K/> value behind the chosen label).

        Then you MUST continue the loop at step 2.1.

    </step>
</flow>

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Review software architecture, including package cohesion and inter-package coupling

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rse/ase602026년 10월 22일 업데이트

Discover additional, third-party components (libraries/frameworks) for the technology stack to provide needed functionality.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rse/ase602026년 10월 22일 업데이트

Analyze the source code for problems in either the logic and semantics and its related control flow, performance and efficiency, or security.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rse/ase602026년 10월 22일 업데이트

Edit Source Code: Use when the user wants to "edit" the code base in one shot from a query or a bare analyzer issue id like "P1", fusing crafting, refactoring, and resolving with optional grilling, verification, looping, and Git worktree isolation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rse/ase602026년 10월 22일 업데이트

Explains code with WHAT, WHY, ANALOGY, DIAGRAM, CRUXES, and GOTCHAS. Use when you want to know how code works or when the user asks "how does this work?"

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rse/ase602026년 10월 22일 업데이트

Give insights into the source code.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rse/ase602026년 10월 22일 업데이트

rse의 스킬 모두 보기

이 스킬의 문제 신고