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design

Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(16)

  • SKILL.md4.0 KB
  • animation-patterns/core-animations.md14.0 KB
  • animation-patterns/phase-keyframe-animators.md14.6 KB
  • animation-patterns/SKILL.md8.5 KB
  • animation-patterns/symbol-effects.md4.8 KB
  • animation-patterns/transitions.md12.9 KB
  • animation-patterns/visual-effects.md7.2 KB
  • game-feel/feedback-audit.md5.2 KB
  • game-feel/haptic-design.md5.7 KB
  • game-feel/SKILL.md6.3 KB
  • game-feel/sound-design.md6.0 KB
  • liquid-glass/SKILL.md25.9 KB
  • sf-symbols/SKILL.md5.9 KB
  • typography/SKILL.md6.5 KB
  • ui-prototyping/SKILL.md10.3 KB
  • ux-writing/SKILL.md5.3 KB

SKILL.md(원문)

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Design Skills

Skills for implementing Apple's modern design systems across platforms.

When This Skill Activates

Use this skill when the user:

  • Asks about Liquid Glass design
  • Wants to implement modern Apple UI effects
  • Needs guidance on visual design patterns
  • Asks about materials, transparency, or blur effects
  • Wants to create fluid animations
  • Asks about spring, bounce, or snappy animations
  • Wants PhaseAnimator or KeyframeAnimator help
  • Needs view transitions, matched geometry, or hero transitions
  • Wants SF Symbol effects (bounce, pulse, wiggle, breathe)
  • Asks about animation completions or withAnimation
  • Says the app feels flat or wants juice/game feel (celebrations, haptics, sound effects)
  • Wants a feedback audit — do events reach the user on the right channels?
  • Needs UX structure help: navigation clarity, discoverability, information architecture
  • Is writing or reviewing interface copy, alerts, or feature names
  • Asks about SF Symbols usage/authoring, fonts, Dynamic Type, or type hierarchy

Available Skills

liquid-glass/

Comprehensive Liquid Glass implementation for iOS 26+, macOS 26+.

  • SwiftUI .glassEffect() API
  • AppKit NSGlassEffectView
  • GlassEffectContainer patterns
  • Morphing transitions
  • Interactive effects
  • Button styles

animation-patterns/

SwiftUI animation patterns for iOS 13–18+.

  • Spring configurations (3 API generations)
  • PhaseAnimator and KeyframeAnimator (iOS 17+)
  • View transitions, matched geometry, navigation transitions
  • SF Symbol effects
  • Animation completions, transactions, timing curves

game-feel/

Game feel ("juice") as a discipline — the event×channel feedback audit, haptic vocabulary design (Core Haptics service architecture), and sound-effect layers that coexist with music. Routes to animation-patterns for motion technique and generators/milestone-celebration for generated code.

ui-prototyping/

Explore divergent UI directions for a screen as named, runnable Swift #Preview variants — compare, remix, and tune before committing to one design.

ux-writing/

Interface copy that works — voice/tone, the PACE framework, alert anatomy, feature naming, empty states, and the small-word edits that measurably improve UX.

sf-symbols/

SF Symbols end-to-end — choosing/configuring system symbols (rendering modes, variable color/draw), authoring custom symbols that interpolate across weights, and the animation preset vocabulary.

typography/

UI typography — text styles and Dynamic Type, the San Francisco family with its width axis, optical sizes, tracking vs kerning, and custom-font scaling obligations.

Key Principles

1. Platform Consistency

  • Follow Apple Human Interface Guidelines
  • Use system-provided APIs
  • Respect user appearance preferences

2. Performance

  • Use GlassEffectContainer for multiple effects
  • Limit number of glass effects per view
  • Consider GPU resources

3. Visual Hierarchy

  • Glass effects create depth and layering
  • Use tints to indicate prominence
  • Combine with appropriate shadows

Reference Documentation

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