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pre-orders

Generates pre-order setup guides and launch timeline templates for App Store pre-orders. Use when planning a pre-order strategy for a new app launch or major update.

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Pre-Orders Generator

Generate pre-order configuration guides, launch timeline templates, and marketing coordination plans for App Store pre-orders.

When This Skill Activates

Use this skill when the user:

  • Asks about "pre-orders" or "App Store pre-order"
  • Wants to "build anticipation" before a launch
  • Mentions "pre-launch strategy" or "launch countdown"
  • Asks about making their app available before release date
  • Wants to collect day-one downloads

How Pre-Orders Work

  • Unreleased app: release date can be set up to 180 days out
  • Users can order your app before it's available
  • On release day customers are notified and the app auto-downloads within ~24 hours — the queue converts itself
  • Pre-orders count toward your launch day download numbers
  • Your app appears in search and browse during pre-order period
  • Price can be set to "Free" or any paid tier during pre-order
  • Three edit options stay open anytime: change the date, release immediately, or pull a region; changes propagate within 24 hours

Key Benefits

  1. Accumulate downloads: Pre-orders count toward day-one velocity
  2. Search visibility: App is searchable before release
  3. Featuring eligibility: Apple can feature pre-order apps
  4. Marketing anchor: Give audiences a concrete action ("Pre-order now")
  5. A working ASO period: Custom Product Pages and PPO tests both run during pre-order — launch day should land on an already-tested page

Not Just for Launches: Regional Pre-Orders

An existing app entering new storefronts can run a pre-order in just those territories — with a longer runway: the release date can be up to 365 days out (vs. 180 for an unreleased app), and any date change is capped at 365 days from when the pre-order first published. Accumulated pre-orders convert on day one in the new market — the same velocity spike a launch gets, aimed at the new market's chart entry.

⚠️ One-shot per territory: once released in a region, you can never run a pre-order there again.

Limitations

  • Cannot change app name or primary category after pre-order starts
  • Price increases require 7-day notice to pre-order customers
  • App must be ready for review before pre-order goes live
  • Release date can be moved earlier but not more than 180 days out (365 for a published app's regional pre-order, measured from first publication)
  • Once released in a region, a pre-order can never be re-run there

Configuration Questions

Ask user via AskUserQuestion:

  1. Pre-order reason?

    • Brand new app launch
    • Major version update (new app listing)
    • Seasonal launch timing (holiday, back to school)
    • WWDC/new OS tie-in
  2. Pre-order duration?

    • Short (1-2 weeks) — urgency-driven
    • Medium (4-6 weeks) — time to build awareness
    • Long (2-6 months) — major marketing campaign
  3. Pricing strategy?

    • Free app (maximize pre-orders)
    • Paid at final price
    • Paid with launch discount (raise price after launch week)

Output Format

# Pre-Order Plan: [App Name]

## Configuration

| Setting | Value |
|---------|-------|
| Pre-Order Start | [Date] |
| Release Date | [Date] |
| Pre-Order Duration | [X weeks] |
| Price During Pre-Order | [Free / $X.99] |
| Post-Launch Price | [$X.99] |

## App Store Connect Setup

1. Go to App Store Connect > Your App
2. Under "Pricing and Availability":
   - Set the release date to your planned launch date
   - Enable "Pre-Order" availability
3. Under "App Information":
   - App name, category, and description must be final
   - Screenshots should show the final app (or close to final)
4. Submit app for review:
   - App must pass review before pre-order goes live
   - Prepare a TestFlight-ready build for review

## Launch Timeline

### [X] Weeks Before Launch: Pre-Order Goes Live
- [ ] Submit app for App Store review
- [ ] Prepare pre-order announcement
- [ ] Schedule social media posts
- [ ] Send press kit to media contacts
- [ ] Configure In-App Event for launch day

### [X-2] Weeks Before: Build Anticipation
- [ ] Share development updates/behind-the-scenes
- [ ] Release app preview video on social channels
- [ ] Follow up with press contacts
- [ ] Share pre-order link in email newsletter

### 1 Week Before: Final Push
- [ ] Countdown posts on social media
- [ ] Featuring nomination follow-up
- [ ] Prepare launch day communications
- [ ] Verify build is ready for release

### Launch Day
- [ ] Release the app (automatic for pre-orders)
- [ ] Publish launch In-App Event
- [ ] Send launch announcement to email list
- [ ] Post across all social channels
- [ ] Monitor reviews and respond quickly
- [ ] Track download velocity

### Launch Week
- [ ] Start Product Page Optimization test
- [ ] Monitor conversion rates
- [ ] Adjust marketing based on initial data
- [ ] Submit second featuring nomination if not featured

## Pre-Order Marketing Assets

### Landing Page
- Apple's official **localized pre-order badge** (per-storefront artwork — don't hand-roll the button)
- App preview screenshots
- Feature highlights
- Release date and countdown

### Social Media
- Announcement post with pre-order link
- 3-5 countdown posts leading to launch
- Feature highlight posts (one feature per post)
- Behind-the-scenes development content

### Email
- Pre-order announcement to existing audience
- 1-week reminder before launch
- Launch day celebration email

## Measurement

| Metric | Target | Track In |
|--------|--------|----------|
| Pre-order count | [Goal] | App Store Connect |
| Day 1 downloads | [Goal] | App Store Connect |
| First week downloads | [Goal] | App Store Connect |
| Conversion rate | [X%] | App Store Connect Analytics |

Pre-Order Best Practices

Timing

ScenarioRecommended DurationReason
Indie app, small audience2-4 weeksShort attention span, limited reach
Established brand, new app4-8 weeksTime for press and marketing
Seasonal launchAlign with season startHoliday: early Nov, Back to school: mid-Aug
WWDC tie-inStart at WWDC, launch with OSRide the hype wave

Pricing Strategy

ModelDuring Pre-OrderAfter LaunchBest For
Free launchFreeFreeFreemium apps, maximum pre-orders
Introductory price$0.99-2.99$4.99-9.99Create urgency, reward early adopters
Full price$X.99$X.99Premium apps with strong demand
Free then paidFree$X.99Controversial — may frustrate expectations

References

  • Related: generators/in-app-events — Launch event for release day
  • Related: generators/featuring-nomination — Featuring during pre-order
  • Related: generators/app-store-assets — Asset specs for pre-order page
  • Related: app-store/marketing-strategy — Pre-launch as part of overall strategy

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