본문으로 건너뛰기
cccskills
무료GitHub에 공개

scenario-3d-worlds

Use when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video walkthrough reconstructed as a splat, or one object photo to splat. Keywords: World Labs Marble 1.1, 1.1 Plus, 1.0 Draft, Hunyuan World, HY World, image-to-skybox, skybox-to-splat, multiview-to-splat, TripoSplat, gaussian splatting, 3DGS, spz, world generation, explorable scene, VR.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(1)

  • SKILL.md6.0 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Scenario 3D Worlds

Overview

These models build explorable environments as 3D Gaussian splats, not polygon meshes: volumetric scenes to walk through and render in real time, with no UVs or topology to edit (Marble splats also export to triangle or collider mesh). Three vendors sit side by side: World Labs Marble in three quality tiers, Hunyuan's HY World pipeline, and TripoSplat for single objects. Discover them with search and treat model_schema_get as the contract; HY World members carried a geo restriction tag at authoring time, so hits differ by team and region.

Connection and the core loop: see the scenario skill; polygon meshes, rigging, and the 3D viewer: the scenario-3d skill; skybox-only work with no splat stage: the scenario-skyboxes skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Quick reference

Pick the member by what you already have (input names from the live schemas):

You haveMemberInputs
A text ideaMarble, any tierprompt alone
One image, flat or 360Marbleimages, one entry; isPano: true if 360
2 to 8 photos of one sceneMarbleimages
A walkthrough videoMarble or HY Multi-view to Splatvideo
Many overlapping photosHY Multi-view to Splatimages, 2 to 64 at authoring time
One photo of a placeHY Image to Skybox, then Skybox to Splatimage, then panorama
One photo of an objectTripoSplatimage; background removal is automatic

images and video are mutually exclusive wherever both exist; isPano applies only when exactly one image is passed. TripoSplat wants one clean object and every other member wants a scene: aiming either at the other's subject is the main failure mode.

Draft on Marble, then upgrade

The three Marble tiers (1.0 Draft, 1.1, 1.1 Plus) take identical inputs, and the same inputs with the same seed reproduce the same world on every tier. Iterate on Draft, which returned in about a minute at authoring time, then rerun the identical parameters on 1.1 (balanced) or 1.1 Plus (highest fidelity, dynamically grows larger worlds when the scene allows). The cost spread across tiers was more than tenfold at authoring time, so dry_run before committing. splatResolution picks the stored density (100k, 500k, full); disableRecaption: true stops Marble rewriting your prompt.

The HY World pipeline runs long

Image to Skybox is an image model, not a 3D one: it expands one photo of a place into a 2:1 equirectangular panorama (backend trades full fidelity against qwen speed and cost). Its output asset id goes to Skybox to Splat as panorama. There, the three trajectory toggles (applyNavTraj, applyUpRoute, applyReconIteration, default true) drive cost and time; maxSteps sharpens marginally and materially moves neither. The splat stage ran close to an hour at median at authoring time: keep re-calling jobs_wait with pending_job_ids; a timeout is not a failure and never justifies a second model_run. Multi-view to Splat is the opposite, fast and cheap: best when the camera moved through a static scene with parallax.

Worked example: graybox a level from a concept image

  1. search with target="models", query="marble world", public=true. Tiers appear side by side, e.g. model_worldlabs-marble-1-0-draft (a live hit at authoring time: re-discover each session).
  2. model_schema_get with the Draft id: fields, caps, and defaults before anything else.
  3. upload_asset the concept image (see the scenario skill) for an asset id.
  4. model_run with dry_run=true and parameters={"images": ["asset_x"], "prompt": "abandoned observatory interior, dusk light through the dome slit", "seed": 1234, "splatResolution": "full"}; repeat the dry run on the 1.1 id to see the upgrade cost.
  5. model_run on Draft with wait=false, then jobs_wait with the job id, re-called with pending_job_ids on timeout.
  6. asset_display the splat and walk it; adjust and repeat on Draft until the layout is right.
  7. Rerun the identical parameters, same seed, on the 1.1 or 1.1 Plus id from step 1, then asset_download the final .spz.

Common mistakes

  • Passing images and video together: mutually exclusive on Marble and Multi-view to Splat.
  • A single equirectangular input without isPano: true: Marble reads it as a flat photo.
  • Changing or omitting seed between the draft and the upgrade tier: a different world comes back.
  • Feeding TripoSplat a scene, or a world model a lone object.
  • Treating a jobs_wait timeout on Skybox to Splat as a failure: the job is still running.
  • Adjusting maxSteps to buy quality or cut cost: the trajectory toggles move cost, maxSteps barely moves sharpness.
  • Expecting UVs or editable topology from a splat: for polygon assets, use the mesh generators in scenario-3d.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Handle review comments received on GitHub for the current branch's PR or a given PR number or URL, by triaging each unresolved thread, fixing what is warranted, pushing, and replying in each thread, when asked to address, fix or answer PR comments. Works in any Scenario repository.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 23일 업데이트

Generate one short Conventional Commits squash message describing only the net diff between the PR's base and head, set its header as the PR title, validate it with the repository's commitlint and both copy its description to the clipboard and display it, when asked for a squash message. Works in any Scenario repository, whatever its default branch.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 23일 업데이트

Refresh the current pull request description from its net changes, following the repository's PR template, when asked to update or write the PR summary. Works in any Scenario repository, whatever its default branch.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 23일 업데이트

scenario

무료

Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading reference images, waiting on generation jobs, checking credits or quota, hitting Scenario auth, scope, or Forbidden errors, or setting up mcp.scenario.com in Claude Code, Cursor, VSCode, or another agent.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 23일 업데이트

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, editing a mesh by prompt, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 23일 업데이트

Use when creating or editing music with ACE-Step models on Scenario via MCP: text-to-music songs with sung vocals from a lyric sheet, instrumental tracks, covering or restyling an existing song, repainting one section in place, changing sung lyrics, adding an instrument layer, completing a partial recording into a full arrangement, extracting stems, or choosing between Turbo and Quality lanes. Keywords: ACE-Step 1.5, cover strength, repaint, Vocal2BGM, stem separation, karaoke, BPM.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 23일 업데이트

scenario-labs의 스킬 모두 보기

이 스킬의 문제 신고