Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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Game security audit (Unity/Unreal): save tampering, cheat vectors, network exploits, data exposure, input validation. Prioritized report + fixes.
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실행 점수 미검증
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Systematically audits a game codebase for common game security failures and produces prioritised remediation plan.
Run: before public release (required for Polish→Release gate), before multiplayer features, after disk/network read systems, when security bug reported.
Output: production/security/security-audit-[date].md
| Mode | Scope |
|---|---|
full | All categories (recommended pre-release) |
network | Network/multiplayer only |
save | Save files and serialization |
input | Input validation and injection |
quick | High-severity checks only (fastest) |
| No arg | full |
Detect language, platforms and, for a game, the engine (ProjectSettings/ProjectVersion.txt (Unity) or the .uproject (Unreal)) from the project files. Take multiplayer scope from the GDD, or ask.
| Category | Key Checks |
|---|---|
| Save/Serialization | Validation before loading, path traversal, checksums/signing, bounds checking, no eval() near load |
| Network/Multiplayer | Server-authoritative state, packet validation (size/type/range), server-side position validation, rate limiting, no debug endpoints in release |
| Input Validation | Strings in file paths (traversal), log injection, numeric bounds checking, achievement validation |
| Data Exposure | Hardcoded secrets in src/assets, debug symbols in release, sensitive logging, internal paths exposed |
| Cheat/Anti-Tamper | Critical values not in editable files, progression flags server-validated, leaderboard validation. Client-side anti-cheat unenforceable — focus server-side |
| Dependencies | Third-party plugins listed, known CVEs checked, sources verified |
Skip categories not applicable. Grep for relevant patterns per category.
| Severity | Definition |
|---|---|
| CRITICAL | RCE, data breach, trivially-exploitable multiplayer cheat |
| HIGH | Save tampering bypassing progression, credential exposure, authority bypass |
| MEDIUM | Client-side cheat enablement, info disclosure, limited-impact input gap |
| LOW | Defence-in-depth hardening, no direct exploit |
Status: Open / Accepted Risk / Out of Scope.
Executive summary (severity counts + release recommendation: CLEAR TO SHIP / FIX CRITICALS / DO NOT SHIP, which read as PASS / CONCERNS / FAIL next to other audits). Per finding: ID, category, file+line, description, attack scenario, remediation, effort. Dependency inventory (plugin/version/source/CVEs). Prioritised remediation order.
Present summary + CRITICAL/HIGH in conversation. "May I write full report to production/security/security-audit-[date].md?" Write after approval.
Required for Polish → Release gate. After remediation: /game-security-audit quick to confirm. CRITICAL exists → "Must resolve before release." No CRITICAL/HIGH → "Clear for /gate-check release."
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Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.
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Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.
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Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.
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Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.
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Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.
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