Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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iOS app development with UIKit, SnapKit, and SwiftUI: Apple HIG, Dynamic Type, Dark Mode, accessibility, navigation patterns.
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실행 점수 미검증
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
A practical guide for building iOS applications using UIKit, SnapKit, and SwiftUI. Focuses on proven patterns and Apple platform conventions.
| Purpose | Component |
|---|---|
| Main sections | UITabBarController |
| Drill-down | UINavigationController |
| Focused task | Sheet presentation |
| Critical choice | UIAlertController |
| Secondary actions | UIContextMenuInteraction |
| List content | UICollectionView + DiffableDataSource |
| Sectioned list | DiffableDataSource + headerMode |
| Grid layout | UICollectionViewCompositionalLayout |
| Search | UISearchController |
| Share | UIActivityViewController |
| Location (once) | CLLocationButton |
| Feedback | UIImpactFeedbackGenerator |
| Linear layout | UIStackView |
| Custom shapes | CAShapeLayer + UIBezierPath |
| Gradients | CAGradientLayer |
| Modern buttons | UIButton.Configuration |
| Dynamic text | UIFontMetrics + preferredFont |
| Dark mode | Semantic colors (.systemBackground, .label) |
| Permissions | Contextual request + AVCaptureDevice |
| Lifecycle | UIApplication notifications |
| Purpose | Component |
|---|---|
| Main sections | TabView + tabItem |
| Drill-down | NavigationStack + NavigationPath |
| Focused task | .sheet + presentationDetents |
| Critical choice | .alert |
| Secondary actions | .contextMenu |
| List content | List + .insetGrouped |
| Search | .searchable |
| Share | ShareLink |
| Location (once) | LocationButton |
| Feedback | UIImpactFeedbackGenerator |
| Progress (known) | ProgressView(value:total:) |
| Progress (unknown) | ProgressView() |
| Dynamic text | .font(.body) semantic styles |
| Dark mode | .primary, .secondary, Color(.systemBackground) |
| Scene lifecycle | @Environment(\.scenePhase) |
| Reduce motion | @Environment(\.accessibilityReduceMotion) |
| Dynamic type | @Environment(\.dynamicTypeSize) |
.ignoresSafeArea() only for backgrounds)preferredFont(forTextStyle:) + adjustsFontForContentSizeCategory = true.headline, .body, .captionUIFontMetrics / Font.custom(_:size:relativeTo:).systemBackground, .label, .primary, .secondary).accessibilityLabel())@Environment(\.accessibilityReduceMotion)).accessibilitySortPriority())@SceneStorage, @State).destructive role| Topic | Reference |
|---|---|
| Touch Targets, Safe Area, CollectionView | Layout System |
| TabBar, NavigationController, Modal | Navigation Patterns |
| StackView, Button, Alert, Search, ContextMenu | UIKit Components |
| CAShapeLayer, CAGradientLayer, Core Animation | Graphics & Animation |
| Dynamic Type, Semantic Colors, VoiceOver | Accessibility |
| Permissions, Location, Share, Lifecycle, Haptics | System Integration |
| Metal Shaders & GPU | Metal Shader Reference |
| SwiftUI HIG, Components, Patterns, Anti-Patterns | SwiftUI Design Guidelines |
| Optionals, Protocols, async/await, ARC, Error Handling | Swift Coding Standards |
Swift, SwiftUI, UIKit, SF Symbols, Metal, and Apple are trademarks of Apple Inc. SnapKit is a trademark of its respective owners.
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Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.
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Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.
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Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.
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Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.
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Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.
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