본문으로 건너뛰기
cccskills
무료GitHub에 공개

architect

Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(4)

  • SKILL.md5.9 KB
  • references/design-red-flags.md1.9 KB
  • references/rationale-template.md3.0 KB
  • references/runner-prompt.md3.0 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Architect

Design before implementing. Sketch types, function signatures, class shapes, and module boundaries with not implemented bodies and pseudocode. Synthesize across multiple model perspectives, then fill in code against the chosen sketch. If implementation proves the sketch wrong, throw it out and redesign.

Start

Open a todolist with one entry per phase before starting. Autonomous mode without checkpoints needs the list to show phase position and keep phases from silently disappearing.

  1. Ground
  2. Sketch
  3. Agree
  4. Implement
  5. Scrap

Phase A: Ground the problem

Build a real mental model of every system the new code touches. Run the how skill over the relevant subsystems. Critique mode if existing structure is the constraint or the design must push back on it.

Naming a file isn't grounding. Produce the traced model how prescribes. If the design redefines ownership or layering, also run the why skill on the existing shape so the rationale becomes a constraint, not a guess.

Skip Phase A only when the work is genuinely greenfield with no surrounding system to integrate.

Phase B: Sketch

Run the arena skill with the design-sketch task and the Phase A grounding artifacts. Pass references/runner-prompt.md as each runner's prompt. Each candidate produces a design package shaped per references/rationale-template.md: the caller's usage written first, then the type sketch, function signatures, module map, and prose rationale derived from it.

Arena picks the runners' models (its Phase A, step 3): vary them so the candidates don't share one model's blind spots.

Design it twice. Require at least two structurally distinct candidates before synthesis, even when the first looks sufficient. This is the exhaust-the-design-space principle skill made concrete. Whole-shape alternatives, not point fixes inside one shape.

Screen every candidate against references/design-red-flags.md before synthesis. Reject or revise shallow modules, information leakage, temporal decomposition, and pass-through methods.

Compare viable candidates on interface depth. Prefer the design that hides more complexity behind a smaller, simpler public surface. A rich interface can keep call chains short by concentrating capability instead of scattering it across layers.

Arena returns one synthesized design package. The synthesis decision populates the rationale's "Synthesis decision" section.

Phase C: Agree (opt-in)

Default: proceed directly to implementation with the synthesized design. No human checkpoint.

Opt in to a checkpoint when the invoker explicitly asks: "/architect with checkpoint," "stop and show me before implementing," or similar. Then surface the synthesized design and pause for sign-off.

The synthesis can ship as its own commit either way. That's the "scaffold first" mode of the foundational-thinking principle skill; subsequent commits read as filling in bodies against a stable contract. Planned and scoped breakage during fill-in is fine, per the outcome-oriented-execution principle skill. For adversarial pressure on the design before implementing, run the interrogate skill on the synthesized sketch.

If the human pushes back on the shape (in a checkpoint or after the fact), treat that as Phase A evidence. Re-ground and re-run Phase B before writing more code.

Phase D: Implement against the sketch

Replace not implemented bodies with code, pseudocode with logic. The synthesized sketch is the contract.

Deviations from the sketch are signal worth surfacing, not friction to absorb silently. If a function needs a parameter the sketch didn't anticipate, ask whether the sketch was wrong, the requirement was missed, or the implementation is overreaching. Surface it; don't bolt it on.

Phase E: Scrap when the architecture is wrong

If implementation keeps producing friction the sketch can't absorb, throw the sketch out. Don't bolt fixes onto a wrong design, per the redesign-from-first-principles and fix-root-causes principle skills.

The signal is a pattern, not single instances. Tells:

  • The same shape of workaround appearing repeatedly across unrelated code.
  • Multiple unrelated edge cases that all need special-case branches.
  • Types that need escape hatches (any, casts, optional fields always set in practice) to compile.
  • The "we need a lock" reflex when the sketch said the state wasn't shared.
  • Callers having to know the abstraction's internal rules to use it.
  • Two or more independent Phase D deviations of the same shape across the implementation. Surfacing deviations is Phase D's job; a repeated pattern of them is Phase E's trigger.

Use judgment. A few edge cases don't condemn an architecture. Some problems are legitimately complex; complexity in the data is not complexity in the design. The rewrite signal is repeated friction of the same shape, not single hard cases.

When you scrap:

  1. Re-run the how skill over what's been built. The implementation lessons enter the new design as inputs, not vibes.
  2. Redesign as if the new constraints had been day-one assumptions, per redesign-from-first-principles.
  3. Subtract before adding, per the subtract-before-you-add principle skill. The new sketch should be smaller than the old one before it grows.
  4. Return to Phase B and re-run arena.

Outputs

The caller's usage is written first and the type sketch derived from it. One file with new types and signatures for small changes; module map plus type definitions for larger work. The rationale ships alongside, shaped per references/rationale-template.md, including the usage sketch and the synthesis decision.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

arena

무료

Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Sma1lboy/rove1762026년 10월 19일 업데이트

在 rove 仓库内跑 auto-motion——把 transcription.srt 拆成多段 MG 动画镜头并拼接成竖屏视频(storyboard 分镜 + theme.md 全片主题 + 逐镜头 claude -p 子进程 + ffmpeg 拼接)。本 skill 是薄 wrapper:解析 auto-motion 模板根,继承 rove 品牌 theme,执行逻辑以 auto-motion 仓库的 canonical SKILL.md 为准。当用户说"跑 auto-motion"、"把这个字幕稿/口播稿做成视频"、"给 rove 做一条 MG 宣传片"时使用。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Sma1lboy/rove1762026년 10월 19일 업데이트

Find what a change could break somewhere else before it ships, beyond the diff, and prove the one fact it's safe because of by running real code instead of writing it up. Use for 'blast radius of X', 'what could this break', or reviewing a small diff you don't trust.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Sma1lboy/rove1762026년 10월 19일 업데이트

Draft Rove release notes as Changesets. Writes user-facing entries as `.changeset/*.md` files for `@sma1lboy/rove` (consumed into `packages/rove/CHANGELOG.md` at release time). Use when the user asks for "changelog", "release notes", "what changed", "add a changeset", or before cutting a version. Enforces Rove's no-soft-wrap rule so GitHub release pages render flowing text.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Sma1lboy/rove1762026년 10월 19일 업데이트

Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions via show-me-your-work. Use for /figure-it-out, 'figure it out', a large migration, or when no narrower playbook applies.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Sma1lboy/rove1762026년 10월 19일 업데이트

Turn a rough idea, a bug, or a batch of unsolved problems into well-structured GitHub issue(s) and file them with `gh`, auto-classifying type + labels from the content (recommend, then confirm) and following Rove's conventions (beginner-friendly framing, concrete file pointers, an acceptance checklist, zero AI/Anthropic attribution). Handles single, batch, and "file the unsolved problems" modes. Use when the user says "file an issue", "open a GitHub issue", "draft a good first issue", "batch these as issues", "上报 issue", "提个 issue", "报个 bug", "把没解决的发上去", or wants to hand low-priority tasks to outside contributors. Distinct from the daemon-owned internal issue store (`rove api issue-*`); this skill is for outward-facing GitHub issues.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Sma1lboy/rove1762026년 10월 19일 업데이트

Sma1lboy의 스킬 모두 보기

이 스킬의 문제 신고