Build UI animations by first deciding whether motion serves a useful purpose. Produces code with suitable timing, transitions, interruption behavior, exit paths, reduced motion support, and hover effects adapted to the input device.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add purposeful motion to buttons, modals, or drawers
- Build transitions that handle repeated actions and interruptions
- Adapt animations for reduced motion preferences and touch input
spree/spree☆ 1.6만2026년 10월 18일 업데이트
Turn a plain description of a web animation into the matching term from a curated glossary. Get a short definition and distinctions between similar effects so you can describe the motion to an AI or designer.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Find the name of an animation you have seen
- Describe a desired motion effect in an AI prompt
- Distinguish between similar animation terms
spree/spree☆ 1.6만2026년 10월 18일 업데이트
Design and review web interfaces using Apple’s principles for fluid interaction. Shape drags, swipes, and spring motion that can change direction mid-animation, alongside translucent layers, readable typography, and accessible alternatives to movement.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Design drawers that follow the user's finger
- Carry swipe momentum into animations
- Refine translucent layers and typography
spree/spree☆ 1.6만2026년 10월 18일 업데이트
Build and review interface components with guidance on animation timing, press feedback, drag behavior, and accessibility. Decide when motion helps, choose concrete settings, and explain proposed code changes in a before-and-after comparison.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Refine button and menu interactions
- Choose animation timing and easing
- Improve drag behavior and interruptions
spree/spree☆ 1.6만2026년 10월 18일 업데이트
Find places in an interface where animation would help, then filter suggestions by frequency, purpose, speed, and function. Get precise motion settings and reasons for rejected candidates, without changing source code.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Find useful places to add motion to an existing interface
- Specify timing and movement for dialogs and notifications
- Decide which interactions should stay free of animation
spree/spree☆ 1.6만2026년 10월 18일 업데이트
Audit an app’s animations for responsiveness, performance, and accessibility, then rank the findings by impact and effort. Produce detailed implementation plans that another agent can follow, while leaving source code unchanged during the audit.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Audit animations across an entire app
- Prioritize motion issues by impact and effort
- Prepare implementation plans for another agent
spree/spree☆ 1.6만2026년 10월 18일 업데이트