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bevy-performance

Bevy ECS skill for runtime cost. Keywords: Bevy, parallel systems, chain, FrameTimeDiagnosticsPlugin, Handles.

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  • SKILL.md6.8 KB
  • references/ecs-ownership.md530 B

SKILL.md(원문)

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Bevy performance

When to use

Load this when a system is slow or assets stay in memory. Pair it with bevy-debugging-profiling for the counters. Sources: the Quick Start ECS page, bevy::diagnostic, and the bevy::asset index (docs.rs latest, 0.20.0).

ECS shape

  • Systems: the ECS page says systems run in parallel when they can. .chain() forces order and removes that parallelism for the chained set. Put .chain() only on the systems that must see each other's writes.
  • Fixed step: movement and other gameplay that should not follow the render frame belong on Fixed / FixedMain (bevy::time), not on every Update.
  • Measures: FrameTimeDiagnosticsPlugin records frame time, fps, and frame count. EntityCountDiagnosticsPlugin records entity count. SystemInformationDiagnosticsPlugin records process cpu_usage and mem_usage. LogDiagnosticsPlugin prints them. No target milliseconds are stated on those pages.
  • Memory: Handle is reference counted. A strong handle kept in a long-lived Resource keeps the asset. The last strong drop removes it from Assets<T>. Assets::add does not deduplicate procedural assets. AssetServer::load reuses a handle while one remains.
  • Schedule: diagnostics plugins are added on the App after DefaultPlugins. Do not invent a budget resource.

Coming from Godot

Godot ideaBevy idiom
Stop scripts from fightingLet independent systems run in parallel; .chain() only for real order
Physics-ish tick vs renderFixed versus Update
Watch frame timeFrameTimeDiagnosticsPlugin
Unload unused artDrop the last strong Handle

Scope

  • Check the render docs before naming frustum culling, LOD, or draw-call batching knobs.
  • No entity count cap or frame-time budget number is on these pages.
  • Check the ECS docs, and bevy-ecs-composition, for change detection as a performance tool before writing it.

Expert Knowledge Delta

Target: Bevy 0.20+.

Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.

Who owns state

PieceOwnerWho may mutateSchedule
Data on one entityComponentOne system via QueryUpdate or FixedMain
One value for the whole appResourceOne systemStartup to insert, then the schedule that reads it
SpawnCommandsThe spawning systemStartup for the initial world; later schedules for runtime spawn
Order that must not race.chain()The chained systems onlySame schedule
Plugin boundaryPluginbuild registers systems and resourcesBefore the app runs

Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

Decision

If you needDo thisDo not
Per-entity dataComponent + QueryA Godot node script
App-wide config or clockResourceCopy the value onto every entity
Stable simulation stepFixedMain and the Fixed clockTie simulation to raw frame Update
Startup spawnCommands in StartupSpawn from a render system
Cross-system notice that is not shared stateMessage or observer slot in bevy-events-messagingA new event type invented in this file
An API outside the documented setCheck the official docs firstA made-up crate or API

Load references/ecs-ownership.md for the ownership table.

NEVER

  • Do not pin /0.20.0/ in docs URLs. WHY: links stay on latest; the 0.20 target is stated once in prose.

  • Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless .chain() orders them.

  • Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.

  • No Godot servers, visibility notifiers, or profiler monitors. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • No culling or batching API this file did not open. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • No third-party profiler crates. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

Reference

docs.rs links use the unversioned latest permalink. The library pin on bevy-master stays 0.20.0.

Official Documentation

Related Skills

Prerequisites

Complements

Downstream / consumers

  • None yet.

Master

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