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bevy-game-loop-time-trial

Run a Bevy 0.20 time trial as ECS data. Use when a race clock, split gates, and a finish line share one resource and must be chained, while movement steps on FixedUpdate. Keywords: Bevy, time trial, RaceClock, SplitGate, FixedUpdate, chain.

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포함된 파일(2)

  • SKILL.md8.2 KB
  • references/ecs-ownership.md754 B

SKILL.md(원문)

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Bevy time-trial loop

When to use

Load this when a run records elapsed time, splits, or a finish line.

ECS shape

  • Components: a racer marker and a finish volume.
  • Resources: the race clock, split list, and best time live on one resource.
  • Systems: tick the clock, record a split, then test the finish line, in that order with .chain().
  • Messages: one-shot facts (hit, pickup, quest advance) go through bevy-events-messaging. This file does not add a new event type name.
[package]
name = "time-trial"
version = "0.1.0"
edition = "2021"

[dependencies]
bevy = "0.20"

The race clock is one resource. Three systems write it, so they share one chain.

#[derive(Resource)]
struct RaceClock {
    elapsed: f32,
    splits: Vec<f32>,
    finished: bool,
    best: f32,
}

#[derive(Component)]
struct Racer;

#[derive(Component)]
struct FinishLine;

fn spawn_course(mut commands: Commands) {
    commands.insert_resource(RaceClock {
        elapsed: 0.0,
        splits: Vec::new(),
        finished: false,
        best: f32::MAX,
    });
    commands.spawn((Racer, Transform::from_xyz(0.0, 0.0, 0.0)));
    commands.spawn((FinishLine, Transform::from_xyz(10.0, 0.0, 0.0)));
    commands.spawn(SplitGate {
        at_x: 5.0,
        taken: false,
    });
}

fn tick_race(time: Res<Time>, mut clock: ResMut<RaceClock>) {
    if !clock.finished {
        clock.elapsed += time.delta_secs();
    }
}

#[derive(Component)]
struct SplitGate {
    at_x: f32,
    taken: bool,
}

fn record_split(
    mut clock: ResMut<RaceClock>,
    racers: Query<&Transform, With<Racer>>,
    mut gates: Query<&mut SplitGate>,
) {
    if clock.finished {
        return;
    }
    let Some(racer) = racers.iter().next() else {
        return;
    };
    for mut gate in &mut gates {
        if !gate.taken && racer.translation.x >= gate.at_x {
            gate.taken = true;
            let elapsed = clock.elapsed;
            clock.splits.push(elapsed);
        }
    }
}

fn cross_finish(
    mut clock: ResMut<RaceClock>,
    racers: Query<&Transform, With<Racer>>,
    lines: Query<&Transform, With<FinishLine>>,
) {
    if clock.finished {
        return;
    }
    let Some(racer) = racers.iter().next() else {
        return;
    };
    let Some(line) = lines.iter().next() else {
        return;
    };
    if racer.translation.x >= line.translation.x {
        clock.finished = true;
        if clock.elapsed < clock.best {
            clock.best = clock.elapsed;
        }
    }
}

pub struct TimeTrialPlugin;

impl Plugin for TimeTrialPlugin {
    fn build(&self, app: &mut App) {
        app.add_systems(Startup, spawn_course).add_systems(
            Update,
            (tick_race, record_split, cross_finish).chain(),
        );
    }
}

A fixed step moves the racer. It does not own the race clock.

#[derive(Component)]
struct Racer;

fn drive(time: Res<Time<Fixed>>, mut racers: Query<&mut Transform, With<Racer>>) {
    let step = time.delta_secs() * 8.0;
    for mut transform in &mut racers {
        transform.translation.x += step;
    }
}

pub struct DrivePlugin;

impl Plugin for DrivePlugin {
    fn build(&self, app: &mut App) {
        app.add_systems(FixedUpdate, drive);
    }
}

Race data

NeedBevy idiom
Race clockElapsed on a resource. The fixed clock is a stepper, not a race format.
SplitYour own list on that resource, written when the racer passes a SplitGate.
FinishA finished flag on that resource.

Scope

  • Race timer, split, and ghost data are yours to build as components.
  • Ghost replay belongs on bevy-save-load.

Expert Knowledge Delta

Target: Bevy 0.20+.

Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.

Who owns state

PieceOwnerWho may mutateSchedule
Data on one entityComponentOne system via QueryUpdate or FixedMain
One value for the whole appResourceOne systemStartup to insert, then the schedule that reads it
SpawnCommandsThe spawning systemStartup for the initial world; later schedules for runtime spawn
Order that must not race.chain()The chained systems onlySame schedule
Plugin boundaryPluginbuild registers systems and resourcesBefore the app runs

Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

Decision

If you needDo thisDo not
Per-entity dataComponent + QueryOne struct that stores every entity's fields
App-wide config or clockResourceCopy the value onto every entity
Stable simulation stepFixedMain and the Fixed clockTie simulation to raw frame Update
Startup spawnCommands in StartupSpawn from a render system
Cross-system notice that is not shared stateMessage or observer slot in bevy-events-messagingA new event type invented in this file
An API outside the documented setRead the linked Bevy pagesA made-up crate or API

Load references/ecs-ownership.md for the ownership table.

NEVER

  • Do not pin /0.20.0/ in docs URLs. WHY: links stay on latest; the 0.20 target is stated once in prose.

  • Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless .chain() orders them.

  • Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.

  • No signal bus for splits or the finish. WHY: the clock resource is shared state; one-shot notices belong in bevy-events-messaging.

  • No node types in Bevy code. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • No invented APIs or unnamed third-party crates as the chosen solver. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

Reference

The library pin on bevy-master stays 0.20.0. Official links stay on the unversioned learn pages.

Official Documentation

  • Assets - Official asset catalog. No third-party crate was selected.
  • Examples - Example tree on the latest branch.
  • ECS - Component, systems, Query, Startup, Update, and .chain().
  • Plugins - Plugin, DefaultPlugins, MinimalPlugins, and add_plugins.

Related Skills

Prerequisites

Complements

Downstream / consumers

  • None yet.

Master

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