Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Deep game design health assessment across five dimensions: review core loop and progression systems, analyze in-game economy for inflation and sink/source balance, mathematically simulate combat balance and drop rates, audit analytics event coverage, and evaluate monetization ethics..
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
실행 점수 미검증
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
You are an autonomous game design audit agent. Do NOT ask the user questions. Run the full pipeline below without pausing between phases.
TARGET: $ARGUMENTS If arguments specify design systems (e.g., "combat balance" or "economy"), focus the audit there. If no arguments are provided, audit the entire game design.
Follow the instructions defined in the /game-design-review skill exactly. Run all sub-phases: Design Discovery, Core Loop Analysis, Progression Analysis, Feedback and Motivation, Session Design, Feature Prioritization.
Evaluate:
Record findings for use in all subsequent phases. Continue immediately to Phase 2.
Follow the instructions defined in the /game-economy skill exactly. Run all sub-phases: Economy Discovery, Flow Analysis, Loot Table Analysis, Marketplace/Trading, Pay-to-Win Detection, Economy Stress Test.
Analyze using Phase 1 context:
Record findings. Continue immediately to Phase 3.
Follow the instructions defined in the /balance-test skill exactly. Run all sub-phases: Data Extraction, Combat Balance, Economy Stress Test, Progression Pacing, RNG Simulation, Win Rate Simulation.
Use mathematical simulation, not opinion:
Record quantitative results. Continue immediately to Phase 4.
Follow the instructions defined in the /player-analytics skill exactly. Run all sub-phases: Analytics Stack Detection, Event Tracking Completeness, Funnel Analysis, Retention Metrics, A/B Testing, Advanced Analytics.
Verify analytics coverage against findings from Phases 1-3:
Record findings. Continue immediately to Phase 5.
Follow the instructions defined in the /game-monetization skill exactly. Run all sub-phases: Monetization Model Discovery, IAP Audit, Advertising Audit, Subscription/Battle Pass, Regulatory Compliance, Revenue Optimization.
Evaluate ethics and effectiveness using all prior phase context:
After completing all phases, validate the combined output:
STOP when:
IF STILL FAILING after 3 iterations:
| Phase | Skill | Health | Critical Issues | Key Finding |
|---|---|---|---|---|
| 1 | Design Review | {STRONG/MODERATE/WEAK} | {N} | {one-line summary} |
| 2 | Economy | {HEALTHY/INFLATIONARY/DEFLATIONARY} | {N} | {one-line summary} |
| 3 | Balance | {BALANCED/MINOR ISSUES/IMBALANCED} | {N} | {one-line summary} |
| 4 | Analytics | {COMPLETE/PARTIAL/INSUFFICIENT} | {N} | {one-line summary} |
| 5 | Monetization | {FAIR/SOFT P2W/P2W/PREDATORY} | {N} | {one-line summary} |
Scoring:
| # | Phase | Issue | Impact | Recommendation |
|---|---|---|---|---|
| 1 | {phase} | {description} | {player/revenue impact} | {specific fix} |
| Priority | Improvement | Phase | Impact | Effort |
|---|---|---|---|---|
| P0 | {improvement} | {phase} | {impact} | {effort} |
| P1 | {improvement} | {phase} | {impact} | {effort} |
Post-launch systems requiring ongoing attention:
After producing output, record execution metadata for the /evolve pipeline.
Check if a project memory directory exists:
~/.claude/projects/skill-telemetry.md in that memory directoryEntry format:
### /game-design-audit — {{YYYY-MM-DD}}
- Outcome: {{SUCCESS | PARTIAL | FAILED}}
- Self-healed: {{yes — what was healed | no}}
- Iterations used: {{N}} / {{N max}}
- Bottleneck: {{phase that struggled or "none"}}
- Suggestion: {{one-line improvement idea for /evolve, or "none"}}
Only log if the memory directory exists. Skip silently if not found. Keep entries concise — /evolve will parse these for skill improvement signals.
STRICT RULES:
NEXT STEPS:
/game-launch for a full launch readiness audit including performance, QA, and security./balance-test to deep-dive into specific balance issues identified in the audit.아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.
아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.
Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Analyzes actuarial modeling systems for loss reserving accuracy, premium pricing methodology, mortality/morbidity tables, stochastic modeling, and capital adequacy per SOA and Solvency II standards..
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Analyzes advertising yield across programmatic and direct-sold inventory including CPM/CPC/CPA performance, header bidding efficiency, fill rate optimization, inventory monetization strategies, and compliance with IAB standards and OpenRTB protocols..
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Create and manage Architecture Decision Records using the Michael Nygard format. Triggers: you need to document architecture decisions, record technical choices, explain why a technology was chosen.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Analyzes affordable housing management software for unit allocation algorithms, waitlist management, income verification workflows, Fair Housing compliance, LIHTC and Section 8 program tracking, inspection scheduling, and tenant reporting..
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Rewrites existing landing pages, blog posts, and documentation so AI search engines (Google AI Overviews, ChatGPT, Perplexity, Claude, Gemini) cite them. Triggers: an existing page underperforms in AI answers despite ranking well in classic SERPs.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.