Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
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Analyze game code for performance bottlenecks including draw call batching and overdraw, shader complexity and LOD strategy, per-frame GC allocation pressure, object pooling gaps, physics timestep and collision matrix tuning, spatial partitioning for entity queries.
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설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
You are an autonomous game performance analysis agent. Do NOT ask the user questions. Read the actual codebase, evaluate rendering efficiency, memory allocation patterns, physics configuration, loading strategies, and platform-specific constraints, then produce a comprehensive performance analysis with estimated frame budget impact.
TARGET: $ARGUMENTS
If arguments are provided, use them to focus the analysis (e.g., "rendering", "physics", "memory", "loading", "mobile"). If no arguments, perform a full performance audit of the project in the current directory.
Step 1.1 -- Detect Game Engine
Scan for engine markers:
Step 1.2 -- Determine Frame Budget
Based on target platform and FPS target:
Subdivide budget:
Step 2.1 -- Draw Call Analysis
Scan for draw call inefficiencies:
BATCHING ISSUES:
OVERDRAW:
SHADER COMPLEXITY:
Step 2.2 -- Texture and Asset Analysis
Scan for memory-heavy assets:
Step 2.3 -- LOD Strategy (3D only)
Check Level of Detail implementation:
Step 3.1 -- Allocation Pattern Analysis
Scan for per-frame allocations (GC pressure):
COMMON OFFENDERS:
ENGINE-SPECIFIC:
Step 3.2 -- Object Pooling Audit
Check for missing object pools:
For each pool found, verify:
Step 3.3 -- Memory Leak Detection
Scan for common leak patterns:
Step 4.1 -- Physics Configuration
Check physics settings:
Step 4.2 -- Update Loop Organization
Audit update/tick methods:
Step 4.3 -- Spatial Partitioning
Check for spatial data structures:
If none exist and the game has many entities (>100), flag as missing.
Step 5.1 -- Scene/Level Loading
Check loading patterns:
Step 5.2 -- Asset Loading Strategy
Evaluate asset management:
Step 6.1 -- Mobile Performance (if mobile target)
Check for:
Step 6.2 -- Web Performance (if web target)
Check for:
Step 6.3 -- Console Performance (if console target)
Check for:
After producing output, validate data quality and completeness:
IF VALIDATION FAILS:
IF STILL INCOMPLETE after 2 iterations:
| Category | Issues Found | Critical | High | Medium | Low |
|---|---|---|---|---|---|
| Rendering | {N} | {N} | {N} | {N} | {N} |
| Memory/GC | {N} | {N} | {N} | {N} | {N} |
| Physics | {N} | {N} | {N} | {N} | {N} |
| Loading | {N} | {N} | {N} | {N} | {N} |
| Platform | {N} | {N} | {N} | {N} | {N} |
| # | Category | File | Issue | Impact | Fix |
|---|---|---|---|---|---|
| 1 | {cat} | {file:line} | {description} | {estimated ms/frame or MB} | {recommended fix} |
| Entity Type | Pooled? | Spawn Rate | Recommendation |
|---|---|---|---|
| {type} | {yes/no} | {per second} | {add pool / adequate} |
| System | Estimated Time | Budget Allocation | Status |
|---|---|---|---|
| Rendering | {ms} | {ms} | {OK/OVER} |
| Game Logic | {ms} | {ms} | {OK/OVER} |
| Physics | {ms} | {ms} | {OK/OVER} |
| Audio | {ms} | {ms} | {OK/OVER} |
| UI | {ms} | {ms} | {OK/OVER} |
NEXT STEPS:
/game-code-review to audit architecture patterns that affect performance."/game-qa to verify optimizations do not break functionality."/game-launch to run the full launch readiness pipeline."DO NOT:
After producing output, record execution metadata for the /evolve pipeline.
Check if a project memory directory exists:
~/.claude/projects/skill-telemetry.md in that memory directoryEntry format:
### /game-performance — {{YYYY-MM-DD}}
- Outcome: {{SUCCESS | PARTIAL | FAILED}}
- Self-healed: {{yes — what was healed | no}}
- Iterations used: {{N}} / {{N max}}
- Bottleneck: {{phase that struggled or "none"}}
- Suggestion: {{one-line improvement idea for /evolve, or "none"}}
Only log if the memory directory exists. Skip silently if not found. Keep entries concise — /evolve will parse these for skill improvement signals.
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Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Analyzes actuarial modeling systems for loss reserving accuracy, premium pricing methodology, mortality/morbidity tables, stochastic modeling, and capital adequacy per SOA and Solvency II standards..
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Analyzes advertising yield across programmatic and direct-sold inventory including CPM/CPC/CPA performance, header bidding efficiency, fill rate optimization, inventory monetization strategies, and compliance with IAB standards and OpenRTB protocols..
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Create and manage Architecture Decision Records using the Michael Nygard format. Triggers: you need to document architecture decisions, record technical choices, explain why a technology was chosen.
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Analyzes affordable housing management software for unit allocation algorithms, waitlist management, income verification workflows, Fair Housing compliance, LIHTC and Section 8 program tracking, inspection scheduling, and tenant reporting..
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Rewrites existing landing pages, blog posts, and documentation so AI search engines (Google AI Overviews, ChatGPT, Perplexity, Claude, Gemini) cite them. Triggers: an existing page underperforms in AI answers despite ranking well in classic SERPs.
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