2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Fast headless browser for QA testing and site dogfooding. Navigate any URL, interact with elements, verify page state, diff before/after actions, take annotated screenshots, check responsive layouts, test forms and uploads, handle dialogs, and assert element states. ~100ms per command. Use when you need to test a feature, verify a deployment, dogfood a user flow, or file a bug with evidence.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
_UPD=$(~/.claude/skills/gstack/bin/gstack-update-check 2>/dev/null || .claude/skills/gstack/bin/gstack-update-check 2>/dev/null || true)
[ -n "$_UPD" ] && echo "$_UPD" || true
If output shows UPGRADE_AVAILABLE <old> <new>: read ~/.claude/skills/gstack/gstack-upgrade/SKILL.md and follow the "Inline upgrade flow" (AskUserQuestion → upgrade if yes, touch ~/.gstack/last-update-check if no). If JUST_UPGRADED <from> <to>: tell user "Running gstack v{to} (just updated!)" and continue.
Persistent headless Chromium. First call auto-starts (~3s), then ~100ms per command. State persists between calls (cookies, tabs, login sessions).
_ROOT=$(git rev-parse --show-toplevel 2>/dev/null)
B=""
[ -n "$_ROOT" ] && [ -x "$_ROOT/.claude/skills/gstack/browse/dist/browse" ] && B="$_ROOT/.claude/skills/gstack/browse/dist/browse"
[ -z "$B" ] && B=~/.claude/skills/gstack/browse/dist/browse
if [ -x "$B" ]; then
echo "READY: $B"
else
echo "NEEDS_SETUP"
fi
If NEEDS_SETUP:
cd <SKILL_DIR> && ./setupbun is not installed: curl -fsSL https://bun.sh/install | bash$B goto https://yourapp.com
$B text # content loads?
$B console # JS errors?
$B network # failed requests?
$B is visible ".main-content" # key elements present?
$B goto https://app.com/login
$B snapshot -i # see all interactive elements
$B fill @e3 "user@test.com"
$B fill @e4 "password"
$B click @e5 # submit
$B snapshot -D # diff: what changed after submit?
$B is visible ".dashboard" # success state present?
$B snapshot # baseline
$B click @e3 # do something
$B snapshot -D # unified diff shows exactly what changed
$B snapshot -i -a -o /tmp/annotated.png # labeled screenshot
$B screenshot /tmp/bug.png # plain screenshot
$B console # error log
$B snapshot -C # finds divs with cursor:pointer, onclick, tabindex
$B click @c1 # interact with them
$B is visible ".modal"
$B is enabled "#submit-btn"
$B is disabled "#submit-btn"
$B is checked "#agree-checkbox"
$B is editable "#name-field"
$B is focused "#search-input"
$B js "document.body.textContent.includes('Success')"
$B responsive /tmp/layout # mobile + tablet + desktop screenshots
$B viewport 375x812 # or set specific viewport
$B screenshot /tmp/mobile.png
$B upload "#file-input" /path/to/file.pdf
$B is visible ".upload-success"
$B dialog-accept "yes" # set up handler
$B click "#delete-button" # trigger dialog
$B dialog # see what appeared
$B snapshot -D # verify deletion happened
$B diff https://staging.app.com https://prod.app.com
The snapshot is your primary tool for understanding and interacting with pages.
-i --interactive Interactive elements only (buttons, links, inputs) with @e refs
-c --compact Compact (no empty structural nodes)
-d <N> --depth Limit tree depth (0 = root only, default: unlimited)
-s <sel> --selector Scope to CSS selector
-D --diff Unified diff against previous snapshot (first call stores baseline)
-a --annotate Annotated screenshot with red overlay boxes and ref labels
-o <path> --output Output path for annotated screenshot (default: /tmp/browse-annotated.png)
-C --cursor-interactive Cursor-interactive elements (@c refs — divs with pointer, onclick)
All flags can be combined freely. -o only applies when -a is also used.
Example: $B snapshot -i -a -C -o /tmp/annotated.png
Ref numbering: @e refs are assigned sequentially (@e1, @e2, ...) in tree order.
@c refs from -C are numbered separately (@c1, @c2, ...).
After snapshot, use @refs as selectors in any command:
$B click @e3 $B fill @e4 "value" $B hover @e1
$B html @e2 $B css @e5 "color" $B attrs @e6
$B click @c1 # cursor-interactive ref (from -C)
Output format: indented accessibility tree with @ref IDs, one element per line.
@e1 [heading] "Welcome" [level=1]
@e2 [textbox] "Email"
@e3 [button] "Submit"
Refs are invalidated on navigation — run snapshot again after goto.
| Command | Description |
|---|---|
back | History back |
forward | History forward |
goto <url> | Navigate to URL |
reload | Reload page |
url | Print current URL |
| Command | Description |
|---|---|
accessibility | Full ARIA tree |
forms | Form fields as JSON |
html [selector] | innerHTML of selector (throws if not found), or full page HTML if no selector given |
links | All links as "text → href" |
text | Cleaned page text |
| Command | Description |
|---|---|
click <sel> | Click element |
cookie <name>=<value> | Set cookie on current page domain |
cookie-import <json> | Import cookies from JSON file |
cookie-import-browser [browser] [--domain d] | Import cookies from Comet, Chrome, Arc, Brave, or Edge (opens picker, or use --domain for direct import) |
dialog-accept [text] | Auto-accept next alert/confirm/prompt. Optional text is sent as the prompt response |
dialog-dismiss | Auto-dismiss next dialog |
fill <sel> <val> | Fill input |
header <name>:<value> | Set custom request header (colon-separated, sensitive values auto-redacted) |
hover <sel> | Hover element |
press <key> | Press key — Enter, Tab, Escape, ArrowUp/Down/Left/Right, Backspace, Delete, Home, End, PageUp, PageDown, or modifiers like Shift+Enter |
scroll [sel] | Scroll element into view, or scroll to page bottom if no selector |
select <sel> <val> | Select dropdown option by value, label, or visible text |
type <text> | Type into focused element |
upload <sel> <file> [file2...] | Upload file(s) |
useragent <string> | Set user agent |
viewport <WxH> | Set viewport size |
| `wait <sel | --networkidle |
| Command | Description |
|---|---|
| `attrs <sel | @ref>` |
| `console [--clear | --errors]` |
cookies | All cookies as JSON |
css <sel> <prop> | Computed CSS value |
dialog [--clear] | Dialog messages |
eval <file> | Run JavaScript from file and return result as string (path must be under /tmp or cwd) |
is <prop> <sel> | State check (visible/hidden/enabled/disabled/checked/editable/focused) |
js <expr> | Run JavaScript expression and return result as string |
network [--clear] | Network requests |
perf | Page load timings |
storage [set k v] | Read all localStorage + sessionStorage as JSON, or set <key> <value> to write localStorage |
| Command | Description |
|---|---|
diff <url1> <url2> | Text diff between pages |
pdf [path] | Save as PDF |
responsive [prefix] | Screenshots at mobile (375x812), tablet (768x1024), desktop (1280x720). Saves as {prefix}-mobile.png etc. |
screenshot [path] | Save screenshot |
| Command | Description |
|---|---|
snapshot [flags] | Accessibility tree with @e refs for element selection. Flags: -i interactive only, -c compact, -d N depth limit, -s sel scope, -D diff vs previous, -a annotated screenshot, -o path output, -C cursor-interactive @c refs |
| Command | Description |
|---|---|
chain | Run commands from JSON stdin. Format: [["cmd","arg1",...],...] |
| Command | Description |
|---|---|
closetab [id] | Close tab |
newtab [url] | Open new tab |
tab <id> | Switch to tab |
tabs | List open tabs |
| Command | Description |
|---|---|
restart | Restart server |
status | Health check |
stop | Shutdown server |
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2D game development principles. Sprites, tilemaps, physics, camera.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
3D game development principles. Rendering, shaders, physics, cameras.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.