2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
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Validate at every layer data passes through to make bugs impossible
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설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
When you fix a bug caused by invalid data, adding validation at one place feels sufficient. But that single check can be bypassed by different code paths, refactoring, or mocks.
Core principle: Validate at EVERY layer data passes through. Make the bug structurally impossible.
Single validation: "We fixed the bug" Multiple layers: "We made the bug impossible"
Different layers catch different cases:
Purpose: Reject obviously invalid input at API boundary
function createProject(name: string, workingDirectory: string) {
if (!workingDirectory || workingDirectory.trim() === '') {
throw new Error('workingDirectory cannot be empty');
}
if (!existsSync(workingDirectory)) {
throw new Error(`workingDirectory does not exist: ${workingDirectory}`);
}
if (!statSync(workingDirectory).isDirectory()) {
throw new Error(`workingDirectory is not a directory: ${workingDirectory}`);
}
// ... proceed
}
Purpose: Ensure data makes sense for this operation
function initializeWorkspace(projectDir: string, sessionId: string) {
if (!projectDir) {
throw new Error('projectDir required for workspace initialization');
}
// ... proceed
}
Purpose: Prevent dangerous operations in specific contexts
async function gitInit(directory: string) {
// In tests, refuse git init outside temp directories
if (process.env.NODE_ENV === 'test') {
const normalized = normalize(resolve(directory));
const tmpDir = normalize(resolve(tmpdir()));
if (!normalized.startsWith(tmpDir)) {
throw new Error(
`Refusing git init outside temp dir during tests: ${directory}`
);
}
}
// ... proceed
}
Purpose: Capture context for forensics
async function gitInit(directory: string) {
const stack = new Error().stack;
logger.debug('About to git init', {
directory,
cwd: process.cwd(),
stack,
});
// ... proceed
}
When you find a bug:
Bug: Empty projectDir caused git init in source code
Data flow:
Project.create(name, '')WorkspaceManager.createWorkspace('')git init runs in process.cwd()Four layers added:
Project.create() validates not empty/exists/writableWorkspaceManager validates projectDir not emptyWorktreeManager refuses git init outside tmpdir in testsResult: All 1847 tests passed, bug impossible to reproduce
All four layers were necessary. During testing, each layer caught bugs the others missed:
Don't stop at one validation point. Add checks at every layer.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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