2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
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Documentation templates and structure guidelines. README, API docs, code comments, and AI-friendly documentation.
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설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Templates and structure guidelines for common documentation types.
| Section | Purpose |
|---|---|
| Title + One-liner | What is this? |
| Quick Start | Running in <5 min |
| Features | What can I do? |
| Configuration | How to customize |
| API Reference | Link to detailed docs |
| Contributing | How to help |
| License | Legal |
# Project Name
Brief one-line description.
## Quick Start
[Minimum steps to run]
## Features
- Feature 1
- Feature 2
## Configuration
| Variable | Description | Default |
|----------|-------------|---------|
| PORT | Server port | 3000 |
## Documentation
- [API Reference](./docs/api.md)
- [Architecture](./docs/architecture.md)
## License
MIT
## GET /users/:id
Get a user by ID.
**Parameters:**
| Name | Type | Required | Description |
|------|------|----------|-------------|
| id | string | Yes | User ID |
**Response:**
- 200: User object
- 404: User not found
**Example:**
[Request and response example]
/**
* Brief description of what the function does.
*
* @param paramName - Description of parameter
* @returns Description of return value
* @throws ErrorType - When this error occurs
*
* @example
* const result = functionName(input);
*/
| ✅ Comment | ❌ Don't Comment |
|---|---|
| Why (business logic) | What (obvious) |
| Complex algorithms | Every line |
| Non-obvious behavior | Self-explanatory code |
| API contracts | Implementation details |
# Changelog
## [Unreleased]
### Added
- New feature
## [1.0.0] - 2025-01-01
### Added
- Initial release
### Changed
- Updated dependency
### Fixed
- Bug fix
# ADR-001: [Title]
## Status
Accepted / Deprecated / Superseded
## Context
Why are we making this decision?
## Decision
What did we decide?
## Consequences
What are the trade-offs?
For AI crawlers and agents:
# Project Name
> One-line objective.
## Core Files
- [src/index.ts]: Main entry
- [src/api/]: API routes
- [docs/]: Documentation
## Key Concepts
- Concept 1: Brief explanation
- Concept 2: Brief explanation
For RAG indexing:
| Principle | Why |
|---|---|
| Scannable | Headers, lists, tables |
| Examples first | Show, don't just tell |
| Progressive detail | Simple → Complex |
| Up to date | Outdated = misleading |
Remember: Templates are starting points. Adapt to your project's needs.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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