2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Next.js App Router principles. Server Components, data fetching, routing patterns.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Principles for Next.js App Router development.
Does it need...?
│
├── useState, useEffect, event handlers
│ └── Client Component ('use client')
│
├── Direct data fetching, no interactivity
│ └── Server Component (default)
│
└── Both?
└── Split: Server parent + Client child
| Type | Use |
|---|---|
| Server | Data fetching, layout, static content |
| Client | Forms, buttons, interactive UI |
| Pattern | Use |
|---|---|
| Default | Static (cached at build) |
| Revalidate | ISR (time-based refresh) |
| No-store | Dynamic (every request) |
| Source | Pattern |
|---|---|
| Database | Server Component fetch |
| API | fetch with caching |
| User input | Client state + server action |
| File | Purpose |
|---|---|
page.tsx | Route UI |
layout.tsx | Shared layout |
loading.tsx | Loading state |
error.tsx | Error boundary |
not-found.tsx | 404 page |
| Pattern | Use |
|---|---|
Route groups (name) | Organize without URL |
Parallel routes @slot | Multiple same-level pages |
Intercepting (.) | Modal overlays |
| Method | Use |
|---|---|
| GET | Read data |
| POST | Create data |
| PUT/PATCH | Update data |
| DELETE | Remove data |
| Type | Use |
|---|---|
| Static export | Fixed metadata |
| generateMetadata | Dynamic per-route |
| Layer | Control |
|---|---|
| Request | fetch options |
| Data | revalidate/tags |
| Full route | route config |
| Method | Use |
|---|---|
| Time-based | revalidate: 60 |
| On-demand | revalidatePath/Tag |
| No cache | no-store |
| ❌ Don't | ✅ Do |
|---|---|
| 'use client' everywhere | Server by default |
| Fetch in client components | Fetch in server |
| Skip loading states | Use loading.tsx |
| Ignore error boundaries | Use error.tsx |
| Large client bundles | Dynamic imports |
app/
├── (marketing)/ # Route group
│ └── page.tsx
├── (dashboard)/
│ ├── layout.tsx # Dashboard layout
│ └── page.tsx
├── api/
│ └── [resource]/
│ └── route.ts
└── components/
└── ui/
Remember: Server Components are the default for a reason. Start there, add client only when needed.
아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.
아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.
2D game development principles. Sprites, tilemaps, physics, camera.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
3D game development principles. Rendering, shaders, physics, cameras.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.