2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Node.js development principles and decision-making. Framework selection, async patterns, security, and architecture. Teaches thinking, not copying.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Principles and decision-making for Node.js development in 2025. Learn to THINK, not memorize code patterns.
This skill teaches decision-making principles, not fixed code to copy.
What are you building?
│
├── Edge/Serverless (Cloudflare, Vercel)
│ └── Hono (zero-dependency, ultra-fast cold starts)
│
├── High Performance API
│ └── Fastify (2-3x faster than Express)
│
├── Enterprise/Team familiarity
│ └── NestJS (structured, DI, decorators)
│
├── Legacy/Stable/Maximum ecosystem
│ └── Express (mature, most middleware)
│
└── Full-stack with frontend
└── Next.js API Routes or tRPC
| Factor | Hono | Fastify | Express |
|---|---|---|---|
| Best for | Edge, serverless | Performance | Legacy, learning |
| Cold start | Fastest | Fast | Moderate |
| Ecosystem | Growing | Good | Largest |
| TypeScript | Native | Excellent | Good |
| Learning curve | Low | Medium | Low |
Node.js 22+: --experimental-strip-types
├── Run .ts files directly
├── No build step needed for simple projects
└── Consider for: scripts, simple APIs
ESM (import/export)
├── Modern standard
├── Better tree-shaking
├── Async module loading
└── Use for: new projects
CommonJS (require)
├── Legacy compatibility
├── More npm packages support
└── Use for: existing codebases, some edge cases
| Runtime | Best For |
|---|---|
| Node.js | General purpose, largest ecosystem |
| Bun | Performance, built-in bundler |
| Deno | Security-first, built-in TypeScript |
Request Flow:
│
├── Controller/Route Layer
│ ├── Handles HTTP specifics
│ ├── Input validation at boundary
│ └── Calls service layer
│
├── Service Layer
│ ├── Business logic
│ ├── Framework-agnostic
│ └── Calls repository layer
│
└── Repository Layer
├── Data access only
├── Database queries
└── ORM interactions
Pattern:
├── Create custom error classes
├── Throw from any layer
├── Catch at top level (middleware)
└── Format consistent response
Client gets:
├── Appropriate HTTP status
├── Error code for programmatic handling
├── User-friendly message
└── NO internal details (security!)
Logs get:
├── Full stack trace
├── Request context
├── User ID (if applicable)
└── Timestamp
| Situation | Status | When |
|---|---|---|
| Bad input | 400 | Client sent invalid data |
| No auth | 401 | Missing or invalid credentials |
| No permission | 403 | Valid auth, but not allowed |
| Not found | 404 | Resource doesn't exist |
| Conflict | 409 | Duplicate or state conflict |
| Validation | 422 | Schema valid but business rules fail |
| Server error | 500 | Our fault, log everything |
| Pattern | Use When |
|---|---|
async/await | Sequential async operations |
Promise.all | Parallel independent operations |
Promise.allSettled | Parallel where some can fail |
Promise.race | Timeout or first response wins |
I/O-bound (async helps):
├── Database queries
├── HTTP requests
├── File system
└── Network operations
CPU-bound (async doesn't help):
├── Crypto operations
├── Image processing
├── Complex calculations
└── → Use worker threads or offload
Where to validate:
├── API entry point (request body/params)
├── Before database operations
├── External data (API responses, file uploads)
└── Environment variables (startup)
| Library | Best For |
|---|---|
| Zod | TypeScript first, inference |
| Valibot | Smaller bundle (tree-shakeable) |
| ArkType | Performance critical |
| Yup | Existing React Form usage |
Trust nothing:
├── Query params → validate
├── Request body → validate
├── Headers → verify
├── Cookies → validate
├── File uploads → scan
└── External APIs → validate response
| Type | Purpose | Tools |
|---|---|---|
| Unit | Business logic | node:test, Vitest |
| Integration | API endpoints | Supertest |
| E2E | Full flows | Playwright |
node --test src/**/*.test.ts
├── No external dependency
├── Good coverage reporting
└── Watch mode available
Before implementing:
Remember: Node.js best practices are about decision-making, not memorizing patterns. Every project deserves fresh consideration based on its requirements.
아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.
아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.
2D game development principles. Sprites, tilemaps, physics, camera.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
3D game development principles. Rendering, shaders, physics, cameras.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.