2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when complex problems require systematic step-by-step reasoning with ability to revise thoughts, branch into alternative approaches, or dynamically adjust scope. Ideal for multi-stage analysis, design planning, problem decomposition, or tasks with initially unclear scope.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Enables structured problem-solving through iterative reasoning with revision and branching capabilities.
Use mcp__reasoning__sequentialthinking when:
Don't use for: Simple queries, direct facts, or single-step tasks.
The MCP tool mcp__reasoning__sequentialthinking accepts these parameters:
thought (string): Current reasoning stepnextThoughtNeeded (boolean): Whether more reasoning is neededthoughtNumber (integer): Current step number (starts at 1)totalThoughts (integer): Estimated total steps neededisRevision (boolean): Indicates this revises previous thinkingrevisesThought (integer): Which thought number is being reconsideredbranchFromThought (integer): Thought number to branch frombranchId (string): Identifier for this reasoning branch1. Start with initial thought (thoughtNumber: 1)
2. For each step:
- Express current reasoning in `thought`
- Estimate remaining work via `totalThoughts` (adjust dynamically)
- Set `nextThoughtNeeded: true` to continue
3. When reaching conclusion, set `nextThoughtNeeded: false`
// First thought
{
thought: "Problem involves optimizing database queries. Need to identify bottlenecks first.",
thoughtNumber: 1,
totalThoughts: 5,
nextThoughtNeeded: true
}
// Second thought
{
thought: "Analyzing query patterns reveals N+1 problem in user fetches.",
thoughtNumber: 2,
totalThoughts: 6, // Adjusted scope
nextThoughtNeeded: true
}
// ... continue until done
For revision patterns, branching strategies, and complex workflows, see:
totalThoughts, refine as you progress아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.
아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.
2D game development principles. Sprites, tilemaps, physics, camera.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
3D game development principles. Rendering, shaders, physics, cameras.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.