본문으로 건너뛰기
cccskills
무료GitHub에 공개

to-tickets

Break a plan, spec, or the current conversation into a set of tracer-bullet tickets, each declaring its blocking edges, published to the configured tracker (edges as text in one file per ticket locally, or native blocking links on a real tracker).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

실행 점수 미검증

설치 방법 보기

포함된 파일(1)

  • SKILL.md5.5 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

To Tickets

Break a plan, spec, or conversation into a set of tickets: tracer-bullet vertical slices, each declaring the tickets that block it.

The issue tracker and triage label vocabulary should have been provided to you. If not, tell the user to run /setup-matt-pocock-skills.

Process

1. Gather context

Work from whatever is already in the conversation context. If the user passes a reference (a spec path, an issue number or URL) as an argument, fetch it and read its full body and comments.

2. Explore the codebase (optional)

If you have not already explored the codebase, do so to understand the current state of the code. Ticket titles and descriptions should use the project's domain glossary vocabulary, and respect ADRs in the area you're touching.

Look for opportunities to prefactor the code to make the implementation easier. "Make the change easy, then make the easy change."

3. Draft vertical slices

Break the work into tracer bullet tickets.

<vertical-slice-rules>
  • Each slice cuts a narrow but COMPLETE path through every layer (schema, API, UI, tests): vertical, NOT a horizontal slice of one layer
  • A completed slice is demoable or verifiable on its own
  • Each slice is sized to fit in a single fresh context window
  • Any prefactoring should be done first
</vertical-slice-rules>

Give each ticket its blocking edges: the other tickets that must complete before it can start. A ticket with no blockers can start immediately.

Wide refactors are the exception to vertical slicing. A wide refactor is one mechanical change (rename a column, retype a shared symbol) whose blast radius fans across the whole codebase, so a single edit breaks thousands of call sites at once and no vertical slice can land green. Don't force it into a tracer bullet; sequence it as expand–contract. First expand: add the new form beside the old so nothing breaks. Then migrate the call sites over in batches sized by blast radius (per package, per directory), each batch its own ticket blocked by the expand, keeping CI green batch to batch because the old form still exists. Finally contract: delete the old form once no caller remains, in a ticket blocked by every migrate batch. When even the batches can't stay green alone, keep the sequence but let them share an integration branch that all block a final integrate-and-verify ticket; green is promised only there.

4. Quiz the user

Present the proposed breakdown as a numbered list. For each ticket, show:

  • Title: short descriptive name
  • Blocked by: which other tickets (if any) must complete first
  • What it delivers: the end-to-end behaviour this ticket makes work

Ask the user:

  • Does the granularity feel right? (too coarse / too fine)
  • Are the blocking edges correct: does each ticket only depend on tickets that genuinely gate it?
  • Should any tickets be merged or split further?

Iterate until the user approves the breakdown.

5. Publish the tickets to the configured tracker

Publish the approved tickets. How depends on the tracker /setup-matt-pocock-skills configured; the tickets are the same either way, only the shape of the blocking edges changes:

  • Local files → write one file per ticket under .scratch/<feature-slug>/issues/<NN>-<slug>.md, numbered from 01 in dependency order (blockers first). Each file's "Blocked by" lists the numbers/titles it depends on. Use the per-ticket file template below: one ticket per file, never a single combined file.
  • A real issue tracker (GitHub, Linear, …) → publish one issue per ticket in dependency order (blockers first) so each ticket's blocking edges can reference real identifiers. Use the platform's native blocking / sub-issue relationship where it has one; otherwise set each ticket's "Blocked by" to the blocking issues. Apply the ready-for-agent triage label unless instructed otherwise; the tickets are agent-grabbable by construction.

Work the frontier: any ticket whose blockers are all done. For a purely linear chain that means top to bottom.

Do NOT close or modify any parent issue.

<local-ticket-template>

<NN>: <Ticket title>

What to build: the end-to-end behaviour this ticket makes work, from the user's perspective, not a layer-by-layer implementation list.

Blocked by: the numbers/titles of the tickets that gate this one, or "None (can start immediately)".

Status: ready-for-agent

  • Acceptance criterion 1
  • Acceptance criterion 2
</local-ticket-template> <issue-template>

Parent

A reference to the parent issue on the tracker (if the source was an existing issue, otherwise omit this section).

What to build

The end-to-end behaviour this ticket makes work, from the user's perspective, not layer-by-layer implementation.

Acceptance criteria

  • Criterion 1
  • Criterion 2

Blocked by

  • A reference to each blocking ticket, or "None (can start immediately)".
</issue-template>

In either form, avoid specific file paths or code snippets: they go stale fast. Exception: if a prototype produced a snippet that encodes a decision more precisely than prose can (state machine, reducer, schema, type shape), inline it and note briefly that it came from a prototype. Trim to the decision-rich parts, not a working demo, just the important bits.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

2d-games

무료

2D game development principles. Sprites, tilemaps, physics, camera.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

VoDaiLocz/kilo-kit-mcp282026년 9월 13일 업데이트

3d-games

무료

3D game development principles. Rendering, shaders, physics, cameras.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

VoDaiLocz/kilo-kit-mcp282026년 9월 13일 업데이트

aesthetic

무료

Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

VoDaiLocz/kilo-kit-mcp282026년 9월 13일 업데이트

Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

VoDaiLocz/kilo-kit-mcp282026년 9월 13일 업데이트

Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

VoDaiLocz/kilo-kit-mcp282026년 9월 13일 업데이트

Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

VoDaiLocz/kilo-kit-mcp282026년 9월 13일 업데이트

VoDaiLocz의 스킬 모두 보기

이 스킬의 문제 신고